Skip to content

Instantly share code, notes, and snippets.

@krisrok
krisrok / DuckDuckGoogleButton.js
Created January 25, 2023 10:14
DuckDuckGo To Google Button forked from https://greasyfork.org/scripts/376631 ==UserScript==
// ==UserScript==
// @name DuckDuckGo to Google Button (forked)
// @namespace https://puac.de/
// @version 0.1.2
// @description Displays a button on DuckDuckGo that redirects to the same search on Google. Forked to fix incorrectly encoded url parameters.
// @author Hans Puac, krisrok
// @match https://duckduckgo.com/*
// @run-at document-end
// ==/UserScript==
@krisrok
krisrok / SceneDirtyFlagChecker.cs
Created October 15, 2020 09:15
Unity3D Editor script for warning about objects auto-setting the scene dirty right after saving it (looking at you, ContentSizeFitter)
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
[InitializeOnLoad]
public class SceneDirtyFlagChecker
{
@krisrok
krisrok / Editor\EnableFileSharingPostBuildProcessor.cs
Created October 17, 2018 20:28
Auto-enable ITunes file sharing for Unity app (put script in an Editor-folder)
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
public class EnableFileSharingPostBuildProcessor
{
[PostProcessBuild]
public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject)
{