Created
May 21, 2021 14:26
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switch matrix colors
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diff '--color=auto' -Naur xscreensaver-6.00/hacks/glx/glmatrix.c xscreensaver-6.00.patched/hacks/glx/glmatrix.c | |
--- xscreensaver-6.00/hacks/glx/glmatrix.c 2021-02-07 12:15:42.000000000 -0800 | |
+++ xscreensaver-6.00.patched/hacks/glx/glmatrix.c 2021-05-02 17:21:54.254157186 -0700 | |
@@ -213,6 +213,11 @@ | |
{&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool}, | |
}; | |
+static unsigned char rgb_red = 0xFF; | |
+static unsigned char rgb_green = 0x00; | |
+static unsigned char rgb_blue = 0x00; | |
+static time_t last_color_switch = 0; | |
+ | |
ENTRYPOINT ModeSpecOpt matrix_opts = {countof(opts), opts, countof(vars), vars, NULL}; | |
@@ -745,6 +750,10 @@ | |
} | |
} | |
+ rgb_red = random() % 255; | |
+ rgb_green = random() % 255; | |
+ rgb_blue = random() % 255; | |
+ | |
/* The pixmap is a color image with no transparency. Set the texture's | |
alpha to be the green channel, and set the green channel to be 100%. | |
*/ | |
@@ -769,7 +778,9 @@ | |
unsigned char g = (p >> gpos) & 0xFF; | |
unsigned char b = (p >> bpos) & 0xFF; | |
unsigned char a = g; | |
- g = 0xFF; | |
+ r = rgb_red; | |
+ g = rgb_green; | |
+ b = rgb_blue; | |
p = (r << rpos) | (g << gpos) | (b << bpos) | (a << apos); | |
XPutPixel (xi, x, y, p); | |
} | |
@@ -978,11 +989,17 @@ | |
matrix_configuration *mp = &mps[MI_SCREEN(mi)]; | |
Display *dpy = MI_DISPLAY(mi); | |
Window window = MI_WINDOW(mi); | |
+ time_t now = time ((time_t *) 0); | |
int i; | |
if (!mp->glx_context) | |
return; | |
+ if (now - last_color_switch > 15) { | |
+ load_textures (mi, 0); | |
+ last_color_switch = now; | |
+ } | |
+ | |
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *mp->glx_context); | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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