Created
July 21, 2016 06:05
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using UnityEngine; | |
using UnityEditor; | |
public class FindMissingScriptsRecursively : EditorWindow | |
{ | |
static int go_count = 0, components_count = 0, missing_count = 0; | |
[MenuItem("Window/FindMissingScriptsRecursively")] | |
public static void ShowWindow() | |
{ | |
EditorWindow.GetWindow(typeof(FindMissingScriptsRecursively)); | |
} | |
public void OnGUI() | |
{ | |
if (GUILayout.Button("Find Missing Scripts in selected GameObjects")) | |
{ | |
FindInSelected(); | |
} | |
} | |
private static void FindInSelected() | |
{ | |
GameObject[] go = Selection.gameObjects; | |
go_count = 0; | |
components_count = 0; | |
missing_count = 0; | |
foreach (GameObject g in go) | |
{ | |
FindInGO(g); | |
} | |
Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count)); | |
} | |
private static void FindInGO(GameObject g) | |
{ | |
go_count++; | |
Component[] components = g.GetComponents<Component>(); | |
for (int i = 0; i < components.Length; i++) | |
{ | |
components_count++; | |
if (components[i] == null) | |
{ | |
missing_count++; | |
string s = g.name; | |
Transform t = g.transform; | |
while (t.parent != null) | |
{ | |
s = t.parent.name +"/"+s; | |
t = t.parent; | |
} | |
Debug.Log (s + " has an empty script attached in position: " + i, g); | |
} | |
} | |
// Now recurse through each child GO (if there are any): | |
foreach (Transform childT in g.transform) | |
{ | |
//Debug.Log("Searching " + childT.name + " " ); | |
FindInGO(childT.gameObject); | |
} | |
} | |
} |
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