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#include "FastLED.h" | |
// FastLED "100-lines-of-code" demo reel, showing just a few | |
// of the kinds of animation patterns you can quickly and easily | |
// compose using FastLED. | |
// | |
// This example also shows one easy way to define multiple | |
// animations patterns and have them automatically rotate. | |
// | |
// -Mark Kriegsman, December 2014 | |
#if FASTLED_VERSION < 3001000 | |
#error "Requires FastLED 3.1 or later; check github for latest code." | |
#endif | |
#define DATA_PIN 3 | |
//#define CLK_PIN 4 | |
#define LED_TYPE WS2811 | |
#define COLOR_ORDER GRB | |
#define NUM_LEDS 64 | |
CRGB leds[NUM_LEDS]; | |
#define BRIGHTNESS 96 | |
#define FRAMES_PER_SECOND 120 | |
void setup() { | |
delay(3000); // 3 second delay for recovery | |
// tell FastLED about the LED strip configuration | |
FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip); | |
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip); | |
// set master brightness control | |
FastLED.setBrightness(BRIGHTNESS); | |
} | |
// List of patterns to cycle through. Each is defined as a separate function below. | |
typedef void (*SimplePatternList[])(); | |
SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm }; | |
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current | |
uint8_t gHue = 0; // rotating "base color" used by many of the patterns | |
void loop() | |
{ | |
// Call the current pattern function once, updating the 'leds' array | |
gPatterns[gCurrentPatternNumber](); | |
// send the 'leds' array out to the actual LED strip | |
FastLED.show(); | |
// insert a delay to keep the framerate modest | |
FastLED.delay(1000/FRAMES_PER_SECOND); | |
// do some periodic updates | |
EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow | |
EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically | |
} | |
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0])) | |
void nextPattern() | |
{ | |
// add one to the current pattern number, and wrap around at the end | |
gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns); | |
} | |
void rainbow() | |
{ | |
// FastLED's built-in rainbow generator | |
fill_rainbow( leds, NUM_LEDS, gHue, 7); | |
} | |
void rainbowWithGlitter() | |
{ | |
// built-in FastLED rainbow, plus some random sparkly glitter | |
rainbow(); | |
addGlitter(80); | |
} | |
void addGlitter( fract8 chanceOfGlitter) | |
{ | |
if( random8() < chanceOfGlitter) { | |
leds[ random16(NUM_LEDS) ] += CRGB::White; | |
} | |
} | |
void confetti() | |
{ | |
// random colored speckles that blink in and fade smoothly | |
fadeToBlackBy( leds, NUM_LEDS, 10); | |
int pos = random16(NUM_LEDS); | |
leds[pos] += CHSV( gHue + random8(64), 200, 255); | |
} | |
void sinelon() | |
{ | |
// a colored dot sweeping back and forth, with fading trails | |
fadeToBlackBy( leds, NUM_LEDS, 20); | |
int pos = beatsin16(13,0,NUM_LEDS); | |
leds[pos] += CHSV( gHue, 255, 192); | |
} | |
void bpm() | |
{ | |
// colored stripes pulsing at a defined Beats-Per-Minute (BPM) | |
uint8_t BeatsPerMinute = 62; | |
CRGBPalette16 palette = PartyColors_p; | |
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255); | |
for( int i = 0; i < NUM_LEDS; i++) { //9948 | |
leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10)); | |
} | |
} | |
void juggle() { | |
// eight colored dots, weaving in and out of sync with each other | |
fadeToBlackBy( leds, NUM_LEDS, 20); | |
byte dothue = 0; | |
for( int i = 0; i < 8; i++) { | |
leds[beatsin16(i+7,0,NUM_LEDS)] |= CHSV(dothue, 200, 255); | |
dothue += 32; | |
} | |
} |
Hi and sorry for the delay in responding! Those capabilities are part of the FastLED 3.1 branch, on GitHub. They don't particularly take up much more room that the equivalent hand-written code.
Hi, I read your code nicely written. But I am new to Arduino platform but I had a programming experience when I deployed you code its give me an error message for library FastLED.h. Can you please also include what libraries do I had to installed before the coding.
thanks
AA
You have any code to do this on a Particle Photon?
hi i am using esp8266 NODE MCU, for some reason FAST LED lib does not work only the first two led light up apart from that nothing happens, all other libs like adifruit and 8266fx work fine
Can you guide me as to the reason for the same
Hello friend, sorry for the inconvenience, I found your code browsing the internet, but I did not find your schematic, could you share the schematic with me? thank you.
when i try ws2801 and choose the clk pin it give me so many errors for Arduino uno
For some reason when I add a new animation pattern to the list and define it at the end of the code is says my it was not declared in the scope?
Just so folks know, you can get help with FastLED questions, code, and projects over at http://www.reddit.com/r/FastLED
See you there!
I would love to get in contact with you, Mark!
Thanks for writing and sharing this code, but where do you get the defines for the EVERY_N_MILLISECONDS( 20 ) and EVERY_N_SECONDS( 10 ) macros/functions? I'm playing around using the library on an AdaFruit Gemma so for me, size is key.
Thanks,
John