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@jwtowner
jwtowner / AndroidNdkR22.props
Created January 18, 2021 22:25
Build with Android NDK r22 in MSVS 2019
<PropertyGroup Label="Globals">
<Keyword>Android</Keyword>
<MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion>
<ApplicationType>Android</ApplicationType>
<ApplicationTypeRevision>3.0</ApplicationTypeRevision>
<PlatformToolset>Clang_5_0</PlatformToolset>
<AndroidAPILevel Condition="'$(Platform)'=='ARM64'">android-21</AndroidAPILevel>
<AndroidAPILevel Condition="'$(Platform)'!='ARM64'">android-19</AndroidAPILevel>
<UseOfStl>c++_static</UseOfStl>
<ShowAndroidPathsVerbosity>Low</ShowAndroidPathsVerbosity>
public class BorderGroup
{
private static Vector2 _startPos;
private static Vector2 _labelSize;
private static uint _colour;
public static void BeginBorder(string label, uint colour)
{
ImGui.PushID(label);
_colour = colour;
_startPos = ImGui.GetCursorScreenPos();
@baldurk
baldurk / sourceindex.md
Last active February 23, 2024 08:48
Source indexing for github projects

Symbol Servers

I'm assuming you are familiar with symbol servers - you might not have one set up yourself for your own projects, but you probably use Microsoft's public symbol server for downloading symbols for system DLLs.

For your own projects it might be useful to set up a symbol server - I won't go into how you do that here since it's well documented elsewhere, but basically you just set up a folder somewhere - say X:\symbols\ or \servername\symbols or even http://servername.foo/symbols/ which has a defined tree structure:

symbols/
symbols/mymodule.pdb/
symbols/mymodule.pdb/123456789012345678901234567890122/