Created
April 11, 2014 00:18
-
-
Save kortschak/10433876 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright ©2014 The gonum Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style | |
// license that can be found in the LICENSE file. | |
package concrete | |
import ( | |
"github.com/gonum/graph" | |
) | |
// A simple int alias. | |
type Node int | |
func (n Node) ID() int { | |
return int(n) | |
} | |
// Just a collection of two nodes | |
type Edge struct { | |
H, T graph.Node | |
} | |
func (e Edge) Head() graph.Node { | |
return e.H | |
} | |
func (e Edge) Tail() graph.Node { | |
return e.T | |
} | |
type WeightedEdge struct { | |
graph.Edge | |
Cost float64 | |
} | |
// A GonumGraph is a very generalized graph that can handle an arbitrary number of vertices and | |
// edges -- as well as act as either directed or undirected. | |
// | |
// Internally, it uses a map of successors AND predecessors, to speed up some operations (such as | |
// getting all successors/predecessors). It also speeds up things like adding edges (assuming both | |
// edges exist). | |
// | |
// However, its generality is also its weakness (and partially a flaw in needing to satisfy | |
// MutableGraph). For most purposes, creating your own graph is probably better. For instance, | |
// see TileGraph for an example of an immutable 2D grid of tiles that also implements the Graph | |
// interface, but would be more suitable if all you needed was a simple undirected 2D grid. | |
type Graph struct { | |
neighbors map[int]map[int]WeightedEdge | |
nodeMap map[int]graph.Node | |
// Node add/remove convenience vars | |
maxID int | |
freeMap map[int]struct{} | |
} | |
func NewGraph() *Graph { | |
return &Graph{ | |
neighbors: make(map[int]map[int]WeightedEdge), | |
nodeMap: make(map[int]graph.Node), | |
maxID: 0, | |
freeMap: make(map[int]struct{}), | |
} | |
} | |
/* Mutable implementation */ | |
func (g *Graph) NewNode() graph.Node { | |
if g.maxID != maxInt { | |
g.maxID++ | |
g.AddNode(Node(g.maxID)) | |
return Node(g.maxID) | |
} | |
// Implicitly checks if len(g.freeMap) == 0 | |
for id := range g.freeMap { | |
g.AddNode(Node(id)) | |
return Node(id) | |
} | |
// I cannot foresee this ever happening, but just in case, we check. | |
if len(g.nodeMap) == maxInt { | |
panic("cannot allocate node: graph too large") | |
} | |
for i := 0; i < maxInt; i++ { | |
if _, ok := g.nodeMap[i]; !ok { | |
g.AddNode(Node(i)) | |
return Node(i) | |
} | |
} | |
// Should not happen. | |
panic("cannot allocate node id: no free id found") | |
} | |
func (g *Graph) AddNode(n graph.Node) { | |
g.nodeMap[n.ID()] = n | |
g.neighbors[n.ID()] = make(map[int]WeightedEdge) | |
delete(g.freeMap, n.ID()) | |
g.maxID = max(g.maxID, n.ID()) | |
} | |
func (g *Graph) AddUndirectedEdge(e graph.Edge, cost float64) { | |
head, tail := e.Head(), e.Tail() | |
if !g.NodeExists(head) { | |
g.AddNode(head) | |
} | |
if !g.NodeExists(tail) { | |
g.AddNode(tail) | |
} | |
hid, tid := head.ID(), tail.ID() | |
if hid > tid { | |
hid, tid = tid, hid | |
} | |
g.neighbors[hid][tid] = WeightedEdge{Edge: e, Cost: cost} | |
} | |
func (g *Graph) RemoveNode(n graph.Node) { | |
nid := n.ID() | |
if _, ok := g.nodeMap[nid]; !ok { | |
return | |
} | |
delete(g.nodeMap, nid) | |
for neigh := range g.neighbors[nid] { | |
delete(g.neighbors[neigh], nid) | |
} | |
delete(g.neighbors, nid) | |
if g.maxID != 0 && nid == g.maxID { | |
g.maxID-- | |
} | |
g.freeMap[nid] = struct{}{} | |
} | |
func (g *Graph) RemoveUndirectedEdge(e graph.Edge) { | |
hid, tid := e.Head().ID(), e.Tail().ID() | |
if _, ok := g.nodeMap[hid]; !ok { | |
return | |
} | |
if _, ok := g.nodeMap[tid]; !ok { | |
return | |
} | |
if hid > tid { | |
hid, tid = tid, hid | |
} | |
delete(g.neighbors[hid], tid) | |
} | |
func (g *Graph) EmptyGraph() { | |
g.neighbors = make(map[int]map[int]WeightedEdge) | |
g.nodeMap = make(map[int]graph.Node) | |
} | |
/* Graph implementation */ | |
func (g *Graph) Neighbors(n graph.Node) []graph.Node { | |
nid := n.ID() | |
nl := g.neighbors[nid] | |
neighbors := make([]graph.Node, 0, len(nl)) | |
for pid := range nl { | |
neighbors = append(neighbors, g.nodeMap[pid]) | |
