陰関数
$$ \begin{align} \boldsymbol{n} &= normalize(\nabla f( \boldsymbol{p} )) \ &= normalize \begin{pmatrix} \dfrac{\partial f(\boldsymbol{p})}{\partial x} \
SELECT | |
i.base_name, | |
c.base_name AS base_name_custom, | |
sm.member_name, | |
i.file_name AS file_name_internal, | |
c.file_name AS file_name_container, | |
i.shader_name, | |
c.shader_name_fmt, | |
i.tagval_render_type, | |
c.tagval_render_type AS tagval_render_type_custom, |
#!/bin/bash | |
set -eu | |
import_schema='imp' | |
## | |
## Show help text of this script. | |
## | |
## stdout: Help text of this program. |
Shader "Light Volume Samples/Light Volume PBR" | |
{ | |
Properties | |
{ | |
_MainTex("Albedo", 2D) = "white" {} | |
_Color("Color", Color) = (1,1,1,1) | |
[NoScaleOffset]_MetallicGlossMap("Metal AO Smoothness", 2D) = "white" {} | |
_Metallic("Metallic", Range( 0 , 1)) = 0 | |
_Glossiness("Smoothness", Range( 0 , 1)) = 1 | |
_OcclusionStrength("AO", Range( 0 , 1)) = 1 |
using System; | |
using System.Collections.Generic; | |
using System.Threading; | |
using System.Threading.Tasks; | |
#if !NET9_0_OR_GREATER | |
using Lock = object; | |
#endif // !NET9_0_OR_GREATER |
#!/bin/bash | |
set -eu | |
if [ $# -lt 1 ]; then | |
echo Invalid arguments 1>&2 | |
echo [USAGE] | |
echo $0 UNITYPACKAGE | |
exit 1 | |
fi |
using System; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using System.Reflection.Emit; | |
namespace Koturn | |
{ | |
/// <summary> | |
/// Provides some utility methods of <see cref="List{T}"/>. |
using System; | |
using System.Linq.Expressions; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Koturn | |
{ | |
/// <summary> |