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January 25, 2022 22:01
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Weapon Bonuses for Laz
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[ | |
{ | |
"Bonus": "Eviscerate", | |
"Weapons": "PI, SG", | |
"Type": "Enemy Debuff", | |
"Information": "Opponent receives extra damage (%) under this effect", | |
"Range": "16 - 17%?" | |
}, | |
{ | |
"Bonus": "Achilles", | |
"Weapons": "CL, PI, PS, RF, SG, SL, SM", | |
"Type": "Buff", | |
"Information": "Increased Foot damage (%)", | |
"Range": "50 - 124%?" | |
}, | |
{ | |
"Bonus": "Roshambo", | |
"Weapons": "CL, PI, PS, RF, SG, SL, SM", | |
"Type": "Buff", | |
"Information": "Increased Groin damage (%)", | |
"Range": "50 - 124%?" | |
}, | |
{ | |
"Bonus": "Throttle", | |
"Weapons": "CL, PI, PS, RF, SG, SL, SM", | |
"Type": "Buff", | |
"Information": "Increased Throat damage (%)", | |
"Range": "50 - 124%?" | |
}, | |
{ | |
"Bonus": "Cupid", | |
"Weapons": "CL, PI, PS, RF, SG, SL, SM", | |
"Type": "Buff", | |
"Information": "Increased Heart damage (%)", | |
"Range": "50 - 124%?" | |
}, | |
{ | |
"Bonus": "Crusher", | |
"Weapons": "CL, PI, PS, RF, SG, SL, SM", | |
"Type": "Buff", | |
"Information": "Increased Head damage (%)", | |
"Range": "50 - 124%?" | |
}, | |
{ | |
"Bonus": "Wither", | |
"Weapons": "CL, RF, PS, SG, SM", | |
"Type": "Enemy Debuff", | |
"Information": "-25% Passive Strength", | |
"Range": "20 - 25%?" | |
}, | |
{ | |
"Bonus": "Weaken", | |
"Weapons": "CL, RF, PS, SG, SM", | |
"Type": "Enemy Debuff", | |
"Information": "-25% Passive Defense", | |
"Range": "20 - 25%?" | |
}, | |
{ | |
"Bonus": "Slow", | |
"Weapons": "CL, RF, PS, SG, SM", | |
"Type": "Enemy Debuff", | |
"Information": "-25% Passive Speed", | |
"Range": "20 - 25%?" | |
}, | |
{ | |
"Bonus": "Cripple", | |
"Weapons": "??", | |
"Type": "Enemy Debuff", | |
"Information": "-25% Passive Dexterity [4]", | |
"Range": "20 - 25%?" | |
}, | |
{ | |
"Bonus": "Deadeye", | |
"Weapons": "RF, PS", | |
"Type": "Buff", | |
"Information": "Increased Critical hit damage (%)", | |
"Range": "25 - 101%" | |
}, | |
{ | |
"Bonus": "Empower", | |
"Weapons": "CL, RF, SL, SM", | |
"Type": "Buff", | |
"Information": "Increased Strength while using the weapon (%)", | |
"Range": "51 - 94%?" | |
}, | |
{ | |
"Bonus": "Quicken", | |
"Weapons": "CL, RF, SL, SM", | |
"Type": "Buff", | |
"Information": "Increased Speed while using the weapon (%)", | |
"Range": "51 - 104%?" | |
}, | |
{ | |
"Bonus": "Deadly", | |
"Weapons": "SG", | |
"Type": "Buff", | |
"Information": "Chance of a \"Deadly\" hit (+400% damage)", | |
"Range": "-- 2% --" | |
}, | |
{ | |
"Bonus": "Powerful", | |
"Weapons": "CL, RF, SM", | |
"Type": "Buff", | |
"Information": "Increased Damage (%)", | |
"Range": "15 - 17%?" | |
}, | |
{ | |
"Bonus": "Specialist", | |
"Weapons": "RF, SM, PS, MG", | |
"Type": "Buff", | |
"Information": "Increased Damage (%), weapon is limited to a single clip", | |
"Range": "20 - 40%?" | |
}, | |
{ | |
"Bonus": "Bleed", | |
"Weapons": "PI", | |
"Type": "DOT", | |
