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Game design document for open source planformer
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# Overview | |
## Brief | |
It is an action, role-playing, 2d platformer game with focus on fighting, character building, extensive storyline with a lot of side quests. | |
## Characters | |
There are only one type of character and only you determine which way to go: powerfull melee, silent assacin, archer, mage, summoner or so. | |
This can be done with common skill system, when olny set of skills determine who are you. | |
## Skills | |
There are class specific skills: | |
* One handed weapon mastery | |
* Two handed weapon mastery | |
* Knife mastery | |
* Bow mastery | |
* Magic of destruction mastery | |
* Magic of illusion mastery | |
* Magic of summoning mastery | |
* Magic of healing mastery | |
And subclass specific skills: | |
* Alchemy | |
* Blacksmithing | |
## Gameplay | |
There are several types of teritories: | |
* Fields | |
* Mines | |
* Battlefields | |
Fields are special locations where you can gather herbs for alchemy. | |
Mines are special locations where you can mine ores required for blacksmithing. | |
Battlefields are quest locations of main or side story with abnormal number of enemys or some boss. | |
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