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FireworksXY: a quick and dirty 2-D fireworks simulation using FastLED
#include "FastLED.h"
// FireworksXY
// Quick and dirty 2-D fireworks simulation using FastLED.
//
// Originaly designed an Adafruit 5x8 WS2811 shield, but works fine
// on other XY matricies.
//
// by Mark Kriegsman, July 2013
// (and not updated too much since then, so it's a little stale,
// but it's a good starting point, if rather uncommented.)
#define PIXEL_WIDTH 8
#define PIXEL_HEIGHT 8
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
#define DATA_PIN 10
//#define CLK_PIN 4
#define BRIGHTNESS 255
#define NUM_LEDS (PIXEL_WIDTH * PIXEL_HEIGHT)
CRGB leds[NUM_LEDS];
#define MODEL_BORDER 1
#define MODEL_WIDTH (MODEL_BORDER + PIXEL_WIDTH + MODEL_BORDER)
#define MODEL_HEIGHT (MODEL_BORDER + PIXEL_HEIGHT + MODEL_BORDER)
#define PIXEL_X_OFFSET ((MODEL_WIDTH - PIXEL_WIDTH ) / 2)
#define PIXEL_Y_OFFSET ((MODEL_HEIGHT - PIXEL_HEIGHT) / 2)
#define WINDOW_X_MIN (PIXEL_X_OFFSET)
#define WINDOW_X_MAX (WINDOW_X_MIN + PIXEL_WIDTH - 1)
#define WINDOW_Y_MIN (PIXEL_Y_OFFSET)
#define WINDOW_Y_MAX (WINDOW_Y_MIN + PIXEL_HEIGHT - 1)
CRGB overrun;
CRGB& XY( byte x, byte y)
{
x -= PIXEL_X_OFFSET;
y -= PIXEL_Y_OFFSET;
if( x < PIXEL_WIDTH && y < PIXEL_HEIGHT) {
return leds[ (x * PIXEL_HEIGHT) + y ] ;
} else
return overrun;
}
void screenscale( accum88 a, byte N, byte& screen, byte& screenerr)
{
byte ia = a >> 8;
screen = scale8( ia, N);
byte m = screen * (256 / N);
screenerr = (ia - m) * scale8(255,N);
return;
}
void plot88( byte x, byte y, CRGB& color)
{
byte ix = scale8( x, MODEL_WIDTH);
byte iy = scale8( y, MODEL_HEIGHT);
CRGB& px = XY( ix, iy);
px = color;
}
static int16_t scale15by8_local( int16_t i, fract8 scale )
{
int16_t result;
result = (int32_t)((int32_t)i * scale) / 256;
return result;
}
saccum78 gGravity = 10;
fract8 gBounce = 200;
fract8 gDrag = 255;
bool gSkyburst = 0;
accum88 gBurstx;
accum88 gBursty;
saccum78 gBurstxv;
saccum78 gBurstyv;
CRGB gBurstcolor;
#define NONE 0
#define SHELL 1
#define SPARK 2
class Dot {
public:
byte show;
byte theType;
accum88 x;
accum88 y;
saccum78 xv;
saccum78 yv;
accum88 r;
CRGB color;
Dot()
{
show = 0;
theType = 0;
x = 0;
y = 0;
xv = 0;
yv = 0;
r = 0;
color.setRGB( 0, 0, 0);
}
void Draw()
{
if( !show) return;
byte ix, xe, xc;
byte iy, ye, yc;
screenscale( x, MODEL_WIDTH, ix, xe);
screenscale( y, MODEL_HEIGHT, iy, ye);
yc = 255 - ye;
xc = 255 - xe;
CRGB c00 = CRGB( dim8_video( scale8( scale8( color.r, yc), xc)),
dim8_video( scale8( scale8( color.g, yc), xc)),
dim8_video( scale8( scale8( color.b, yc), xc))
);
CRGB c01 = CRGB( dim8_video( scale8( scale8( color.r, ye), xc)),
dim8_video( scale8( scale8( color.g, ye), xc)),
dim8_video( scale8( scale8( color.b, ye), xc))
);
CRGB c10 = CRGB( dim8_video( scale8( scale8( color.r, yc), xe)),
dim8_video( scale8( scale8( color.g, yc), xe)),
dim8_video( scale8( scale8( color.b, yc), xe))
);
CRGB c11 = CRGB( dim8_video( scale8( scale8( color.r, ye), xe)),
dim8_video( scale8( scale8( color.g, ye), xe)),
dim8_video( scale8( scale8( color.b, ye), xe))
);
XY(ix, iy) += c00;
XY(ix, iy + 1) += c01;
XY(ix + 1, iy) += c10;
XY(ix + 1, iy + 1) += c11;
}
void Move()
{
saccum78 oyv = yv;
if( !show) return;
yv -= gGravity;
xv = scale15by8_local( xv, gDrag);
yv = scale15by8_local( yv, gDrag);
if( theType == SPARK) {
xv = scale15by8_local( xv, gDrag);
yv = scale15by8_local( yv, gDrag);
color.nscale8( 255);
if( !color) {
show = 0;
}
}
// if we'd hit the ground, bounce
if( yv < 0 && (y < (-yv)) ) {
if( theType == SPARK ) {
show = 0;
} else {
yv = -yv;
yv = scale15by8_local( yv, gBounce);
if( yv < 500 ) {
show = 0;
}
}
}
if( (yv < -300) /* && (!(oyv < 0))*/ ) {
// pinnacle
if( theType == SHELL ) {
if( (y > (uint16_t)(0x8000)) /*&& (random8() < 64)*/) {
// boom
LEDS.showColor( CRGB::White);
//delay( 1);
LEDS.showColor( CRGB::Black);
}
show = 0;
gSkyburst = 1;
gBurstx = x;
gBursty = y;
gBurstxv = xv;
gBurstyv = yv;
gBurstcolor = color;
}
}
if( theType == SPARK) {
if( ((xv > 0) && (x > xv)) ||
((xv < 0 ) && (x < (0xFFFF + xv))) ) {
x += xv;
} else {
show = 0;
}
} else {
x += xv;
}
y += yv;
}
void GroundLaunch()
{
yv = 600 + random16(300 + (25 * PIXEL_HEIGHT));
xv = (int16_t)random16(600) - (int16_t)300;
y = 0;
x = 0x8000;
hsv2rgb_rainbow( CHSV( random8(), 240, 200), color);
show = 1;
}
void Skyburst( accum88 basex, accum88 basey, saccum78 basedv, CRGB& basecolor)
{
yv = (int16_t)0 + (int16_t)random16(1500) - (int16_t)500;
xv = basedv + (int16_t)random16(2000) - (int16_t)1000;
y = basey;
x = basex;
color = basecolor;
color *= 4;
theType = SPARK;
show = 1;
}
};
#define NUM_SPARKS 12
Dot gDot;
Dot gSparks[NUM_SPARKS];
void setup() {
delay(2000);
LEDS.setBrightness(BRIGHTNESS);
LEDS.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS)
.setCorrection(TypicalLEDStrip)
.setDither(BRIGHTNESS<255);
}
void loop()
{
random16_add_entropy( random() );
CRGB sky1(0,0,2);
CRGB sky2(2,0,2);
memset8( leds, 0, NUM_LEDS * 3);
#if 1
for( uint16_t v = 0; v < NUM_LEDS; v++) {
leds[v] = sky1;
}
for( byte u = 0; u < 1; u++) {
leds[random8(NUM_LEDS)] = sky2;
}
#endif
gDot.Move();
gDot.Draw();
for( byte b = 0; b < NUM_SPARKS; b++) {
gSparks[b].Move();
gSparks[b].Draw();
}
LEDS.show();
static uint16_t launchcountdown = 0;
if( gDot.show == 0 ) {
if( launchcountdown == 0) {
gDot.GroundLaunch();
gDot.theType = SHELL;
launchcountdown = random16( 350) + 1;
} else {
launchcountdown --;
}
}
if( gSkyburst) {
byte nsparks = random8( NUM_SPARKS / 2, NUM_SPARKS + 1);
for( byte b = 0; b < nsparks; b++) {
gSparks[b].Skyburst( gBurstx, gBursty, gBurstyv, gBurstcolor);
gSkyburst = 0;
}
}
delay(10);
}
@q7c
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q7c commented Aug 26, 2015

