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@koras
Created April 17, 2017 22:51
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[2017.04.17-22.50.13:063][ 0]LogMemory: 32768 15 16 29 80 21865 31980 928K 32K 217K 77.40%
[2017.04.17-22.50.13:064][ 0]LogMemory:
[2017.04.17-22.50.13:064][ 0]LogMemory: 27072K allocated in pools (with 4757K slack and 1917K waste). Efficiency 92.92%
[2017.04.17-22.50.13:064][ 0]LogMemory: Allocations 105691 Current / 3477649 Total (in 423 pools)
[2017.04.17-22.50.13:065][ 0]LogMemory:
[2017.04.17-22.50.13:068][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint
[2017.04.17-22.50.13:095][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null.
[2017.04.17-22.50.13:096][ 0]LogAIModule: Creating AISystem for world Start1
[2017.04.17-22.50.13:097][ 0]LogWorld: Game class is 'StartGameMode_C'
[2017.04.17-22.50.13:099][ 0]LogWorld: Bringing World /Game/Maps/Start1.Start1 up for play (max tick rate 0) at 2017.04.18-01.50.13
[2017.04.17-22.50.13:099][ 0]LogWorld: Bringing up level for play took: 0.001148
[2017.04.17-22.50.13:100][ 0]LogOnline:Warning: STEAM: Can't start an online game for session (Game) that hasn't been created
[2017.04.17-22.50.13:103][ 0]LogInit:Display: Game Engine Initialized.
[2017.04.17-22.50.13:303][ 0]LogLoad: Full Startup: 2.12 seconds (BP compile: 0.00 seconds)
[2017.04.17-22.50.13:321][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2017.04.17-22.50.13:324][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
[2017.04.17-22.50.13:424][ 2]LogRenderer: Reallocating scene render targets to support 1600x900 (Frame:2).
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