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JsonUtility で List<T> と Dictionary<TKey,TValue> のシリアライズ
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
[Serializable] | |
public class Serialization<T> | |
{ | |
[SerializeField] | |
List<T> target; | |
public List<T> ToList() { return target; } | |
public Serialization(List<T> target) | |
{ | |
this.target = target; | |
} | |
} | |
[Serializable] | |
public class Serialization<TKey, TValue> : ISerializationCallbackReceiver | |
{ | |
[SerializeField] | |
List<TKey> keys; | |
[SerializeField] | |
List<TValue> values; | |
Dictionary<TKey, TValue> target; | |
public Dictionary<TKey, TValue> ToDictionary() { return target; } | |
public Serialization(Dictionary<TKey, TValue> target) | |
{ | |
this.target = target; | |
} | |
public void OnBeforeSerialize() | |
{ | |
keys = new List<TKey>(target.Keys); | |
values = new List<TValue>(target.Values); | |
} | |
public void OnAfterDeserialize() | |
{ | |
var count = Math.Min(keys.Count, values.Count); | |
target = new Dictionary<TKey, TValue>(count); | |
for (var i = 0; i < count; ++i) | |
{ | |
target.Add(keys[i], values[i]); | |
} | |
} | |
} | |
[Serializable] | |
public class SerializationBitArray : ISerializationCallbackReceiver | |
{ | |
[SerializeField] | |
string flags; | |
BitArray target; | |
public BitArray ToBitArray() { return target; } | |
public SerializationBitArray(BitArray target) | |
{ | |
this.target = target; | |
} | |
public void OnBeforeSerialize() | |
{ | |
var ss = new System.Text.StringBuilder(target.Length); | |
for(var i = 0 ; i < target.Length ; ++i) | |
{ | |
ss.Insert(0, target[i]?'1':'0'); | |
} | |
flags = ss.ToString(); | |
} | |
public void OnAfterDeserialize() | |
{ | |
target = new BitArray(flags.Length); | |
for (var i = 0; i < flags.Length; ++i) | |
{ | |
target.Set(flags.Length - i - 1, flags[i] == '1'); | |
} | |
} | |
} |
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