this program for the progressive matrices
1 2 3 4 5 6 7 8
.................../
................/
............./
........../
......./
..../
./
9 10 11 12 13 14 15 16
................................./
.....
tell me how to fix the code for matrix zigzag

1.....2.....3....4....5....6....7.....8
..............................................|
16 15 14 13 14 13 12 11 10 9
|
17 18 19 20 21 22 23 24 25 26
..............................................|

@q7c
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q7c commented Sep 5, 2015

CRGB& XY( byte x, byte y)
{
x -= PIXEL_X_OFFSET;
y -= PIXEL_Y_OFFSET;
if( x < PIXEL_WIDTH && y < PIXEL_HEIGHT) {
if( y & 0x01) {
// Odd rows run backwards
uint8_t reverseX = (PIXEL_WIDTH - 1) - x;
return leds[(y * PIXEL_WIDTH) + reverseX];
} else {
// Even rows run forwards
return leds[ (y * PIXEL_HEIGHT) + x ] ;
}
} else
return overrun;
}

@Guenni75
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Guenni75 commented Dec 31, 2020

random16_add_entropy( random() );

no matching function for call to 'random()'

the random doesn't work. Is there anything missing??

@camperLou
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Running this code on single 150 LED WS2812 strip, need to change background blue color as background is only ON at brightness levels greater than 135; would like to change this to brightness level of 25.
What do I need to modify?
Thank you

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