"Information": "Chance at \"Bleed\" DOT effect, with damage ticks starting at 40% that of the damage dealt when proc occurs, and reducing to zero over 9 turns.", | |
"Range": "20 - 24%?" | |
}, | |
{ | |
"Bonus": "Double Tap", | |
"Weapons": "PS", | |
"Type": "Buff", | |
"Information": "Chance at hitting twice in a single turn", | |
"Range": "15 - 25%?" | |
}, | |
{ | |
"Bonus": "Focus", | |
"Weapons": "RF", | |
"Type": "Buff", | |
"Information": "Hit Chance increase (%) for every successive miss", | |
"Range": "15 - 16%?" | |
}, | |
{ | |
"Bonus": "Stun", | |
"Weapons": "CL, RF, SG", | |
"Type": "Enemy Debuff", | |
"Information": "Chance (%) to cause opponent to miss next turn", | |
"Range": "11 - 19%?" | |
}, | |
{ | |
"Bonus": "Paralyzed", | |
"Weapons": "??", | |
"Type": "Enemy Debuff", | |
"Information": "Adds 300 seconds ‘Paralyzed’ effect (50% chance of missing turns) [5]", | |
"Range": "??" | |
}, | |
{ | |
"Bonus": "Disarm", | |
"Weapons": "PS", | |
"Type": "Enemy Debuff", | |
"Information": "Disables opponents weapon for (X) turns upon hitting their hand or arm", | |
"Range": "3 - 4?" | |
}, | |
{ | |
"Bonus": "Rage", | |
"Weapons": "CL", | |
"Type": "Buff", | |
"Information": "Chance (%) at hitting 2-8 times in a single turn", | |
"Range": "-- 6% --" | |
}, | |
{ | |
"Bonus": "Assassinate", | |
"Weapons": "PI, RF", | |
"Type": "Buff", | |
"Information": "Increased damage (%) on the first turn", | |
"Range": "54 - 92%?" | |
}, | |
{ | |
"Bonus": "Expose", | |
"Weapons": "PS, RF", | |
"Type": "Buff", | |
"Information": "Increased critical hit rate (%)", | |
"Range": "7 - 10%?" | |
}, | |
{ | |
"Bonus": "Puncture", | |
"Weapons": "RF, PI, MG", | |
"Type": "Buff", | |
"Information": "Chance (%) of ignoring armor", | |
"Range": "22 - 23%?" | |
}, | |
{ | |
"Bonus": "Fury", | |
"Weapons": "CL, PI", | |
"Type": "Buff", | |
"Information": "Chance (%) of hitting twice in a single turn", | |
"Range": "11 - 23%?" | |
}, | |
{ | |
"Bonus": "Execute", | |
"Weapons": "PI", | |
"Type": "Buff", | |
"Information": "Instant defeat a target upon a damaging hit when opponent is below (%) life *", | |
"Range": "-- 15% --" | |
}, | |
{ | |
"Bonus": "Motivation", | |
"Weapons": "SM", | |
"Type": "Buff", | |
"Information": "Chance (%) to increase all stats by 10% (up to 5 of these may stack)", | |
"Range": "15 - 33%?" | |
}, | |
{ | |
"Bonus": "Wind-up", | |
"Weapons": "PI, CL, SL", | |
"Type": "Buff", | |
"Information": "Increased damage (%) after spending a turn to wind up the weapon", | |
"Range": "126 - 146%?" | |
}, | |
{ | |
"Bonus": "Home Run", | |
"Weapons": "CL", | |
"Type": "Buff", | |
"Information": "Chance (%) to deflect incoming temporary items", | |
"Range": "36 - 66%?" | |
}, | |
{ | |
"Bonus": "Proficience", | |
"Weapons": "SM", | |
"Type": "Buff", | |
"Information": "Increase XP (%) gained when used for the finishing hit", | |
"Range": "-- 22% --" | |
}, | |
{ | |
"Bonus": "Irradiate", | |
"Weapons": "PI", | |
"Type": "Enemy Debuff", | |
"Information": "Apply 1-3 hours [6] radiation poisoning when used for the finishing hit", | |
"Range": "100%" | |
}, | |
{ | |
"Bonus": "Penetrate", | |
"Weapons": "PI", | |
