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require 'gosu' | |
class Tutorial < Gosu::Window | |
def initialize(board_width, board_height, pattern_file) | |
@board_width = board_width | |
@board_height = board_height | |
@columns = board_width / 12 | |
@rows = board_height / 12 | |
super @board_width, @board_height, update_interval: 100 | |
self.caption = "Game of life" | |
@back_ground_color = Gosu::Color.argb(0xff_808080) | |
@white = Gosu::Color.argb(0xff_ffffff) | |
@black = Gosu::Color.argb(0xff_000000) | |
pattern = pattern_file.to_s.empty? ? random_pattern : read_pattern(pattern_file) | |
@pattern = prefill_pattern(pattern) | |
end | |
def read_pattern(file) | |
lines = Array.new | |
File.open(file).each do |line| | |
line.chomp! | |
next if line.empty? || line =~ /#/ | |
lines << line.split('').map {|x| (x.ord % 7 == 0) || (x.ord == 88) ? 1 : 0} | |
end | |
lines | |
end | |
def update | |
tmp_pattern = Array.new(@columns * 2) {Array.new(@rows * 2, 0)} | |
(@columns * 2).times do |x| | |
(@rows * 2).times do |y| | |
number_of_neighbours = neighbour_count(x, y) | |
if @pattern[x][y] == alive && (number_of_neighbours == 2 || number_of_neighbours == 3) | |
tmp_pattern[x][y] = alive | |
elsif @pattern[x][y] == dead && (number_of_neighbours == 3) | |
tmp_pattern[x][y] = alive | |
else | |
tmp_pattern[x][y] = dead | |
end | |
end | |
end | |
@pattern = tmp_pattern | |
end | |
def neighbour_count(x, y) | |
anyone_there(x - 1, y - 1) + anyone_there(x - 1, y) + anyone_there(x - 1, y + 1) + | |
anyone_there(x, y - 1) + anyone_there(x, y + 1) + | |
anyone_there(x + 1, y - 1) + anyone_there(x + 1, y) + anyone_there(x + 1, y + 1) | |
end | |
def anyone_there(x, y, pattern = @pattern) | |
(x < 0 || y < 0) ? 0 : pattern[x][y].to_i rescue 0 | |
end | |
def alive | |
1 | |
end | |
def dead | |
0 | |
end | |
def generate_pattern | |
array = Array.new(@columns * 2) {Array.new(@rows * 2, 0)} | |
x = 0 | |
while x < @columns do | |
y = 0 | |
while y < @rows do | |
array[x][y] = yield(x, y) | |
y = y + 1 | |
end | |
x = x + 1 | |
end | |
array | |
end | |
def prefill_pattern(pattern) | |
generate_pattern {|x, y| anyone_there(x, y, pattern)} | |
end | |
def random_pattern | |
generate_pattern {|x, y| rand(2)} | |
end | |
def draw | |
draw_quad( | |
0, 0, @back_ground_color, | |
@board_width, 0, @back_ground_color, | |
0, @board_height, @back_ground_color, | |
@board_width, @board_height, @back_ground_color, | |
0 | |
) | |
x = 0 | |
while x < @rows do | |
y = 0 | |
while y < @columns do | |
life = @pattern[x][y] | |
color = life == alive ? @black : @white | |
draw_rect(y * 12, x * 12, 10, 10, color) | |
y = y + 1 | |
end | |
x = x + 1 | |
end | |
end | |
end | |
t = Tutorial.new(640, 480, ARGV[0]) | |
t.show |
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