Created
January 10, 2023 13:25
-
-
Save kototoibashi/3eb7d981eb66a8aae07a5b7d028b9727 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Custom/MyTestShader" | |
{ | |
Properties | |
{ | |
_Shift ("Shift", Range(0.0, 5.0)) = 0 | |
} | |
SubShader | |
{ | |
// Draw ourselves after all opaque geometry | |
Tags { "Queue" = "Overlay" "DisableBatching" = "True" } | |
Cull Off | |
GrabPass { "_GrabTexture" } | |
Pass { | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
sampler2D _GrabTexture,_CameraDepthTexture; | |
float _Shift; | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
}; | |
struct v2f | |
{ | |
float4 grabPos : TEXCOORD0; | |
float4 vertex : SV_POSITION; | |
float4 screenPos : TEXCOORD1; | |
bool isCam : COLOR0; | |
}; | |
v2f vert (appdata v) | |
{ | |
v2f o = (v2f)0; | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
o.grabPos = ComputeGrabScreenPos(o.vertex); | |
o.isCam = (_ScreenParams.x >= 3840 && _ScreenParams.y >= 2160); | |
//o.isCam = o.isCam * (abs(UNITY_MATRIX_V._12) >= 0.00000174532926); | |
return o; | |
} | |
fixed4 frag (v2f i) : SV_Target | |
{ | |
#if defined(USING_STEREO_MATRICES) | |
discard; | |
#endif | |
if(i.isCam < 1) discard; | |
fixed4 passthru = tex2Dproj(_GrabTexture,i.grabPos); | |
float2 depthtexpos = i.grabPos.xy / i.grabPos.w; | |
float2 viewPortPos = i.grabPos.xy / i.grabPos.w; | |
float2 screenPosInPixel = viewPortPos.xy * _ScreenParams.xy; | |
half depth = LinearEyeDepth(tex2D(_CameraDepthTexture,depthtexpos))/10; | |
fixed4 color = lerp(passthru,depth,(fmod(screenPosInPixel.y, 4.0f) < 1) && (fmod(screenPosInPixel.x, 4.0f) < 1)); | |
return color; | |
} | |
ENDCG | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment