quick and dirty enumeration of USB devices, endpoint polling, and setting windows default audio playback device
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using LibUsbDotNet.Info; | |
using LibUsbDotNet.LibUsb; | |
using LibUsbDotNet.Main; | |
using System; | |
using System.Collections.ObjectModel; | |
using System.Linq; | |
using AudioEndPoint; | |
namespace Examples | |
{ | |
internal class ShowInfo | |
{ | |
public static void Main(string[] args) | |
{ | |
// Dump all devices and descriptor information to console output. | |
using (UsbContext context = new UsbContext()) | |
{ | |
var allDevices = context.List(); | |
foreach(var usbRegistry in allDevices) | |
{ | |
if (usbRegistry.TryOpen()) | |
{ | |
UsbDevice device = usbRegistry as UsbDevice; | |
if(device.Descriptor.Manufacturer == "foobar.com") | |
{ | |
byte[] epBuf = new byte[1]; | |
var myDevice = device; | |
if(myDevice.ClaimInterface(0)) | |
{ | |
Console.WriteLine($"Device open, interface 0 claimed: {device.ToString()}"); | |
UsbEndpointReader reader = myDevice.OpenEndpointReader(ReadEndpointID.Ep01, 1, EndpointType.Interrupt); | |
byte buttonState = 0; | |
while (true) | |
{ | |
int bytesRead = 0; | |
var err = reader.Read(epBuf, 0, out bytesRead); | |
if (epBuf[0] != buttonState) | |
{ | |
buttonState = epBuf[0]; | |
// Console.WriteLine($"Button: {buttonState}"); | |
if(buttonState != 0) | |
{ | |
var audioPlaybackDevices = AudioEndPointControllerWrapper.AudioController.GetActivePlaybackDevices(); | |
bool setDefault = false; | |
Action<AudioEndPointControllerWrapper.IAudioDevice> setAsDefault = x => | |
{ | |
Console.WriteLine($"{x} set as default."); | |
x.SetAsDefault(AudioEndPointControllerWrapper.Role.Multimedia); | |
}; | |
foreach (var audioDevice in audioPlaybackDevices) | |
{ | |
if(setDefault) | |
{ | |
setAsDefault(audioDevice); | |
break; | |
} | |
if (audioDevice.IsDefault(AudioEndPointControllerWrapper.Role.Multimedia)) | |
{ | |
if(audioDevice == audioPlaybackDevices.Last()) | |
{ | |
setAsDefault(audioPlaybackDevices.First()); | |
break; | |
} | |
setDefault = true; | |
} | |
} | |
} | |
} | |
} | |
} | |
} | |
usbRegistry.Close(); | |
} | |
} | |
} | |
// Wait for user input.. | |
Console.WriteLine("Press any key to exit"); | |
Console.ReadKey(); | |
} | |
} | |
} |
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