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@kumavis
Created June 10, 2014 14:27
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Gls notes
Connected play
Whyville
Breeding dragons
Habbohotel
Kidsdiy .com
Cheating! Cheating is thinking about learning and challenges.
Design the challenge such that cheating is learning.
Teachable moment and cheat able moment
Looking for cheating in user data
Mischievous learner
Cheating the game, cheating other players, lots of types of cheating
@kumavis
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kumavis commented Jun 10, 2014

CirclCenter.org
Cyber learning

@kumavis
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kumavis commented Jun 10, 2014

NSF - national science foundation

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kumavis commented Jun 10, 2014

Game Development Curriculum 1

  • make a board game
  • make a digital game (with kodu)
    Game Development Curriculum 2

portal2

2 weeks
"how do design elements of portal2 make the game playable?
how can iterative design, play testing, and revision create test chambers for players to solve problems?"

  • the level creation was intuitive.

MIT app inventor

2 weeks @ 90/min/day * 5 days/week
scratch-like interface

  • unity

Unity - may have to pay through the nose for licenses in classrooms

"when dev'ing a 3d game, what elements are needed to make it playable?
what are the visual functions?
how do the characters ..."

Sketchup

as a 3d model creation tool

course 2 required course 1 or algebra 2
goal as "Computer Science Big Ideas"

Unity Curriculum (screen casts available!)
3D main menu

  • simple starting point, animations > interactions
  • managing changing scenes
    Planning
  • thinking about location, mood (music and setting), game type, backstory
    Interactions
  • onCollision -> triggers dialogue

"Urban Ninja"

runs through a bunch of platforms on trees, dodging blades.

  • available assets really drove the created game

"Mr Splinter"

based on a single game concept "rag doll physics"

Start with AngryBots. Play, then modify things like sound effects ( gun shoot noise -> chicken sound lol )
Build terrain, add a first person controller, add trees etc.

Teams of 1 or 2, b/c parallelizing and merging is hard

Pain Points:

things didnt save correctly
importing assets

Positive:

having tutorial videos for the kids to review

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kumavis commented Jun 10, 2014

TSE:
quick to start, then begin customizing.
dont overwhelm with tools and tool bars.
provide game basics from the start: some simple environment, collision, physics, score controller
add fire, explosions, common particle effects
NO I.T. SETUP
no fees for schools

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