"Type": "Enemy Debuff", | |
"Information": "Ignores (%) of enemy armor mitigation", | |
"Range": "-- 32% --" | |
}, | |
{ | |
"Bonus": "Warlord", | |
"Weapons": "RF, SG, SM, MG", | |
"Type": "Buff", | |
"Information": "Increases respect gained (%)", | |
"Range": "19 - 25%?" | |
}, | |
{ | |
"Bonus": "Comeback", | |
"Weapons": "SM", | |
"Type": "Buff", | |
"Information": "Increased damage (%) while under 1/4 life", | |
"Range": "-- 51% --" | |
}, | |
{ | |
"Bonus": "Backstab", | |
"Weapons": "PI", | |
"Type": "Buff", | |
"Information": "Chance (%) of double damage when opponent is distracted", | |
"Range": "-- 36% --" | |
}, | |
{ | |
"Bonus": "Conserve", | |
"Weapons": "RF", | |
"Type": "Buff", | |
"Information": "Increase (%) ammo conservation", | |
"Range": "-- 26% --" | |
}, | |
{ | |
"Bonus": "Revitalize", | |
"Weapons": "RF", | |
"Type": "Buff", | |
"Information": "Chance (%) of restoring the energy spent attacking, when used for the finishing hit", | |
"Range": "-- 11% --" | |
}, | |
{ | |
"Bonus": "Plunder", | |
"Weapons": "PI", | |
"Type": "Buff", | |
"Information": "Increase (%) to money mugged when used for finishing hit", | |
"Range": "-- 27% --" | |
}, | |
{ | |
"Bonus": "Bloodlust", | |
"Weapons": "SL", | |
"Type": "Buff", | |
"Information": "Life regenerated by a (%) of damage dealt", | |
"Range": "-- 11% --" | |
}, | |
{ | |
"Bonus": "Sure Shot", | |
"Weapons": "RF", | |
"Type": "Buff", | |
"Information": "Chance (%) at a guaranteed hit", | |
"Range": "-- 3% --" | |
}, | |
{ | |
"Bonus": "Smurf", | |
"Weapons": "MG", | |
"Type": "Buff", | |
"Information": "(%) damage increase for each level under an opponent", | |
"Range": "-- 1% --" | |
}, | |
{ | |
"Bonus": "Parry", | |
"Weapons": "SL", | |
"Type": "Enemy Debuff", | |
"Information": "(%) Chance to block incoming melee attacks", | |
"Range": "-- 31% --" | |
}, | |
{ | |
"Bonus": "Stricken", | |
"Weapons": "HA", | |
"Type": "Buff", | |
"Information": "(%) Increased hospital time upon final hit", | |
"Range": "-- 31% --" | |
}, | |
{ | |
"Bonus": "Frenzy", | |
"Weapons": "CL", | |
"Type": "Buff", | |
"Information": "(%) Increase to Damage and Accuracy on each successive hit", | |
"Range": "-- 5% --" | |
}, | |
{ | |
"Bonus": "Blindside", | |
"Weapons": "SG", | |
"Type": "Buff", | |
"Information": "Increased damage (%) if target has full life", | |
"Range": "-- 27% --" | |
} | |
] |
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[ | |
{ | |
"Bonus": "Demoralized", | |
"Weapon": "Gold Plated AK-47", | |
"Type": "Enemy Debuff", | |
"Proc Range": "20 - 23%", | |
"Information": "Demoralized provides an additive 10% passive debuff to each of your opponents battle stats. Up to 5 of these may stack at once, for a 50% debuff to all stats." | |
}, | |
{ | |
"Bonus": "Freeze", | |
"Weapon": "Snow Cannon", | |
"Type": "Enemy Debuff", | |
"Proc Range": "20 - 25%", | |
"Information": "Freeze provides an additive 50% passive debuff to your opponents speed and dexterity. Only one of these can be applied at once, although it can be applied simultaneously with other passive effects." | |
}, | |
{ | |
"Bonus": "Blindfire", | |
