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public class SMRBakeMesh_Test : MonoBehaviour | |
{ | |
public SkinnedMeshRenderer skinnedMeshRenderer; | |
public Mesh bakedMesh; | |
public Material bakedMeshMaterial; | |
void Start() | |
{ | |
skinnedMeshRenderer = GetComponentInChildren<SkinnedMeshRenderer>(); | |
} | |
private void Update() | |
{ | |
if(Input.GetKeyDown(KeyCode.Space)) | |
BakeMesh(); | |
} | |
public void BakeMesh() | |
{ | |
var bakeMeshObject = new GameObject(); | |
bakeMeshObject.name = "BakedMesh-" + Time.time.ToString("n2"); | |
bakedMesh = new Mesh(); | |
skinnedMeshRenderer.BakeMesh(bakedMesh, true); | |
bakeMeshObject.AddComponent<MeshFilter>().sharedMesh = bakedMesh; | |
//---------- | |
var bakedMeshRenderer = bakeMeshObject.AddComponent<MeshRenderer>(); | |
bakedMeshRenderer.material = Instantiate(bakedMeshMaterial); | |
bakedMeshRenderer.material.color = GetRandomColor(); | |
} | |
public static Color GetRandomColor(float brightness = 1f) | |
{ | |
Color mycolor = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f)); | |
return mycolor; | |
} | |
} |
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