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Network Architecture Models | |
Blueprint or set of instructions to communicate systems each other | |
Each layer has specific purpose or a job | |
Each layer uses specific protocols and standards | |
OSI Layers and Purpose:************** | |
======================== | |
Layer 7 - Application Layer - Provides and interface between communication software and applications that need to communicate | |
Layer 6 - Presentation Layer - Defines and negotiates data formats such as ASCII, Binary, JPEG. Encryption also a presentation service | |
Layer 5 - Sessions Layer - Defines how to start, end and control sessions. | |
Layer 4 - Transport Layer - Provides data delivery, error recovery and flow control | |
Layer 3 - Network Layer - Defines addressing, forwarding and path determination | |
Layer 2 - Data link Layer - Defines rules that determine when device can send data over perticular medium | |
Layer 1 - Physical Layer - Refers to standards that deal with physical charectoristics of physical data transmission | |
Two types of models: | |
-------------------- | |
TCP/IP New (Current) actual implementation | |
OSI (OLD) only reference theaory | |
OSI Model (Open Systems Interconnection Model): | |
=============================================== | |
theoretical stack/set of 7 layers to be used as reference to understand how networks operate. | |
7) Applications Layer - Actual applications(SMTP, FTP, HTTP etc) | |
6) Presentation Layer - Format data, encryption | |
5) Session Layer - Start, control & Stop sessions | |
4) Transport Layer - TCP, UDP, Port Numbers | |
3) Network Layer - IP address, Routers | |
2) Data Link Layer - MAC address, Switches | |
1) Physical Layer - Cable, Network interface cards, Hubs etc | |
TCP/IP Model: | |
============== | |
Application Layer (Sessions layer, presentation layer and application layer merged) | |
Transport Layer - TCP, UDP (port numbers are added here) | |
Network Layer (Internet layer) IP, Routers | |
Data Link Layer - Ethernet, switches | |
Physical Layer - cables, network interface card, hubs | |
Network encapsulation process: | |
------------------------------ | |
5 DATA --> Application data | |
SEGMENT 4 DATA + TCP --> transport information added (tcp header etc) | |
PACKET 3 DATA + TCP + IP --> Add IP header, contains source and destination ip details | |
FRAME 2 ETHERNET + DATA + TCP + IP + ETHERNET --> header and trailer added. header contains destination and source MAC address. and trailer contains error check infor whether data recieved correctly at receiving side | |
1 PHYSICAL TRANSMISSION | |
De-capsulation: | |
Once the data has been transmitted, the receiving computer de-capulates the information, then it will check the destination MAC address for that FRAME, if the FRAME is destined for that computer, its processed further. The computer then checks the IP address in the PACKET, again, if the IP is destined for that computer its processed further. The transport information is read and data is sent to the receiving application. | |
For example, when you are sending data to other networks over routes & gateways, this time, in the frame that client sends to router will have MAC address of router. Router checks destination IP, builds new frame with destination server MAC and then sends frame to destination server. | |
Notes: | |
====== | |
Layer 5: Application Layer | |
--------------------------- | |
- Provides interface between communications software and any applications that needed to communicate outside the computer which the application resides on | |
- Application layer is to be considered for our communication protocols | |
Protocols - HTTP, DNS, DHCP, FTP, BGP, SMTP etc. | |
Layer 4: Transport Layer | |
------------------------- | |
- host to host communications layer | |
- Error recovery | |
- Flow control | |
- TCP 3 way handshake ***** | |
Ref - https://www.youtube.com/watch?v=xMtP5ZB3wSk | |
- Before TCP transmits data it will use 3 way handshake to establish connection | |
- For example, a client machine want to send some data to server. Before transmission, TCP must be established through 3 way handshake | |
Step 1: SYN - The client sends SYN segment to the server, asking for syncronization. Syncronization means a connection | |
Step 2: SYN-ACK - The server replies with SYN-ACK segment, means synchronization and acknowledged.This means the server acknowledges clients connection request. It also asks client to open connection too (SYN-ACK) | |
Step 3: ACK - the client replies with ACK, which is like YES | |
