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Automate your Rocket League match data retrieval, efficiently fetching from Ballchasing.com via their API for further analysis through webhooks.
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#!/usr/bin/env ruby | |
# | |
# This script takes data from Rocket League matches. It uses the API of Ballchasing.com, | |
# a service that can store replay data. | |
# | |
# It is written to run every minute in crontab. | |
# | |
# We use it to get win/loss data from private matches and to notify the results to Discord. | |
# | |
# Uploading replays to ballchasing.com can be done automatically by BakkesMod. | |
# | |
# Ballchasing.com allows free users to access the API twice per second, but we are not | |
# looking for that kind of speed. So this script will access every 3 seconds if there is data | |
# from a match within 20 minutes, otherwise it will not access anything for 3 hours. | |
# After 3 hours, it will access every 10 minutes. | |
# | |
# | |
# example of ~/.rlbcchecker.yaml | |
# ```yaml | |
# webhook_uri: http://example.com/webhook | |
# api_key: ballchasing_api_key | |
# player_names: | |
# - user1 | |
# - user2 | |
# ``` | |
# | |
# webhook example in Google App Script: | |
# function doPost(e) { | |
# var params = JSON.parse(e.postData.contents); | |
# const output = ContentService.createTextOutput(); | |
# output.setMimeType(ContentService.MimeType.JSON); | |
# | |
# const title = params.title | |
# const url = params.url | |
# const description = Utilities.base64Decode(params.description) | |
# Logger.log(Utilities.newBlob(description).getDataAsString()) | |
# var rawdata = JSON.parse(Utilities.newBlob(description).getDataAsString()) | |
# const blueGoals = "goals" in rawdata.blue ? rawdata.blue.goals : 0 | |
# const orangeGoals = "goals" in rawdata.orange ? rawdata.orange.goals : 0 | |
# | |
# const data = [ | |
# rawdata.replay_title, | |
# blueGoals, | |
# rawdata.blue.players.map(p => p.name).join(", "), | |
# rawdata.blue.players.map(p => p.score).join(", "), | |
# orangeGoals, | |
# rawdata.orange.players.map(p => p.name).join(", "), | |
# rawdata.orange.players.map(p => p.score).join(", "), | |
# rawdata.id, | |
# rawdata.link, | |
# rawdata.rocket_league_id, | |
# rawdata.map_code, | |
# rawdata.map_name, | |
# rawdata.playlist_id, | |
# rawdata.playlist_name, | |
# rawdata.duration, | |
# rawdata.overtime, | |
# rawdata.season, | |
# rawdata.season_type, | |
# new Date(rawdata.date), | |
# rawdata.date_has_tz, | |
# rawdata.visibility, | |
# new Date(rawdata.created), | |
# JSON.stringify(rawdata) | |
# ] | |
#. SpreadsheetApp.openById('xxxxxxxxxxxxxxxxxxxx').getSheetByName('data').appendRow(data); | |
# return ContentService.createTextOutput('ok'); | |
# } | |
# | |
# How to know if we have won our game: | |
# That data is not included and is determined by the text of the title. | |
# This is how we currently judge our own win/loss results from the title. | |
# | |
# const win = rawdata.replay_title.match(/Win$/) | |
# | |
# How to get MVP player: | |
# const mvp_player_name = function() { | |
# for(let i = 0; i < data.orange.players.length; i++ ) { | |
# if ("mvp" in data.orange.players[i] && data.orange.players[i].mvp) | |
# return data.orange.players[i].name | |
#. } | |
# for(let i = 0; i < data.blue.players.length; i++ ) { | |
# if ("mvp" in data.blue.players[i] && data.blue.players[i].mvp) | |
# return data.blue.players[i].name | |
# } | |
# return false | |
# }() | |
# | |
# License: | |
# This is free and unencumbered software released into the public domain. | |
# | |
# Anyone is free to copy, modify, publish, use, compile, sell, or | |
# distribute this software, either in source code form or as a compiled | |
# binary, for any purpose, commercial or non-commercial, and by any | |
# means. | |
# In jurisdictions that recognize copyright laws, the author or authors | |
# of this software dedicate any and all copyright interest in the | |
# software to the public domain. We make this dedication for the benefit | |
# of the public at large and to the detriment of our heirs and | |
# successors. We intend this dedication to be an overt act of | |
# relinquishment in perpetuity of all present and future rights to this | |
# software under copyright law. | |
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR | |
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | |
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
# OTHER DEALINGS IN THE SOFTWARE. | |
# For more information, please refer to <http://unlicense.org/> | |
# | |
require 'net/http' | |
require 'uri' | |
require 'json' | |
require 'time' | |
require 'yaml' | |
require 'base64' | |
API_URL = 'https://ballchasing.com/api/replays' | |
API_PARAMS = [ | |
['count', 200], | |
['uploader', 'me'], | |
] | |
MINUTE = 60 | |
HOUR = 60 * MINUTE | |
STATE_FILE = File.expand_path('~/.rlbcchecker.yaml') | |
def update_state_file(state, new_last_update) | |
state['last_update'] = new_last_update | |
File.write(STATE_FILE, state.to_yaml) | |
end | |
def send_request(state, payload) | |
webhook = URI.parse(state['webhook_uri']) | |
http = Net::HTTP.new(webhook.host, webhook.port) | |
http.use_ssl = true if webhook.scheme == 'https' | |
request = Net::HTTP::Post.new(webhook.request_uri, {'Content-Type' => 'application/json'}) | |
request.body = payload.to_json | |
http.request(request) | |
end | |
def fetch_data_from_api(state) | |
params = API_PARAMS | |
if state.has_key?("player_names") | |
player_param = state["player_names"].map do |name| | |
["player-name", name] | |
end | |
params = params.concat player_param | |
end | |
begin | |
uri = URI(API_URL) | |
uri.query = URI.encode_www_form(params) | |
http = Net::HTTP.new(uri.host, uri.port) | |
http.use_ssl = true # Assume the API requires SSL | |
request = Net::HTTP::Get.new(uri.request_uri) | |
request['Authorization'] = state["api_key"] | |
response = http.request(request) | |
rescue EOFError => e | |
STDERR.puts "Network communication failed: #{e.message}" | |
nil # Return nil or handle error as appropriate | |
end | |
JSON.parse(response.body) | |
end | |
def should_run_task(state) | |
current_time = Time.now.utc | |
last_update = state['last_update'] ? Time.parse(state['last_update']) : nil | |
return true, true unless last_update | |
since_last_update = current_time - last_update | |
return true, true if since_last_update > 0 && since_last_update < 20 * MINUTE | |
return true, false if since_last_update >= 3 * HOUR && (since_last_update / 60).to_i % 10 == 0 | |
return false, false | |
end | |
def run_task(state, data) | |
last_update = state.key?('last_update') ? Time.parse(state['last_update']) : nil | |
new_last_update = nil | |
data['list'].sort_by { |item| Time.parse(item['date']) }.each do |item| | |
item_date = Time.parse(item['date']) | |
# If a future datetime was entered (it really happened!) is replaced by created | |
if item_date > Time.now | |
item_date = Time.parse(item['created']) | |
item['date'] = item_date.iso8601 | |
end | |
# Process data only if it's newer than the last processed date | |
next unless last_update.nil? || item_date > last_update | |
payload = { | |
title: item['replay_title'], | |
url: item['link'], | |
description: Base64.strict_encode64(item.to_json), | |
} | |
response = send_request(state, payload) | |
# GAS returns 302 even if accessed successfully, so 302 is assumed to be a success code | |
if response.code == '302' | |
new_last_update = item['date'] | |
update_state_file(state, new_last_update) unless new_last_update.nil? | |
else | |
raise "API request failed with code #{response.code}: #{response.body}" | |
end | |
end | |
end | |
def load_state | |
unless File.exists?(STATE_FILE) | |
raise "State file not found at #{STATE_FILE}" | |
end | |
state = YAML.load_file(STATE_FILE) | |
unless state.key?('api_key') | |
raise "API key not found in state file" | |
end | |
state | |
end | |
if __FILE__ == $0 | |
state = load_state | |
should_run, in_game = should_run_task(state) | |
n = in_game ? 10 : 1 | |
if should_run | |
n.times do | |
data = fetch_data_from_api(state) | |
run_task(state, data) if data | |
sleep(3) | |
end | |
end | |
end |
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