"Weapon": "Rheinmetall MG3", | |
"Type": "Damage Bonus", | |
"Proc Range": "15 - 20%", | |
"Information": "Blindfire causes you to expend the remaining ammunition in your current clip in as many actions as required, in a single turn. With each successful action, the accuracy of the MG3 is reduced by 5.00." | |
}, | |
{ | |
"Bonus": "Poisoned", | |
"Weapon": "Blowgun", | |
"Type": "DOT", | |
"Proc Range": "85 - 100%", | |
"Information": "Poisoned causes a long DOT effect, with damage ticks starting at 95% that of the damage dealt when the proc occurs, and reducing to zero over 19 turns." | |
}, | |
{ | |
"Bonus": "Burning", | |
"Weapon": "Flamethrower", | |
"Type": "DOT", | |
"Proc Range": "30 - 50%", | |
"Information": "Burning causes a short DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 3 turns." | |
}, | |
{ | |
"Bonus": "Laceration", | |
"Weapon": "Bread Knife", | |
"Type": "DOT", | |
"Proc Range": "37 - 45%", | |
"Information": "Laceration causes a devastating DOT effect, with damage ticks starting at 90% that of the damage dealt when proc occurs, and reducing to zero over 9 turns." | |
}, | |
{ | |
"Bonus": "Severe Burning", | |
"Weapon": "Molotov Cocktail", | |
"Type": "DOT", | |
"Proc Range": "100%", | |
"Information": "Severe Burning causes a short DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 3 turns." | |
}, | |
{ | |
"Bonus": "Spray", | |
"Weapon": "Dual SMGs", | |
"Type": "Damage Bonus", | |
"Proc Range": "20 - 24%", | |
"Information": "Spray causes an entire clip to be emptied into an opponent in a single turn, causing twice the damage of a regular hit. This can only proc while a clip is full." | |
}, | |
{ | |
"Bonus": "Emasculate", | |
"Weapon": "Pink MAC-10", | |
"Type": "Happy Bonus", | |
"Proc Range": "15 - 16%", | |
"Information": "If the Pink MAC-10 is used for the finishing hit when you defeat someone, you will receive a percentage (the special bonus percentage) of your maximum happy." | |
}, | |
{ | |
"Bonus": "Hazardous", | |
"Weapon": "Nock Gun", | |
"Type": "Damage Penalty", | |
"Proc Range": "20 - 22%", | |
"Information": "Hazardous causes you to receive a percentage of the damage you deal to someone else in the same hit." | |
}, | |
{ | |
"Bonus": "Storage", | |
"Weapon": "Handbag", | |
"Type": "Passive", | |
"Proc Range": "N/A", | |
"Information": "Storage allows you to use two temporary items in a fight. You must use up an additional turn in order to withdraw the second temporary item." | |
}, | |
{ | |
"Bonus": "Toxin", | |
"Weapon": "Poison Umbrella", | |
"Type": "Enemy Debuff", | |
"Proc Range": "30% - ?", | |
"Information": "Apply a 25% passive debuff to an opponents stats (random between: \"Wither\" - Strength, \"Slow\" - Speed, \"Cripple\" - Dexterity, \"Weaken\" - Defense). Up to 3 of each may stack, for -75%." | |
}, | |
{ | |
"Bonus": "Sleep (Unreleased)", | |
"Weapon": "Tranquilizer Gun", | |
"Type": "Enemy Debuff", | |
"Proc Range": "? - ?%", | |
"Information": "Sleep will cause your enemy to miss turns until they receive damage." | |
} | |
] |
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