Created
November 8, 2016 11:06
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Starfield in D, uses krakjoe/dui (or any other 1:1 module)
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import std.random; | |
import andlabs.libui; | |
struct Star { | |
double X; | |
double Y; | |
double V; | |
bool F; | |
double G; | |
} | |
Star stars[]; | |
extern (C) { | |
int closing(uiWindow *win, void *data) { | |
uiControlDestroy(cast(uiControl*) win); | |
uiQuit(); | |
return 0; | |
} | |
void draw(uiAreaHandler *handlers, uiArea *area, uiAreaDrawParams *params) { | |
uiDrawBrush blackBrush = {uiDrawBrushTypeSolid, 0, 0, 0, 1}; | |
uiDrawBrush whiteBrush = {uiDrawBrushTypeSolid, 1, 1, 1, 1}; | |
double hWidth = params.AreaWidth / 2; | |
double hHeight = params.AreaHeight / 2; | |
uiDrawPath *path = uiDrawNewPath(uiDrawFillModeWinding); | |
uiDrawPathAddRectangle(path, 0, 0, params.AreaWidth, params.AreaHeight); | |
uiDrawPathEnd(path); | |
uiDrawFill(params.Context, path, &blackBrush); | |
uiDrawFreePath(path); | |
for (int start = 0; start < 1024; start++) { | |
Star *star = &stars[start]; | |
star.V -= 0.2; | |
if (star.V <= 0) { | |
star.X = uniform(-25, 26); | |
star.Y = uniform(-25, 26); | |
star.V = 128; | |
} | |
double px = star.X * (128 / star.V) + hWidth; | |
double py = star.Y * (128 / star.V) + hHeight; | |
if (px >= 0 && px <= params.AreaWidth && py >= 0 && py <= params.AreaHeight) { | |
double channel = (1 - star.V / 32) * 5; | |
uiDrawPath *next = uiDrawNewPath(uiDrawFillModeWinding); | |
uiDrawPathNewFigureWithArc(next, px, py, channel/2, 0, uiPi*2, 0); | |
uiDrawPathEnd(next); | |
uiDrawBrush brush = { | |
uiDrawBrushTypeSolid, | |
channel, | |
channel, | |
channel, | |
star.F && star.G++ % 3 == 0 ? uniform(0, 11)/10 : 1 | |
}; | |
uiDrawFill(params.Context, next, &brush); | |
uiDrawFreePath(next); | |
} | |
} | |
} | |
void mouse(uiAreaHandler *handlers, uiArea *area, uiAreaMouseEvent *ev) {} | |
void crossed(uiAreaHandler *handlers, int left) {} | |
void drag(uiAreaHandler *handlers, uiArea *area) {} | |
int key(uiAreaHandler *handlers, uiArea *area, uiAreaKeyEvent *ev) { | |
return 0; | |
} | |
uiAreaHandler handlers = { | |
&draw, | |
&mouse, | |
&crossed, | |
&drag, | |
&key | |
}; | |
} | |
void main() | |
{ | |
uiInitOptions o; | |
uiWindow *win; | |
uiBox *box; | |
uiArea *area; | |
const char *err = uiInit(&o); | |
if (err != null) { | |
uiFreeInitError(err); | |
return; | |
} | |
win = uiNewWindow("Starfield", 640, 480, 0); | |
uiWindowOnClosing(win, &closing, win); | |
box = uiNewVerticalBox(); | |
uiWindowSetChild(win, cast(uiControl*) box); | |
area = uiNewArea(&handlers); | |
uiBoxAppend(box, cast(uiControl*) area, 1); | |
stars = new Star[1024]; | |
for (int i = 0; i < 1024; i++) { | |
stars[i].X = uniform(-25, 26); | |
stars[i].Y = uniform(-25, 26); | |
stars[i].V = uniform(1, 129); | |
stars[i].F = cast(bool) uniform(0, 2); | |
stars[i].G = 0; | |
} | |
uiControlShow(cast(uiControl*) win); | |
uiMainSteps(); | |
while (uiControlVisible(cast(uiControl*) win)) { | |
uiAreaQueueRedrawAll(area); | |
uiMainStep(1); | |
} | |
uiUninit(); | |
} |
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