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Warthog Stick on Virpil WarBRD base
<?xml version="1.0" encoding="utf-8"?>
<JoyAssgn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<axis>
<AxAssgn>
<AxisName>Roll</AxisName>
<AssgnDate>2021-02-15T23:48:57.1107391+01:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName>Pitch</AxisName>
<AssgnDate>2021-02-15T23:49:03.0897644+01:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName />
<AssgnDate>1998-12-12T12:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName />
<AssgnDate>1998-12-12T12:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName />
<AssgnDate>1998-12-12T12:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName />
<AssgnDate>1998-12-12T12:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName />
<AssgnDate>1998-12-12T12:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName />
<AssgnDate>1998-12-12T12:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
</axis>
<pov>
<PovAssgn>
<direction>
<DirAssgn>
<Callback>
<string>AFElevatorTrimUp</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>AFAileronTrimRight</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>AFElevatorTrimDown</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>AFAileronTrimLeft</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
</direction>
</PovAssgn>
<PovAssgn>
<direction>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
</direction>
</PovAssgn>
<PovAssgn>
<direction>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
</direction>
</PovAssgn>
<PovAssgn>
<direction>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
</direction>
</PovAssgn>
</pov>
<dx>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimTriggerFirstDetent</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimPickle</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimPinkySwitch</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimAPOverride</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimMissileStep</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimTriggerSecondDetent</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimTMSUp</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimTMSRight</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimTMSDown</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimTMSLeft</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDMSUp</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDMSRight</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDMSDown</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDMSLeft</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimCMSUp</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimCMSRight</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimCMSDown</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimCMSLeft</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
</dx>
</JoyAssgn>
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