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yay my solution to level 12
/*
* robotNav.js
*
* The green key is located in a slightly more
* complicated room. You'll need to get the robot
* past these obstacles.
*/
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
// player, while the robot moves around.
map.placePlayer(0, map.getHeight() - 1);
var player = map.getPlayer();
map.defineObject('robot', {
'type': 'dynamic',
'symbol': 'R',
'color': 'gray',
'onCollision': function (player, me) {
me.giveItemTo(player, 'greenKey');
},
'behavior': function (me) {
var blockRight = !me.canMove("right");
var blockLeft = !me.canMove("left");
var blockUp = !me.canMove("up");
var blockDown = !me.canMove("down");
// go down the left wall
if (blockLeft && !blockDown) {
me.move("down");
return;
}
// crawl right on the bottom wall
if (blockDown && !blockRight) {
me.move("right")
return;
}
// get trapped, move left and fill in the hole I was in
if (blockRight && blockUp) {
me.move("left");
map.placeObject(me.getX()+1, me.getY(), 'block');
return;
}
// after filling in that hole, I have a chance to go up
// but only do this early on
if (blockRight && !blockUp && (me.getX() < map.getWidth() - 3)) {
me.move("up");
return;
}
// I am free
if (!blockRight && !blockLeft && !blockUp && !blockDown) {
me.move("right");
return;
}
// on the far end, go down the right wall
if (blockRight && !blockUp && (me.getX() > map.getWidth() - 3)) {
me.move("down");
return;
}
}
});
map.defineObject('barrier', {
'symbol': '░',
'color': 'purple',
'impassable': true,
'passableFor': ['robot']
});
map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
map.placeObject(1, 1, 'robot');
map.placeObject(map.getWidth() - 2, 8, 'greenKey');
map.placeObject(map.getWidth() - 2, 9, 'barrier');
for (var x = 0; x < map.getWidth(); x++) {
map.placeObject(x, 0, 'block');
if (x != map.getWidth() - 2) {
map.placeObject(x, 9, 'block');
}
}
for (var y = 1; y < 9; y++) {
map.placeObject(0, y, 'block');
map.placeObject(map.getWidth() - 1, y, 'block');
}
for (var i = 0; i < 4; i++) {
map.placeObject(20 - i, i + 1, 'block');
map.placeObject(35 - i, 8 - i, 'block');
}
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'robot');
map.validateAtMostXObjects(1, 'greenKey');
}
function onExit(map) {
if (!map.getPlayer().hasItem('greenKey')) {
map.writeStatus("We need to get that key!");
return false;
} else {
return true;
}
}
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