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@kosich
Last active July 10, 2019 03:37
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this approach is based not on blocking some square on the screen, but rather blocking events from other device (after touch interaction mouse events are blocked for some period and vice versa)

note: its a draft for angular-hammer use, so one would need to modify it a little to use with native elements ( atm it accepts jQuery element and addresses dom via element[0] )

var ANTI_GHOST_DELAY = 2000;
var POINTER_TYPE = {
MOUSE: 0,
TOUCH: 1
};
function preventGhosts(element) {
var latestInteractionType,
latestInteractionTime;
function handleTap(type, e) {
// console.log('got tap ' + e.type + ' of pointer ' + type);
var now = Date.now();
if (type !== latestInteractionType) {
if (now - latestInteractionTime <= ANTI_GHOST_DELAY) {
// console.log('!prevented!');
e.preventDefault();
e.stopPropagation();
e.stopImmediatePropagation();
return false;
}
latestInteractionType = type;
}
latestInteractionTime = now;
}
function attachEvents(eventList, interactionType) {
eventList.forEach(function(eventName) {
element[0].addEventListener(eventName, handleTap.bind(null, interactionType), true);
});
}
var mouseEvents = ['mousedown', 'mouseup', 'mousemove'];
var touchEvents = ['touchstart', 'touchend'];
attachEvents(mouseEvents, POINTER_TYPE.MOUSE);
attachEvents(touchEvents, POINTER_TYPE.TOUCH);
}
@googabeast
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Clean and I like it, here is the iteration I did that uses pure JQuery objects as the reference.

https://jsfiddle.net/googabeast/ggsqxcms/

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