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using UnityEngine; | |
using Unity.Rendering; | |
using Unity.Transforms; | |
[RequireComponent(typeof(PositionComponent), typeof(RotationComponent)/*, typeof(ScaleComponent)*/)] // Transform 関連 | |
[RequireComponent(typeof(CopyTransformFromGameObjectComponent))] // GameObjectのTransform情報 -> PositionComponent & RotationComponent コピー | |
[RequireComponent(typeof(MeshInstanceRendererComponent))] // 描画関連 | |
[DisallowMultipleComponent] | |
public class PureECSBridge : MonoBehaviour | |
{ | |
private void Awake() | |
{ | |
// MeshFilter や MeshRenderer を取得する | |
var meshFilter = GetComponent<MeshFilter>(); | |
var renderer = GetComponent<MeshRenderer>(); | |
// あれば、MeshInstanceRendererに情報を複製する | |
if (meshFilter != null && renderer != null) | |
{ | |
var instanceRenderer = GetComponent<MeshInstanceRendererComponent>(); | |
var w = instanceRenderer.Value; | |
w.mesh = meshFilter.sharedMesh; // メッシュ情報 | |
w.material = renderer.sharedMaterial; // マテリアル情報 : Enable GPU Instancing が 有効しないと遅くなる | |
instanceRenderer.Value = w; | |
renderer.enabled = false; // 従来のシステムで描画しないため、無効にする | |
} | |
} | |
} | |
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