} | |
for id, nl := range g.neighbors { | |
if _, ok := nl[nid]; ok { | |
neighbors = append(neighbors, g.nodeMap[id]) | |
} | |
} | |
return neighbors | |
} | |
func (g *Graph) EdgeBetween(n, neigh graph.Node) graph.Edge { | |
hid, tid := n.ID(), neigh.ID() | |
if hid > tid { | |
hid, tid = tid, hid | |
} | |
return g.neighbors[hid][tid] | |
} | |
func (g *Graph) NodeExists(n graph.Node) bool { | |
_, ok := g.nodeMap[n.ID()] | |
return ok | |
} | |
func (g *Graph) NodeList() []graph.Node { | |
nodes := make([]graph.Node, len(g.nodeMap)) | |
i := 0 | |
for _, n := range g.nodeMap { | |
nodes[i] = n | |
i++ | |
} | |
return nodes | |
} | |
func (g *Graph) Cost(e graph.Edge) float64 { | |
hid, tid := e.Head().ID(), e.Tail().ID() | |
if hid > tid { | |
hid, tid = tid, hid | |
} | |
if n, ok := g.neighbors[hid]; ok { | |
if we, ok := n[tid]; ok { | |
return we.Cost | |
} | |
} | |
return inf | |
} | |
func (g *Graph) EdgeList() []graph.Edge { | |
m := make(map[WeightedEdge]struct{}) | |
toReturn := make([]graph.Edge, 0) | |
for _, neighs := range g.neighbors { | |
for _, we := range neighs { | |
if _, ok := m[we]; !ok { | |
m[we] = struct{}{} | |
toReturn = append(toReturn, we.Edge) | |
} | |
} | |
} | |
return toReturn | |
} | |
func (g *Graph) Degree(n graph.Node) int { | |
nid := n.ID() | |
var d int | |
for id, n := range g.neighbors { | |
if id == nid { | |
d += len(n) | |
} else if _, ok := n[nid]; ok { | |
d++ | |
} | |
} | |
return d | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package concrete_test | |
import ( | |
"math/rand" | |
"testing" | |
"github.com/gonum/graph" | |
. "github.com/gonum/graph/concrete" | |
) | |
func edgarGilbert(n int, rnd func() float64, alpha float64) *Graph { | |
g := NewGraph() | |
for i := 0; i < n; i++ { | |
g.AddNode(Node(i)) | |
} | |
for i := 0; i < n; i++ { | |
for j := 0; j < n; j++ { | |
if rnd() < alpha { | |
g.AddUndirectedEdge(Edge{Node(i), Node(j)}, 1) | |
} | |
} | |
} | |
return g | |
} | |
var ( | |
neighbors []graph.Node | |
edge graph.Edge | |
) | |
func benchmarkNeighbors(b *testing.B, n int, rnd func() float64, alpha float64) { | |
g := edgarGilbert(n, rnd, alpha) | |
b.ResetTimer() | |
for i := 0; i < b.N; i++ { | |
neighbors = g.Neighbors(Node(0)) | |
} | |
} | |
func BenchmarkNeighbours1e4div1e2(b *testing.B) { | |
benchmarkNeighbors(b, 1e4, rand.Float64, 0.01) | |
} | |
func BenchmarkNeighbours1e2div1e1(b *testing.B) { | |
benchmarkNeighbors(b, 1e2, rand.Float64, 0.1) | |
} | |
func BenchmarkNeighbours1e3div1e1(b *testing.B) { | |
benchmarkNeighbors(b, 1e3, rand.Float64, 0.1) | |
} | |
func BenchmarkNeighbours1e4div1e1(b *testing.B) { | |
benchmarkNeighbors(b, 1e4, rand.Float64, 0.1) | |
} | |
func BenchmarkNeighbours1e2div5e1(b *testing.B) { | |
benchmarkNeighbors(b, 1e2, rand.Float64, 0.5) | |
} | |
func BenchmarkNeighbours1e3div5e1(b *testing.B) { | |
benchmarkNeighbors(b, 1e3, rand.Float64, 0.5) | |
} | |
func BenchmarkNeighbours1e4div5e1(b *testing.B) { | |
benchmarkNeighbors(b, 1e4, rand.Float64, 0.5) | |
} | |
func benchmarkEdgeBetween(b *testing.B, n int, rnd func() float64, alpha float64) { | |
g := edgarGilbert(n, rnd, alpha) | |
b.ResetTimer() | |
for i := 0; i < b.N; i++ { | |
u := Node(rand.Intn(n)) | |
v := Node(rand.Intn(n)) | |
edge = g.EdgeBetween(u, v) | |
} | |
} | |
func BenchmarkEdgeBetween1e4div1e2(b *testing.B) { | |
benchmarkEdgeBetween(b, 1e4, rand.Float64, 0.01) | |
} | |
func BenchmarkEdgeBetween1e2div1e1(b *testing.B) { | |
benchmarkEdgeBetween(b, 1e2, rand.Float64, 0.1) | |
} | |
func BenchmarkEdgeBetween1e3div1e1(b *testing.B) { | |
benchmarkEdgeBetween(b, 1e3, rand.Float64, 0.1) | |
} | |
func BenchmarkEdgeBetween1e4div1e1(b *testing.B) { | |
benchmarkEdgeBetween(b, 1e4, rand.Float64, 0.1) | |
} | |
func BenchmarkEdgeBetween1e2div5e1(b *testing.B) { | |
benchmarkEdgeBetween(b, 1e2, rand.Float64, 0.5) | |
} | |
func BenchmarkEdgeBetween1e3div5e1(b *testing.B) { | |
benchmarkEdgeBetween(b, 1e3, rand.Float64, 0.5) | |
} | |
func BenchmarkEdgeBetween1e4div5e1(b *testing.B) { | |
benchmarkEdgeBetween(b, 1e4, rand.Float64, 0.5) | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment