Created
October 26, 2012 12:32
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Load Flare levels in melonjs
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Iso Demo</title> | |
<style> | |
html, body { | |
padding:0; | |
margin:0; | |
} | |
#framecounter { | |
position: absolute; | |
font-size: 10px; | |
font-family: Courier New; | |
color: #fff; | |
text-shadow: black 0.1em 0.1em 0.1em; | |
} | |
#level_name { | |
position:absolute; | |
left: 600px; | |
top:0; | |
width:200px; | |
} | |
</style> | |
</head> | |
<body bgcolor="black"> | |
<div id="info" style="width: 640px;"> | |
<div id="jsapp"> | |
<span id="framecounter">(0/0 fps)</span> | |
<script src="http://www.melonjs.org/build/melonJS-0.9.4-min.js"></script> | |
<select id="level_name" onchange="jsApp.changelevel()"></select> | |
<script> | |
var g_ressources= [ | |
{name: "tiled_collision", type: "image", src: "data/tiled_collision.png"}, | |
{name: "set_rules", type: "image", src: "data/set_rules.png"}, | |
{name: "tiled_cave", type: "image", src: "data/tiled_cave.png"}, | |
{name: "tiled_dungeon", type: "image", src: "data/tiled_dungeon.png"}, | |
{name: "isometric_grass_and_water", type: "image", src: "data/isometric_grass_and_water.png"}, | |
{name: "perspective_walls", type: "image", src: "data/perspective_walls.png"}, | |
{name: "door_right", type: "image", src: "data/door_right.png"}, | |
{name: "door_left", type: "image", src: "data/door_left.png"}, | |
{name: "stairs", type: "image", src: "data/stairs.png"}, | |
{name: "tiled_dungeon_2x2", type: "image", src: "data/tiled_dungeon_2x2.png"}, | |
{name: "isometric", type: "tmx", src: "data/isometric_grass_and_water.tmx"}, | |
{name: "cave_level1", type: "tmx", src: "data/cave_level1.tmx"}, | |
{name: "averguard_complex", type: "tmx", src: "data/averguard_complex.tmx"}, | |
{name: "perspective", type: "tmx", src: "data/perspective_walls.tmx"}, | |
{name: "goblin_warrens", type: "tmx", src: "data/goblin_warrens.tmx"} | |
]; | |
var jsApp = { | |
onload: function(){ | |
if (!me.video.init('jsapp', 800, 600)){ | |
alert("Sorry but your browser does not support html 5 canvas. Please try with another one!"); | |
return; | |
} | |
var sel = ""; | |
g_ressources.forEach(function(r){ | |
if (r.type == 'tmx'){ | |
sel += '<option value='+r.name+'>'+r.name+'</option>'; | |
} | |
}); | |
document.getElementById("level_name").innerHTML = sel; | |
me.loader.onload = this.loaded.bind(this); | |
me.loader.preload(g_ressources); | |
me.state.change(me.state.LOADING); | |
}, | |
loaded: function (){ | |
me.state.set(me.state.PLAY, this); | |
me.input.bindKey(me.input.KEY.LEFT, "left"); | |
me.input.bindKey(me.input.KEY.RIGHT, "right"); | |
me.input.bindKey(me.input.KEY.UP, "up"); | |
me.input.bindKey(me.input.KEY.DOWN, "down"); | |
me.state.change(me.state.PLAY); | |
}, | |
reset: function(){ | |
me.game.reset(); | |
me.levelDirector.loadLevel(document.getElementById("level_name").value); | |
me.game.viewport.move(me.game.currentLevel.realwidth/2,me.game.currentLevel.realheight/2); | |
}, | |
onUpdateFrame: function(){ | |
if (me.input.isKeyPressed('left')){ | |
me.game.viewport.move(-(me.game.currentLevel.tilewidth/2),0); | |
me.game.repaint(); | |
}else if (me.input.isKeyPressed('right')){ | |
me.game.viewport.move(me.game.currentLevel.tilewidth/2,0); | |
me.game.repaint(); | |
} | |
if (me.input.isKeyPressed('up')){ | |
me.game.viewport.move(0,-(me.game.currentLevel.tileheight/2)); | |
me.game.repaint(); | |
}else if (me.input.isKeyPressed('down')){ | |
me.game.viewport.move(0,me.game.currentLevel.tileheight/2); | |
me.game.repaint(); | |
} | |
me.game.update(); | |
me.game.draw(); | |
}, | |
changelevel: function(){ | |
me.game.reset(); | |
me.levelDirector.loadLevel(document.getElementById("level_name").value); | |
me.game.add(new me.ColorLayer("background", "#000000", -1)); | |
me.game.sort(); | |
me.game.viewport.move(me.game.currentLevel.realwidth/2,me.game.currentLevel.realheight/2); | |
} | |
}; | |
window.onReady(function(){ jsApp.onload(); }); | |
</script> | |
</div> | |
</div> | |
</body> | |
</html> |
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