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var gulp = require('gulp'); | |
var browserify = require('gulp-browserify'); | |
var concat = require('gulp-concat'); | |
var styl = require('gulp-styl'); | |
var refresh = require('gulp-livereload'); | |
var lr = require('tiny-lr'); | |
var server = lr(); | |
var paths = { | |
js: 'src/**/*.js', |
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'use strict'; | |
var babel = require('babel-core'); | |
var fs = require('fs'); | |
// borrowed from https://github.com/babel/babel-jest/blob/master/index.js | |
require.extensions['.jsx'] = function (module, filename) { | |
var src = fs.readFileSync(filename, 'utf8'); | |
// Allow the stage to be configured by an environment | |
// variable, but use Babel's default stage (2) if |
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{ | |
"name": "example", | |
"version": "1.0.0", | |
"scripts": { | |
"start": "webpack-dev-server --progress --colors --quiet --history-api-fallback --hot --inline --no-info --content-base=./client/webroot", | |
"build" : "webpack --progress --colors --quiet --no-info", | |
}, | |
"devDependencies": { | |
"babel-loader": "^6.2.4", | |
"babel-preset-es2015": "^6.13.2", |
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-- Maxs1789 solarus debug script v0.1 | |
local console = ... | |
local environment = {} | |
-- Returns the current game. | |
local function get_game() | |
return sol.main.game | |
end |
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var querystring = require("querystring"); | |
var base64ToString = function(str) { | |
return (new Buffer(str || "", "base64")).toString("ascii"); | |
}; | |
var base64UrlToString = function(str) { | |
return base64ToString( base64UrlToBase64(str) ); | |
}; |
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import React from 'react'; | |
import PropTypes from 'prop-types'; | |
import classNames from 'classnames'; | |
const ANIMATION_DURATION = 1000; | |
class BatchDropZone extends React.Component { | |
static propTypes = { |
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web: ./node_modules/.bin/coffee app.coffee |
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#include "cinder/app/AppNative.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/gl/GlslProg.h" | |
#include "cinder/gl/Texture.h" | |
#include "cinder/Rand.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; |
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/* | |
* Angular LoadScript | |
* | |
* Let angular load and execute lazy javascript from partials! | |
* | |
* This module is the result of this issue: "1.2.0rc1 regression: script tags not loaded via ngInclude" | |
* Issue url: https://github.com/angular/angular.js/issues/3756 | |
* | |
* As of Angular 1.2.0 the ngInclude scripts does not permit execution of javascript from included partials. | |
* This little module execute code inside script tags with "javascript-lazy" attribute after partial loading, |
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(function(window){var i,$sound,$buttonGroup;var $sounds=$(".sound");var clientId=require("config").get("client_id");var oauthToken=require("lib/connect").getAuthToken();var conversionHelper=require("lib/helpers/conversion-helper");var $downloadButton,size;var params,downloadUrl,onSuccess;for(i=$sounds.length-1;i>=0;i--){$sound=$($sounds[i]);var soundcloudUrl="https://soundcloud.com"+($sound.find(".soundTitle__title").attr("href")||window.location.pathname);params={url:soundcloudUrl,client_id:clientId};onSuccess=function($sound){return function(data){var params={client_id:clientId};downloadUrl=require("lib/url").stringify({query:params},data.stream_url+".mp3");$buttonGroup=$($sound.find(".sound__soundActions .sc-button-group")[0]);size=$buttonGroup.find(".sc-button:first")[0].className.match(/sc-button-((?:small)|(?:medium))/)[1];$downloadButton=$('<a class="sc-button sc-button-download sc-button-icon sc-button-responsive">Download</a>').attr({title:"Download this sound ("+conversionHelper.bytesToMB(data.origi |
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