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Created January 25, 2022 22:01
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Weapon Bonuses for Laz
[
{
"Bonus": "Eviscerate",
"Weapons": "PI, SG",
"Type": "Enemy Debuff",
"Information": "Opponent receives extra damage (%) under this effect",
"Range": "16 - 17%?"
},
{
"Bonus": "Achilles",
"Weapons": "CL, PI, PS, RF, SG, SL, SM",
"Type": "Buff",
"Information": "Increased Foot damage (%)",
"Range": "50 - 124%?"
},
{
"Bonus": "Roshambo",
"Weapons": "CL, PI, PS, RF, SG, SL, SM",
"Type": "Buff",
"Information": "Increased Groin damage (%)",
"Range": "50 - 124%?"
},
{
"Bonus": "Throttle",
"Weapons": "CL, PI, PS, RF, SG, SL, SM",
"Type": "Buff",
"Information": "Increased Throat damage (%)",
"Range": "50 - 124%?"
},
{
"Bonus": "Cupid",
"Weapons": "CL, PI, PS, RF, SG, SL, SM",
"Type": "Buff",
"Information": "Increased Heart damage (%)",
"Range": "50 - 124%?"
},
{
"Bonus": "Crusher",
"Weapons": "CL, PI, PS, RF, SG, SL, SM",
"Type": "Buff",
"Information": "Increased Head damage (%)",
"Range": "50 - 124%?"
},
{
"Bonus": "Wither",
"Weapons": "CL, RF, PS, SG, SM",
"Type": "Enemy Debuff",
"Information": "-25% Passive Strength",
"Range": "20 - 25%?"
},
{
"Bonus": "Weaken",
"Weapons": "CL, RF, PS, SG, SM",
"Type": "Enemy Debuff",
"Information": "-25% Passive Defense",
"Range": "20 - 25%?"
},
{
"Bonus": "Slow",
"Weapons": "CL, RF, PS, SG, SM",
"Type": "Enemy Debuff",
"Information": "-25% Passive Speed",
"Range": "20 - 25%?"
},
{
"Bonus": "Cripple",
"Weapons": "??",
"Type": "Enemy Debuff",
"Information": "-25% Passive Dexterity [4]",
"Range": "20 - 25%?"
},
{
"Bonus": "Deadeye",
"Weapons": "RF, PS",
"Type": "Buff",
"Information": "Increased Critical hit damage (%)",
"Range": "25 - 101%"
},
{
"Bonus": "Empower",
"Weapons": "CL, RF, SL, SM",
"Type": "Buff",
"Information": "Increased Strength while using the weapon (%)",
"Range": "51 - 94%?"
},
{
"Bonus": "Quicken",
"Weapons": "CL, RF, SL, SM",
"Type": "Buff",
"Information": "Increased Speed while using the weapon (%)",
"Range": "51 - 104%?"
},
{
"Bonus": "Deadly",
"Weapons": "SG",
"Type": "Buff",
"Information": "Chance of a \"Deadly\" hit (+400% damage)",
"Range": "-- 2% --"
},
{
"Bonus": "Powerful",
"Weapons": "CL, RF, SM",
"Type": "Buff",
"Information": "Increased Damage (%)",
"Range": "15 - 17%?"
},
{
"Bonus": "Specialist",
"Weapons": "RF, SM, PS, MG",
"Type": "Buff",
"Information": "Increased Damage (%), weapon is limited to a single clip",
"Range": "20 - 40%?"
},
{
"Bonus": "Bleed",
"Weapons": "PI",
"Type": "DOT",
"Information": "Chance at \"Bleed\" DOT effect, with damage ticks starting at 40% that of the damage dealt when proc occurs, and reducing to zero over 9 turns.",
"Range": "20 - 24%?"
},
{
"Bonus": "Double Tap",
"Weapons": "PS",
"Type": "Buff",
"Information": "Chance at hitting twice in a single turn",
"Range": "15 - 25%?"
},
{
"Bonus": "Focus",
"Weapons": "RF",
"Type": "Buff",
"Information": "Hit Chance increase (%) for every successive miss",
"Range": "15 - 16%?"
},
{
"Bonus": "Stun",
"Weapons": "CL, RF, SG",
"Type": "Enemy Debuff",
"Information": "Chance (%) to cause opponent to miss next turn",
"Range": "11 - 19%?"
},
{
"Bonus": "Paralyzed",
"Weapons": "??",
"Type": "Enemy Debuff",
"Information": "Adds 300 seconds ‘Paralyzed’ effect (50% chance of missing turns) [5]",
"Range": "??"
},
{
"Bonus": "Disarm",
"Weapons": "PS",
"Type": "Enemy Debuff",
"Information": "Disables opponents weapon for (X) turns upon hitting their hand or arm",
"Range": "3 - 4?"
},
{
"Bonus": "Rage",
"Weapons": "CL",
"Type": "Buff",
"Information": "Chance (%) at hitting 2-8 times in a single turn",
"Range": "-- 6% --"
},
{
"Bonus": "Assassinate",
"Weapons": "PI, RF",
"Type": "Buff",
"Information": "Increased damage (%) on the first turn",
"Range": "54 - 92%?"
},
{
"Bonus": "Expose",
"Weapons": "PS, RF",
"Type": "Buff",
"Information": "Increased critical hit rate (%)",
"Range": "7 - 10%?"
},
{
"Bonus": "Puncture",
"Weapons": "RF, PI, MG",
"Type": "Buff",
"Information": "Chance (%) of ignoring armor",
"Range": "22 - 23%?"
},
{
"Bonus": "Fury",
"Weapons": "CL, PI",
"Type": "Buff",
"Information": "Chance (%) of hitting twice in a single turn",
"Range": "11 - 23%?"
},
{
"Bonus": "Execute",
"Weapons": "PI",
"Type": "Buff",
"Information": "Instant defeat a target upon a damaging hit when opponent is below (%) life *",
"Range": "-- 15% --"
},
{
"Bonus": "Motivation",
"Weapons": "SM",
"Type": "Buff",
"Information": "Chance (%) to increase all stats by 10% (up to 5 of these may stack)",
"Range": "15 - 33%?"
},
{
"Bonus": "Wind-up",
"Weapons": "PI, CL, SL",
"Type": "Buff",
"Information": "Increased damage (%) after spending a turn to wind up the weapon",
"Range": "126 - 146%?"
},
{
"Bonus": "Home Run",
"Weapons": "CL",
"Type": "Buff",
"Information": "Chance (%) to deflect incoming temporary items",
"Range": "36 - 66%?"
},
{
"Bonus": "Proficience",
"Weapons": "SM",
"Type": "Buff",
"Information": "Increase XP (%) gained when used for the finishing hit",
"Range": "-- 22% --"
},
{
"Bonus": "Irradiate",
"Weapons": "PI",
"Type": "Enemy Debuff",
"Information": "Apply 1-3 hours [6] radiation poisoning when used for the finishing hit",
"Range": "100%"
},
{
"Bonus": "Penetrate",
"Weapons": "PI",
"Type": "Enemy Debuff",
"Information": "Ignores (%) of enemy armor mitigation",
"Range": "-- 32% --"
},
{
"Bonus": "Warlord",
"Weapons": "RF, SG, SM, MG",
"Type": "Buff",
"Information": "Increases respect gained (%)",
"Range": "19 - 25%?"
},
{
"Bonus": "Comeback",
"Weapons": "SM",
"Type": "Buff",
"Information": "Increased damage (%) while under 1/4 life",
"Range": "-- 51% --"
},
{
"Bonus": "Backstab",
"Weapons": "PI",
"Type": "Buff",
"Information": "Chance (%) of double damage when opponent is distracted",
"Range": "-- 36% --"
},
{
"Bonus": "Conserve",
"Weapons": "RF",
"Type": "Buff",
"Information": "Increase (%) ammo conservation",
"Range": "-- 26% --"
},
{
"Bonus": "Revitalize",
"Weapons": "RF",
"Type": "Buff",
"Information": "Chance (%) of restoring the energy spent attacking, when used for the finishing hit",
"Range": "-- 11% --"
},
{
"Bonus": "Plunder",
"Weapons": "PI",
"Type": "Buff",
"Information": "Increase (%) to money mugged when used for finishing hit",
"Range": "-- 27% --"
},
{
"Bonus": "Bloodlust",
"Weapons": "SL",
"Type": "Buff",
"Information": "Life regenerated by a (%) of damage dealt",
"Range": "-- 11% --"
},
{
"Bonus": "Sure Shot",
"Weapons": "RF",
"Type": "Buff",
"Information": "Chance (%) at a guaranteed hit",
"Range": "-- 3% --"
},
{
"Bonus": "Smurf",
"Weapons": "MG",
"Type": "Buff",
"Information": "(%) damage increase for each level under an opponent",
"Range": "-- 1% --"
},
{
"Bonus": "Parry",
"Weapons": "SL",
"Type": "Enemy Debuff",
"Information": "(%) Chance to block incoming melee attacks",
"Range": "-- 31% --"
},
{
"Bonus": "Stricken",
"Weapons": "HA",
"Type": "Buff",
"Information": "(%) Increased hospital time upon final hit",
"Range": "-- 31% --"
},
{
"Bonus": "Frenzy",
"Weapons": "CL",
"Type": "Buff",
"Information": "(%) Increase to Damage and Accuracy on each successive hit",
"Range": "-- 5% --"
},
{
"Bonus": "Blindside",
"Weapons": "SG",
"Type": "Buff",
"Information": "Increased damage (%) if target has full life",
"Range": "-- 27% --"
}
]
[
{
"Bonus": "Demoralized",
"Weapon": "Gold Plated AK-47",
"Type": "Enemy Debuff",
"Proc Range": "20 - 23%",
"Information": "Demoralized provides an additive 10% passive debuff to each of your opponents battle stats. Up to 5 of these may stack at once, for a 50% debuff to all stats."
