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BinarySearchTree C# implementation
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
namespace ConsoleApplication10 | |
{ | |
public class BinarySearchTreeSet<T> : ICollection<T> | |
{ | |
private readonly IComparer<T> _comparer; | |
private Node _root; | |
public BinarySearchTreeSet() : this(Comparer<T>.Default) | |
{ | |
} | |
public BinarySearchTreeSet(IComparer<T> comparer) | |
{ | |
_comparer = comparer; | |
} | |
public void Add(T item) | |
{ | |
if (_root == null) | |
{ | |
_root = new Node(item); | |
Count++; | |
return; | |
} | |
InsertIteratively(item); | |
} | |
public void Clear() | |
{ | |
throw new NotImplementedException(); | |
} | |
public bool Contains(T item) | |
{ | |
return Search(item) != null; | |
} | |
internal T Get(T item) | |
{ | |
var result = Search(item); | |
return result != null ? result.Key : default(T); | |
} | |
public void CopyTo(T[] array, int arrayIndex) | |
{ | |
throw new NotImplementedException(); | |
} | |
public bool Remove(T key) | |
{ | |
throw new NotImplementedException(); | |
} | |
public int Count { get; private set; } | |
public bool IsReadOnly => false; | |
private Node InsertRecursively(Node node, T key) | |
{ | |
if (node == null) | |
{ | |
node = new Node(key); | |
Count++; | |
} | |
else if (_comparer.Compare(key, node.Key) < 0) | |
{ | |
node.Left = InsertRecursively(node.Left, key); | |
} | |
else if (_comparer.Compare(key, node.Key) > 0) | |
{ | |
node.Right = InsertRecursively(node.Right, key); | |
} | |
else | |
{ | |
throw new InvalidOperationException($"Node with Key: {key} already exists."); | |
} | |
return node; | |
} | |
private void InsertIteratively(T key) | |
{ | |
var node = _root; | |
while (true) | |
{ | |
if (_comparer.Compare(key, node.Key) == 0) | |
{ | |
throw new InvalidOperationException($"Node with Key: {key} already exists."); | |
} | |
if (_comparer.Compare(key, node.Key) < 0) | |
{ | |
if (node.Left == null) | |
{ | |
node.Left = new Node(key); | |
break; | |
} | |
node = node.Left; | |
} | |
else | |
{ | |
if (node.Right == null) | |
{ | |
node.Right = new Node(key); | |
break; | |
} | |
node = node.Right; | |
} | |
} | |
Count++; | |
} | |
private Node Search(T key) | |
{ | |
var node = _root; | |
while (node != null) | |
{ | |
if (_comparer.Compare(key, node.Key) == 0) | |
{ | |
return node; | |
} | |
node = _comparer.Compare(key, node.Key) < 0 ? node.Left : node.Right; | |
} | |
return null; | |
} | |
public IEnumerable<T> InOrder() | |
{ | |
var stack = new Stack<Node>(); | |
var currentNode = _root; | |
while (currentNode != null || stack.Count > 0) | |
{ | |
if (currentNode != null) | |
{ | |
stack.Push(currentNode); | |
currentNode = currentNode.Left; | |
} | |
else | |
{ | |
currentNode = stack.Pop(); | |
yield return currentNode.Key; | |
currentNode = currentNode.Right; | |
} | |
} | |
} | |
public IEnumerable<T> PreOrder() | |
{ | |
var stack = new Stack<Node>(); | |
var currentNode = _root; | |
while (currentNode != null || stack.Count > 0) | |
{ | |
if (currentNode != null) | |
{ | |
yield return currentNode.Key; | |
stack.Push(currentNode.Right); | |
currentNode = currentNode.Left; | |
} | |
else | |
{ | |
currentNode = stack.Pop(); | |
} | |
} | |
} | |
public IEnumerator<T> GetEnumerator() | |
{ | |
return PreOrder().GetEnumerator(); | |
} | |
IEnumerator IEnumerable.GetEnumerator() | |
{ | |
return GetEnumerator(); | |
} | |
private class Node | |
{ | |
public Node(T key) | |
{ | |
Key = key; | |
} | |
public T Key { get; } | |
public Node Left { get; set; } | |
public Node Right { get; set; } | |
} | |
} | |
} |
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