|Cheating! Cheating is thinking about learning and challenges.|
|Design the challenge such that cheating is learning.|
|Teachable moment and cheat able moment|
|Looking for cheating in user data|
|Cheating the game, cheating other players, lots of types of cheating|
Game Development Curriculum 1
MIT app inventor
2 weeks @ 90/min/day * 5 days/week
Unity - may have to pay through the nose for licenses in classrooms
"when dev'ing a 3d game, what elements are needed to make it playable?
as a 3d model creation tool
course 2 required course 1 or algebra 2
Unity Curriculum (screen casts available!)
runs through a bunch of platforms on trees, dodging blades.
based on a single game concept "rag doll physics"
Start with AngryBots. Play, then modify things like sound effects ( gun shoot noise -> chicken sound lol )
Teams of 1 or 2, b/c parallelizing and merging is hard
things didnt save correctly
having tutorial videos for the kids to review