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@kosowski
kosowski / PShaderInclude.pde
Last active April 29, 2021 21:02
Basic #include processing for Processing's PShader
PShader shader;
void setup() {
size(400, 400, P3D);
ArrayList<String> fragSource = new ArrayList<String>();
loadSource(0, fragSource, "data/shader.frag");
String[] vertSource = loadStrings("data/shader.vert");
String[] fragAsArray = new String[fragSource.size()];
@kosowski
kosowski / SimplePBRColorFiled05.java
Created April 25, 2019 10:50
Example on how to integrate SimplePBR library with HYPE
import estudiolumen.simplepbr.PBRMat;
import estudiolumen.simplepbr.SimplePBR;
import hype.*;
import hype.extended.colorist.HColorField;
import hype.extended.layout.HGridLayout;
import processing.core.PApplet;
import processing.core.PGraphics;
import processing.opengl.PJOGL;
import hype.extended.behavior.HOscillator;