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@kungfooman
Created July 5, 2018 17:39
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lumix engine error log
Code:
---
68: vec2(0.6547356,0.373677),
69: vec2(-0.1999273,0.4483816),
70: vec2(0.167026,0.2838214),
71: vec2(0.2164582,0.6978411),
72: vec2(-0.7202712,-0.07400024),
73: vec2(-0.6624036,0.559697),
74: vec2(-0.1909649,0.8721116),
75: vec2(-0.6493049,-0.4945979),
76: vec2(0.6104985,0.7838438)
77: );
>>> 78: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
79: {
80: vec3 qvec = q.xyz;
81: vec3 uv = cross(qvec, v);
82: vec3 uuv = cross(qvec, uv);
83: uv *= (2.0f * q.w);
84: uuv *= 2.0f;
85: return v + uv + uuv;
86: }
87: float packEmission(float emission)
---
Error: (78,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/default_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/default_MAIN0_fs.shb), defines = "MAIN;"Code:
---
68: vec2(0.6547356,0.373677),
69: vec2(-0.1999273,0.4483816),
70: vec2(0.167026,0.2838214),
71: vec2(0.2164582,0.6978411),
72: vec2(-0.7202712,-0.07400024),
73: vec2(-0.6624036,0.559697),
74: vec2(-0.1909649,0.8721116),
75: vec2(-0.6493049,-0.4945979),
76: vec2(0.6104985,0.7838438)
77: );
>>> 78: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
79: {
80: vec3 qvec = q.xyz;
81: vec3 uv = cross(qvec, v);
82: vec3 uuv = cross(qvec, uv);
83: uv *= (2.0f * q.w);
84: uuv *= 2.0f;
85: return v + uv + uuv;
86: }
87: float packEmission(float emission)
---
Error: (78,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/default_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/default_SHADOW0_fs.shb), defines = "SHADOW;"Code:
---
68: vec2(0.6547356,0.373677),
69: vec2(-0.1999273,0.4483816),
70: vec2(0.167026,0.2838214),
71: vec2(0.2164582,0.6978411),
72: vec2(-0.7202712,-0.07400024),
73: vec2(-0.6624036,0.559697),
74: vec2(-0.1909649,0.8721116),
75: vec2(-0.6493049,-0.4945979),
76: vec2(0.6104985,0.7838438)
77: );
>>> 78: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
79: {
80: vec3 qvec = q.xyz;
81: vec3 uv = cross(qvec, v);
82: vec3 uuv = cross(qvec, uv);
83: uv *= (2.0f * q.w);
84: uuv *= 2.0f;
85: return v + uv + uuv;
86: }
87: float packEmission(float emission)
---
Error: (78,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/default_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/default_POINT_LIGHT0_fs.shb), defines = "POINT_LIGHT;"Code:
---
76: vec2(0.6547356,0.373677),
77: vec2(-0.1999273,0.4483816),
78: vec2(0.167026,0.2838214),
79: vec2(0.2164582,0.6978411),
80: vec2(-0.7202712,-0.07400024),
81: vec2(-0.6624036,0.559697),
82: vec2(-0.1909649,0.8721116),
83: vec2(-0.6493049,-0.4945979),
84: vec2(0.6104985,0.7838438)
85: );
>>> 86: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
87: {
88: vec3 qvec = q.xyz;
89: vec3 uv = cross(qvec, v);
90: vec3 uuv = cross(qvec, uv);
91: uv *= (2.0f * q.w);
92: uuv *= 2.0f;
93: return v + uv + uuv;
94: }
95: float packEmission(float emission)
---
Error: (86,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/default_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/default_MAIN0_vs.shb), defines = "MAIN;"Code:
---
76: vec2(0.6547356,0.373677),
77: vec2(-0.1999273,0.4483816),
78: vec2(0.167026,0.2838214),
79: vec2(0.2164582,0.6978411),
80: vec2(-0.7202712,-0.07400024),
81: vec2(-0.6624036,0.559697),
82: vec2(-0.1909649,0.8721116),
83: vec2(-0.6493049,-0.4945979),
84: vec2(0.6104985,0.7838438)
85: );
>>> 86: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
87: {
88: vec3 qvec = q.xyz;
89: vec3 uv = cross(qvec, v);
90: vec3 uuv = cross(qvec, uv);
91: uv *= (2.0f * q.w);
92: uuv *= 2.0f;
93: return v + uv + uuv;
94: }
95: float packEmission(float emission)
---
Error: (86,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/default_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/default_SHADOW0_vs.shb), defines = "SHADOW;"Code:
---
76: vec2(0.6547356,0.373677),
77: vec2(-0.1999273,0.4483816),
78: vec2(0.167026,0.2838214),
79: vec2(0.2164582,0.6978411),
80: vec2(-0.7202712,-0.07400024),
81: vec2(-0.6624036,0.559697),
82: vec2(-0.1909649,0.8721116),
83: vec2(-0.6493049,-0.4945979),
84: vec2(0.6104985,0.7838438)
85: );
>>> 86: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
87: {
88: vec3 qvec = q.xyz;
89: vec3 uv = cross(qvec, v);
90: vec3 uuv = cross(qvec, uv);
91: uv *= (2.0f * q.w);
92: uuv *= 2.0f;
93: return v + uv + uuv;
94: }
95: float packEmission(float emission)
---