},
{
"Bonus": "Freeze",
"Weapon": "Snow Cannon",
"Type": "Enemy Debuff",
"Proc Range": "20 - 25%",
"Information": "Freeze provides an additive 50% passive debuff to your opponents speed and dexterity. Only one of these can be applied at once, although it can be applied simultaneously with other passive effects."
},
{
"Bonus": "Blindfire",
"Weapon": "Rheinmetall MG3",
"Type": "Damage Bonus",
"Proc Range": "15 - 20%",
"Information": "Blindfire causes you to expend the remaining ammunition in your current clip in as many actions as required, in a single turn. With each successful action, the accuracy of the MG3 is reduced by 5.00."
},
{
"Bonus": "Poisoned",
"Weapon": "Blowgun",
"Type": "DOT",
"Proc Range": "85 - 100%",
"Information": "Poisoned causes a long DOT effect, with damage ticks starting at 95% that of the damage dealt when the proc occurs, and reducing to zero over 19 turns."
},
{
"Bonus": "Burning",
"Weapon": "Flamethrower",
"Type": "DOT",
"Proc Range": "30 - 50%",
"Information": "Burning causes a short DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 3 turns."
},
{
"Bonus": "Laceration",
"Weapon": "Bread Knife",
"Type": "DOT",
"Proc Range": "37 - 45%",
"Information": "Laceration causes a devastating DOT effect, with damage ticks starting at 90% that of the damage dealt when proc occurs, and reducing to zero over 9 turns."
},
{
"Bonus": "Severe Burning",
"Weapon": "Molotov Cocktail",
"Type": "DOT",
"Proc Range": "100%",
"Information": "Severe Burning causes a short DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 3 turns."
},
{
"Bonus": "Spray",
"Weapon": "Dual SMGs",
"Type": "Damage Bonus",
"Proc Range": "20 - 24%",
"Information": "Spray causes an entire clip to be emptied into an opponent in a single turn, causing twice the damage of a regular hit. This can only proc while a clip is full."
},
{
"Bonus": "Emasculate",
"Weapon": "Pink MAC-10",
"Type": "Happy Bonus",
"Proc Range": "15 - 16%",
"Information": "If the Pink MAC-10 is used for the finishing hit when you defeat someone, you will receive a percentage (the special bonus percentage) of your maximum happy."
},
{
"Bonus": "Hazardous",
"Weapon": "Nock Gun",
"Type": "Damage Penalty",
"Proc Range": "20 - 22%",
"Information": "Hazardous causes you to receive a percentage of the damage you deal to someone else in the same hit."
},
{
"Bonus": "Storage",
"Weapon": "Handbag",
"Type": "Passive",
"Proc Range": "N/A",
"Information": "Storage allows you to use two temporary items in a fight. You must use up an additional turn in order to withdraw the second temporary item."
},
{
"Bonus": "Toxin",
"Weapon": "Poison Umbrella",
"Type": "Enemy Debuff",
"Proc Range": "30% - ?",
"Information": "Apply a 25% passive debuff to an opponents stats (random between: \"Wither\" - Strength, \"Slow\" - Speed, \"Cripple\" - Dexterity, \"Weaken\" - Defense). Up to 3 of each may stack, for -75%."
},
{
"Bonus": "Sleep (Unreleased)",
"Weapon": "Tranquilizer Gun",
"Type": "Enemy Debuff",
"Proc Range": "? - ?%",
"Information": "Sleep will cause your enemy to miss turns until they receive damage."
}
]
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