Little more deeper with sequence numbers: | |
Step 1: The client sends SYN segment with initial sequence #9001 with ACK set to 0 and SYN set to 1 | |
Step 2: The server responds with SYN-ACK with SYN set to 1 and ACK set to 9002, which is client sequence number + 1. By adding 1 to the clients sequence number, the server simplay acknowledge the clients connection request. In this request, the server's segment will have its own sequence number, 5001 for example | |
Step 3: Client acknowledges the servers connection request by ACK number to 5002 by increasing servers sequence number by 1. and clients sequence number 5002. | |
The clients sequence number 5001 first and then 5002 that means client and server has established two-way communication channel. | |
The steps 1 and 2 establishes connection between client and server. and the steps 3 and 4 establishes connection between from the server to client | |
Protocols: | |
TCP: | |
Transmission Control Protocol | |
Connection oriented | |
Provides Reliability | |
UDP: | |
User Datagram Protocol | |
Connectionless | |
NO Reliability | |
Less overhead | |
Devices: | |
Hosts (PC's servers), Firewalls | |
Segment: | |
Layer 4 Data encapsulation | |
Uses source and destination Port information | |
Layer 3: Network Layer | |
----------------------- | |
- Defines ways to communicate devices across networks | |
- Logical addressing (ROUTED) - IP addresses | |
- Forwarding (ROUTING) - Routers or layer 3 switches which forwards packets to final destination | |
Protocols: | |
- Routed (IP, ICMP ) | |
- Routing - Protocols between routers (BGP, OSPF etc.) | |
- IPSec, IGMP | |
Devices: | |
- Routers | |
Packets: | |
- The layer 3 encaptulation header | |
- Encapsulates all data above it in to a packet hader | |
- Use Source and destination IP addresses | |
Layer 2: Data-Link Layer | |
-------------------------- | |
- Defines rules that determine when a device can send data over perticular medium | |
- Defines format of header and trailer that allows devices attached to the medium to successfully send or receive data | |
Protocols: | |
- Ethernet (MAC), PPP, WAP, ARP | |
- Ethernet - Physical addressing / MAC address - MAC made of 48 bit chars. First 24 is OUI (organization Unit Identifier), second 24 is vendor assigned random uniqueu number | |
- ARP - maps IP address to MAC | |
- | |
Devices: | |
- Switches | |
Frame: | |
- Encapsulates all data above it | |
- Header - Uses source and destination MAC addresses information in the header | |
- Trailer - FCS (Frame Check Sequence) - Uses to verify there are no transmissions issues. Trailer will be 4 bytes in size | |
Layer 1: Physical Layer | |
------------------------ | |
- Physical device for transmitting data | |
- NIC, Ethernet, Hub, Repeater | |
- Sends bits of data | |
OSI Layers and Purpose: | |
======================== | |
Layer 7 - Application Layer - Provides and interface between communication software and applications that need to communicate | |
Layer 6 - Presentation Layer - Defines and negotiates data formats such as ASCII, Binary, JPEG. Encryption also a presentation service | |
Layer 5 - Sessions Layer - Defines how to start, end and control sessions. | |
Layer 4 - Transport Layer - Provides data delivery, error recovery and flow control | |
Layer 3 - Network Layer - Defines addressing, forwarding and path determination | |
Layer 2 - Data link Layer - Defines rules that determine when device can send data over perticular medium | |
Layer 1 - Physical Layer - Refers to standards that deal with physical charectoristics of physical data transmission | |
OSI Benefits: | |
============== | |
- Less complex | |
- Standard interfaces | |
- Easier to learn | |
- Easier to develop | |
- Multi-vendor ineroperability | |
- Moduler engineering | |
Commom Protocols: | |
================== | |
ARP: | |
----- | |
- ARP - Map IP address to MAC addresses | |
- ARP Broadcast - used to find devices on a network that are not listed n ARP table | |
DNS: | |
---- | |
- UDP | |
- port 53 | |
- 13 root domains | |
- Top level domains TLD | |
- Authoritative Name server | |
HTTP: | |
----- | |
- Hypertext transfer protocol | |
- When you connect to website, | |
- Web browser will use Applciation layer 7, protocal HTTP | |
- DNS translates domain name to server IP address, DNS uses port 53 | |
- HTTP, using TCP protocol, makes connection using port 80 on server, client port will be any port over 1024 | |
- 3 way handshake, connection established | |
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