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@koutoftimer
Created March 30, 2014 01:53
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Game design document for open source planformer
# Overview
## Brief
It is an action, role-playing, 2d platformer game with focus on fighting, character building, extensive storyline with a lot of side quests.
## Characters
There are only one type of character and only you determine which way to go: powerfull melee, silent assacin, archer, mage, summoner or so.
This can be done with common skill system, when olny set of skills determine who are you.
## Skills
There are class specific skills:
* One handed weapon mastery
* Two handed weapon mastery
* Knife mastery
* Bow mastery
* Magic of destruction mastery
* Magic of illusion mastery
* Magic of summoning mastery
* Magic of healing mastery
And subclass specific skills:
* Alchemy
* Blacksmithing
## Gameplay
There are several types of teritories:
* Fields
* Mines
* Battlefields
Fields are special locations where you can gather herbs for alchemy.
Mines are special locations where you can mine ores required for blacksmithing.
Battlefields are quest locations of main or side story with abnormal number of enemys or some boss.
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