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Adds option to Justify text aligenment in processing.
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import processing.core.*; | |
public class PGraphicsJava2DJustify extends PGraphicsJava2D { | |
public static int JUSTIFY = 4; | |
static protected void showTextFontException(String method) { | |
throw new RuntimeException("Use textFont() before " + method + "()"); | |
} | |
public void text(String str, float x1, float y1, float x2, float y2) { | |
if (textFont == null) { | |
showTextFontException("text"); | |
} | |
if (textMode == SCREEN) loadPixels(); | |
float hradius, vradius; | |
switch (rectMode) { | |
case CORNER: | |
x2 += x1; y2 += y1; | |
break; | |
case RADIUS: | |
hradius = x2; | |
vradius = y2; | |
x2 = x1 + hradius; | |
y2 = y1 + vradius; | |
x1 -= hradius; | |
y1 -= vradius; | |
break; | |
case CENTER: | |
hradius = x2 / 2.0f; | |
vradius = y2 / 2.0f; | |
x2 = x1 + hradius; | |
y2 = y1 + vradius; | |
x1 -= hradius; | |
y1 -= vradius; | |
} | |
if (x2 < x1) { | |
float temp = x1; x1 = x2; x2 = temp; | |
} | |
if (y2 < y1) { | |
float temp = y1; y1 = y2; y2 = temp; | |
} | |
// float currentY = y1; | |
float boxWidth = x2 - x1; | |
// // ala illustrator, the text itself must fit inside the box | |
// currentY += textAscent(); //ascent() * textSize; | |
// // if the box is already too small, tell em to f off | |
// if (currentY > y2) return; | |
float spaceWidth = textWidth(' '); | |
if (textBreakStart == null) { | |
textBreakStart = new int[20]; | |
textBreakStop = new int[20]; | |
} | |
textBreakCount = 0; | |
int length = str.length(); | |
if (length + 1 > textBuffer.length) { | |
textBuffer = new char[length + 1]; | |
} | |
str.getChars(0, length, textBuffer, 0); | |
// add a fake newline to simplify calculations | |
textBuffer[length++] = '\n'; | |
int sentenceStart = 0; | |
for (int i = 0; i < length; i++) { | |
if (textBuffer[i] == '\n') { | |
// currentY = textSentence(textBuffer, sentenceStart, i, | |
// lineX, boxWidth, currentY, y2, spaceWidth); | |
boolean legit = | |
textSentence(textBuffer, sentenceStart, i, boxWidth, spaceWidth); | |
if (!legit) break; | |
// if (Float.isNaN(currentY)) break; // word too big (or error) | |
// if (currentY > y2) break; // past the box | |
sentenceStart = i + 1; | |
} | |
} | |
// lineX is the position where the text starts, which is adjusted | |
// to left/center/right based on the current textAlign | |
float lineX = x1; //boxX1; | |
if (textAlign == CENTER) { | |
lineX = lineX + boxWidth/2f; | |
} else if (textAlign == RIGHT) { | |
lineX = x2; //boxX2; | |
} | |
float boxHeight = y2 - y1; | |
//int lineFitCount = 1 + PApplet.floor((boxHeight - textAscent()) / textLeading); | |
// incorporate textAscent() for the top (baseline will be y1 + ascent) | |
// and textDescent() for the bottom, so that lower parts of letters aren't | |
// outside the box. [0151] | |
float topAndBottom = textAscent() + textDescent(); | |
int lineFitCount = 1 + PApplet.floor((boxHeight - topAndBottom) / textLeading); | |
int lineCount = Math.min(textBreakCount, lineFitCount); | |
if (textAlignY == CENTER) { | |
float lineHigh = textAscent() + textLeading * (lineCount - 1); | |
float y = y1 + textAscent() + (boxHeight - lineHigh) / 2; | |
for (int i = 0; i < lineCount; i++) { | |
textLineAlignImpl(textBuffer, textBreakStart[i], textBreakStop[i], lineX, y, boxWidth); | |
y += textLeading; | |
} | |
} else if (textAlignY == BOTTOM) { | |
float y = y2 - textDescent() - textLeading * (lineCount - 1); | |
for (int i = 0; i < lineCount; i++) { | |
textLineAlignImpl(textBuffer, textBreakStart[i], textBreakStop[i], lineX, y, boxWidth); | |
y += textLeading; | |
} | |
} else { // TOP or BASELINE just go to the default | |
float y = y1 + textAscent(); | |
for (int i = 0; i < lineCount; i++) { | |
textLineAlignImpl(textBuffer, textBreakStart[i], textBreakStop[i], lineX, y, boxWidth); | |
y += textLeading; | |
} | |
} | |
if (textMode == SCREEN) updatePixels(); | |
} | |
////////////////////////////////////////////////////////////// | |
// TEXT IMPL | |
// These are most likely to be overridden by subclasses, since the other | |
// (public) functions handle generic features like setting alignment. | |
/** | |
* Handles placement of a text line, then calls textLineImpl | |
* to actually render at the specific point. | |
*/ | |
protected void textLineAlignImpl(char buffer[], int start, int stop, | |
float x, float y, float boxWidth) { | |
if (textAlign == CENTER) { | |
x -= textWidthImpl(buffer, start, stop) / 2f; | |
} else if (textAlign == RIGHT) { | |
x -= textWidthImpl(buffer, start, stop); | |
} | |
textLineImpl(buffer, start, stop, x, y, boxWidth); | |
} | |
protected void textLineAlignImpl(char buffer[], int start, int stop, | |
float x, float y) { | |
textLineAlignImpl(buffer, start, stop, x, y, 0); | |
} | |
/** | |
* Implementation of actual drawing for a line of text. | |
*/ | |
protected void textLineImpl(char buffer[], int start, int stop, | |
float x, float y) { | |
textLineImpl(buffer, start, stop, x, y, 0); | |
} | |
protected void textLineImpl(char buffer[], int start, int stop, | |
float x, float y, float boxWidth) { | |
int nbSpaces = 0, strWidth = 0, nbPixels = 0, j = 0; | |
if (textAlign == JUSTIFY) { | |
// remove last character if this is a space or similar | |
if (stop > 0 && WHITESPACE.indexOf(buffer[stop-1]) > -1) stop--; | |
// count number of spaces and total string width | |
for (int index = start; index < stop; index++) { | |
if (WHITESPACE.indexOf(buffer[index]) > -1) nbSpaces++; | |
strWidth += textWidth(buffer[index]); | |
} | |
// count how many extra-pixels to add to reach boxWidth | |
nbPixels = (int) boxWidth - strWidth; | |
// distribute the extra pixels after each space | |
int[] pixelsToAddAfterToken = new int[nbSpaces]; | |
for (int i = 0; i < nbSpaces; i++) { | |
pixelsToAddAfterToken[i] = (int) (nbPixels/nbSpaces); | |
if (i <= nbPixels%nbSpaces) pixelsToAddAfterToken[i]++; | |
} | |
for (int index = start; index < stop; index++) { | |
textCharImpl(buffer[index], x, y); | |
x += textWidth(buffer[index]); | |
// if this is a space char, add the extra pixel for justification | |
if (WHITESPACE.indexOf(buffer[index]) > -1) x += pixelsToAddAfterToken[j++]; | |
} | |
} | |
else { | |
for (int index = start; index < stop; index++) { | |
textCharImpl(buffer[index], x, y); | |
// this doesn't account for kerning | |
x += textWidth(buffer[index]); | |
} | |
} | |
textX = x; | |
textY = y; | |
textZ = 0; // this will get set by the caller if non-zero | |
} | |
} |
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