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public static class GameObjectEx | |
{ | |
/// <summary> | |
/// ComponentDataWrapper<T> の一覧を取得し、Archetypeを返す | |
/// </summary> | |
/// <returns></returns> | |
public static EntityArchetype Archetype(this GameObject @this, EntityManager manager) | |
{ | |
// Get All ComponentDataWrapperBase in GameObject | |
var wrapper = @this.GetComponents<ComponentDataWrapperBase>(); | |
// get the BaseType GenericArguments | |
var componentType = wrapper.Select(w => (ComponentType)w.GetType().BaseType.GetGenericArguments()[0]); | |
// maybe gameobject has a MeshInstanceRendererComponent. so erase SharedComponentDataWrapper | |
// and CreateArchetype | |
return manager.CreateArchetype(componentType.Where(c => !c.IsSharedComponent).ToArray()); | |
} | |
/// <summary> | |
/// MeshInstanceRenderer を生成する | |
/// </summary> | |
/// <param name="this"></param> | |
/// <returns></returns> | |
public static MeshInstanceRenderer CreateMeshInstanceRenderer(this GameObject @this) | |
{ | |
// 従来システムの MeshFilter や MeshRenderer を取得する | |
var meshFilter = @this.GetComponent<MeshFilter>(); | |
var renderer = @this.GetComponent<MeshRenderer>(); | |
var res = new MeshInstanceRenderer(); | |
if (meshFilter != null && renderer != null) | |
{ | |
res.mesh = meshFilter.sharedMesh; | |
res.material = renderer.sharedMaterial; | |
} | |
return res; | |
} | |
} |
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