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@krzysztof-jusiak
Created September 4, 2013 09:48
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#ifndef SDL_MSM_HPP
#define SDL_MSM_HPP
#include <type_traits>
#include <boost/utility/enable_if.hpp>
#include <boost/mpl/vector.hpp>
#include <boost/mpl/transform.hpp>
#include <boost/mpl/pop_front.hpp>
#include <boost/mpl/front.hpp>
#include <boost/mpl/empty.hpp>
#include <boost/msm/back/state_machine.hpp>
#include <SDL.h>
namespace back = boost::msm::back;
namespace mpl = boost::mpl;
namespace sdl {
template<typename M>
class msm : public back::state_machine<M>
{
template<typename T>
struct event
{
typedef typename T::Evt type;
};
template<typename T>
using events = typename mpl::transform<T, event<mpl::_1>>::type;
public:
using back::state_machine<M>::state_machine;
template<typename TEvent>
void process_event(const TEvent& event) {
SDL_Event sdl_event = build_sdl_event(event);
SDL_PushEvent(&sdl_event); // rendering has to be done from the main thread
}
void process_event(const SDL_Event& event) {
typedef typename back::state_machine<M>::transition_table transition_table;
for_events<typename events<transition_table>::type>(event);
}
private:
template<typename Seq>
void for_events(const SDL_Event&, typename boost::enable_if<mpl::empty<Seq>>::type* = 0) { }
template<typename Seq>
void for_events(const SDL_Event& event, typename boost::disable_if<mpl::empty<Seq>>::type* = 0) {
typedef typename mpl::front<Seq>::type event_t;
if (event.type == SDL_USEREVENT and event.user.code == event_t::id) {
back::state_machine<M>::process_event(*static_cast<event_t*>(event.user.data1));
} else if (event.type == static_cas<unsigned>(event_t::id)) {
process_event_impl<event_t>(event);
} else {
for_events<typename mpl::pop_front<Seq>::type>(event);
}
}
template<typename TEvent>
typename std::enable_if<!std::is_constructible<TEvent, const SDL_Event&>::value>::type
process_event_impl(const SDL_Event&) {
back::state_machine<M>::process_event(TEvent());
}
template<typename TEvent>
typename std::enable_if<std::is_constructible<TEvent, const SDL_Event&>::value>::type
process_event_impl(const SDL_Event& event) {
back::state_machine<M>::process_event(TEvent(event));
}
template<typename TEvent>
SDL_Event&& build_sdl_event(const TEvent& event) {
SDL_Event sdl_event;
sdl_event.type = SDL_USEREVENT;
sdl_event.user.code = TEvent::id;
sdl_event.user.data1 = (void*)&event;
sdl_event.user.data2 = nullptr;
return std::move(sdl_event);
}
};
} // namespace sdl
#endif
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