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@kritzikratzi
Created April 16, 2015 10:11
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#include "ofApp.h"
#include <csetjmp>
class Continuation{
public:
Continuation() : done(false), jumped(false){}
bool work(){
if( done ) return true;
// remember this place, we will jump back here!
int val=setjmp(of_env);
if( val == 0 ){
// we got here through the call from ofApp#update
if( jumped ){
// todo: restore 2 stack levels somehow??
longjmp(work_env, 1);
}
else{
run();
// eventually, at one point, we'll end up here.
done = true;
return true;
}
}
else if( val == 1 ){
// we got here because continueLater() was called from work
return false;
}
else if( val == 2 ){
// we got here because work is done. hurray!
done = true;
return true;
}
}
protected:
// override this.
// call continueLater() to pause execution
virtual void run() = 0;
void continueLater(){
// remember this point for later ...
jumped = true;
int val = setjmp(work_env);
if( val == 0 ){
// we got here because of a call from run()
// todo: save 2 stack levels, somehow??
// jump back to openframeworks method
longjmp(of_env, 1); // pass 1, means we got work to do
}
else if( val == 1 ){
// we got here because of a call from work()
// weirdly this also means that run() is below us in the stack.
// so we can just return, and continue were we left off.
}
}
private:
jmp_buf work_env;
jmp_buf of_env;
bool done;
bool jumped;
};
class ContinuationTest : public Continuation{
void run(){
int x = 3;
cout << "x = " << 3 << endl;
// back to OF for a little while...
continueLater();
int y = 2;
cout << "x = " << x << ", y = " << y << endl;
// back to OF for a little while...
continueLater();
int z = 7;
cout << "x = " << x << ", y = " << y << ", z = " << z << endl;
}
};
ContinuationTest test;
//--------------------------------------------------------------
void ofApp::setup(){
}
//--------------------------------------------------------------
void ofApp::update(){
test.work();
}
//--------------------------------------------------------------
void ofApp::draw(){
}
//--------------------------------------------------------------
void ofApp::keyPressed(int key){
}
//--------------------------------------------------------------
void ofApp::keyReleased(int key){
}
//--------------------------------------------------------------
void ofApp::mouseMoved(int x, int y){
}
//--------------------------------------------------------------
void ofApp::mouseDragged(int x, int y, int button){
}
//--------------------------------------------------------------
void ofApp::mousePressed(int x, int y, int button){
}
//--------------------------------------------------------------
void ofApp::mouseReleased(int x, int y, int button){
}
//--------------------------------------------------------------
void ofApp::windowResized(int w, int h){
}
//--------------------------------------------------------------
void ofApp::gotMessage(ofMessage msg){
}
//--------------------------------------------------------------
void ofApp::dragEvent(ofDragInfo dragInfo){
}
void ofApp::doWork(){
while( true ){
}
}
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