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TwoAnimationsAtTheSameTime - one way to run two different animations at the same time.
#include "FastLED.h"
// TwoAnimationsAtTheSameTime
// Example showing one way to run two different animations on
// two different parts of one LED array at the same time.
//
// The three keys to success here are:
//
// 1. Move the drawing of each animation into a separate 'draw' function,
// each of which is called from 'loop()'. Each 'draw' function draws
// just one frame of it's particular animation and then returns.
//
// 2. The draw functions each take two arguments that tell them
// where to draw: a starting LED number, and a length. All updating
// the leds array done inside the draw function should use these
// arguments.
//
// 3. Move any 'FastLED.show()' and 'delay()' calls OUT from the draw
// functions and into 'loop()'.
//
// -Mark Kriegsman, July 2015
#if FASTLED_VERSION < 3001000
#error "Requires FastLED 3.1 or later; check github for latest code."
#endif
#define DATA_PIN 3
//#define CLK_PIN 4
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
#define NUM_LEDS 60
CRGB leds[NUM_LEDS];
#define BRIGHTNESS 96
#define FRAMES_PER_SECOND 100
uint8_t gHue = 0; // rotating "base color" used by both patterns
void setup() {
delay(3000); // 3 second delay for recovery
// tell FastLED about the LED strip configuration
FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
// set master brightness control
FastLED.setBrightness(BRIGHTNESS);
}
// The loop function calls each 'draw' function as needed to put
// some color data into some portion of the LED strip.
// The loop function then calls FastLED.show() and delay().
void loop()
{
// Here's where we decide what two segments of the LED strip
// each drawing routine will draw into. You can set up any
// ranges of LEDs that you like here. For this demo, the "left"
// 1/4th of the LEDs will draw 'confetti', and the "right" 3/4ths
// will draw a rainbow. A few pixels are left blank between them.
int blankPixels = 2;
// "Left" segment will be pixels 0..(NUM_LEDS/4)-1, i.e. the low-numbered quarter.
// If you have 60 pixels, leftStart = 0, and leftLength = 15.
int leftStart = 0;
int leftLength = (NUM_LEDS / 4);
// "Right" segment will be pixels from end of left segment to NUM_PIXELS-1,
// i.e. the high-numbered three-quarters of the strip.
// If you have 60 pixels, rightStart = 10, and rightLength = 45.
int rightStart = leftStart + leftLength + blankPixels;
int rightLength = NUM_LEDS - rightStart - blankPixels;
// Draw confetti on the left side. This does NOT call FastLED.show() or delay().
drawConfetti( leftStart, leftLength);
// Draw rainbow on the right side. This does NOT call FastLED.show() or delay().
drawRainbow( rightStart, rightLength);
// Now, here's where we call FastLED.show() and delay() -- only from loop() directly.
// send the 'leds' array out to the actual LED strip
FastLED.show();
// insert a delay to keep the framerate modest
FastLED.delay(1000/FRAMES_PER_SECOND);
// do some periodic updates
EVERY_N_MILLISECONDS( 10 ) { gHue--; } // slowly cycle the "base color" through the rainbow
}
// Animation 'draw' functions
// Each animation draw function takes a starting pixel number
// and a count of how many pixels to draw.
// These functions do NOT call FastLED.show() or delay().
//
// For purposes of illustration, the 'classic' way of writing the code
// has been included, commented out, and the new parameterized version
// is included below.
void drawRainbow(int startpixel, int pixelcount)
{
// FastLED's built-in rainbow generator
//fill_rainbow( leds , NUM_LEDS, gHue, 17);
fill_rainbow( leds + startpixel, pixelcount, gHue, 17);
}
void drawConfetti(int startpixel, int pixelcount)
{
// random colored speckles that blink in and fade smoothly
//fadeToBlackBy( leds , NUM_LEDS , 30);
fadeToBlackBy( leds + startpixel, pixelcount, 30);
//int pos = random16( NUM_LEDS);
int pos = random16( pixelcount);
//leds[pos ] += CHSV( gHue -32 + random8(64), 200, 255);
leds[pos + startpixel] += CHSV( gHue -32 + random8(64), 200, 255);
}
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