Snippet containing implementation of Unit, ProcessUnit and AgentUnit
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public abstract class Unit | |
{ | |
public string Name; | |
public State State; | |
public abstract void AcceptVisitor(IVisitor visitor); | |
} | |
public class ProcessUnit : Unit | |
{ | |
public IEnumerable<Unit> ChildUnits; | |
public override void AcceptVisitor(IVisitor visitor) | |
{ | |
visitor.VisitProcessUnit(this); | |
} | |
} | |
public class AgentUnit : Unit | |
{ | |
public void SendCommand(Command command) | |
{ | |
//Implementation ommited due to simplicity of the example | |
} | |
public override void AcceptVisitor(IVisitor visitor) | |
{ | |
visitor.VisitAgentUnit(this); | |
} | |
} |
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