Error: (86,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/default_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/default_POINT_LIGHT0_vs.shb), defines = "POINT_LIGHT;"Could not open pipelines/compiled_gl/default_point_light0_fs.shbCould not open pipelines/compiled_gl/default_point_light0_vs.shbCould not open pipelines/compiled_gl/default_shadow0_fs.shbCould not open pipelines/compiled_gl/default_shadow0_vs.shbCould not open pipelines/compiled_gl/default_main0_fs.shbCould not open pipelines/compiled_gl/default_main0_vs.shbCode:
---
64: vec2(0.6547356,0.373677),
65: vec2(-0.1999273,0.4483816),
66: vec2(0.167026,0.2838214),
67: vec2(0.2164582,0.6978411),
68: vec2(-0.7202712,-0.07400024),
69: vec2(-0.6624036,0.559697),
70: vec2(-0.1909649,0.8721116),
71: vec2(-0.6493049,-0.4945979),
72: vec2(0.6104985,0.7838438)
73: );
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
75: {
76: vec3 qvec = q.xyz;
77: vec3 uv = cross(qvec, v);
78: vec3 uuv = cross(qvec, uv);
79: uv *= (2.0f * q.w);
80: uuv *= 2.0f;
81: return v + uv + uuv;
82: }
83: float packEmission(float emission)
---
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/editor/editorobjects_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/editorobjects_EDITOR0_fs.shb), defines = "EDITOR;"Code:
---
64: vec2(0.6547356,0.373677),
65: vec2(-0.1999273,0.4483816),
66: vec2(0.167026,0.2838214),
67: vec2(0.2164582,0.6978411),
68: vec2(-0.7202712,-0.07400024),
69: vec2(-0.6624036,0.559697),
70: vec2(-0.1909649,0.8721116),
71: vec2(-0.6493049,-0.4945979),
72: vec2(0.6104985,0.7838438)
73: );
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
75: {
76: vec3 qvec = q.xyz;
77: vec3 uv = cross(qvec, v);
78: vec3 uuv = cross(qvec, uv);
79: uv *= (2.0f * q.w);
80: uuv *= 2.0f;
81: return v + uv + uuv;
82: }
83: float packEmission(float emission)
---
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/editor/editorobjects_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/editorobjects_EDITOR1_fs.shb), defines = "EDITOR;DIFFUSE_TEXTURE;"Code:
---
72: vec2(0.6547356,0.373677),
73: vec2(-0.1999273,0.4483816),
74: vec2(0.167026,0.2838214),
75: vec2(0.2164582,0.6978411),
76: vec2(-0.7202712,-0.07400024),
77: vec2(-0.6624036,0.559697),
78: vec2(-0.1909649,0.8721116),
79: vec2(-0.6493049,-0.4945979),
80: vec2(0.6104985,0.7838438)
81: );
>>> 82: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
83: {
84: vec3 qvec = q.xyz;
85: vec3 uv = cross(qvec, v);
86: vec3 uuv = cross(qvec, uv);
87: uv *= (2.0f * q.w);
88: uuv *= 2.0f;
89: return v + uv + uuv;
90: }
91: float packEmission(float emission)
---
Error: (82,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/editor/editorobjects_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/editorobjects_EDITOR0_vs.shb), defines = "EDITOR;"Could not open pipelines/compiled_gl/editorobjects_editor1_fs.shbCould not open pipelines/compiled_gl/editorobjects_editor0_fs.shbCould not open pipelines/compiled_gl/editorobjects_editor0_vs.shbCode:
---
63: vec2(0.6547356,0.373677),
64: vec2(-0.1999273,0.4483816),
65: vec2(0.167026,0.2838214),
66: vec2(0.2164582,0.6978411),
67: vec2(-0.7202712,-0.07400024),
68: vec2(-0.6624036,0.559697),
69: vec2(-0.1909649,0.8721116),
70: vec2(-0.6493049,-0.4945979),
71: vec2(0.6104985,0.7838438)
72: );
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
74: {
75: vec3 qvec = q.xyz;
76: vec3 uv = cross(qvec, v);
77: vec3 uuv = cross(qvec, uv);
78: uv *= (2.0f * q.w);
79: uuv *= 2.0f;
80: return v + uv + uuv;
81: }
82: float packEmission(float emission)
---
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/selectionoutline_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/selectionoutline_MAIN0_fs.shb), defines = "MAIN;"Code:
---
66: vec2(0.6547356,0.373677),
67: vec2(-0.1999273,0.4483816),
68: vec2(0.167026,0.2838214),
69: vec2(0.2164582,0.6978411),
70: vec2(-0.7202712,-0.07400024),
71: vec2(-0.6624036,0.559697),
72: vec2(-0.1909649,0.8721116),
73: vec2(-0.6493049,-0.4945979),
74: vec2(0.6104985,0.7838438)
75: );
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
77: {
78: vec3 qvec = q.xyz;
79: vec3 uv = cross(qvec, v);
80: vec3 uuv = cross(qvec, uv);
81: uv *= (2.0f * q.w);
82: uuv *= 2.0f;
83: return v + uv + uuv;
84: }
85: float packEmission(float emission)
---
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/selectionoutline_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/selectionoutline_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/selectionoutline_main0_fs.shbCould not open pipelines/compiled_gl/selectionoutline_main0_vs.shbCode:
---
62: vec2(0.6547356,0.373677),
63: vec2(-0.1999273,0.4483816),
64: vec2(0.167026,0.2838214),
65: vec2(0.2164582,0.6978411),
66: vec2(-0.7202712,-0.07400024),
67: vec2(-0.6624036,0.559697),
68: vec2(-0.1909649,0.8721116),
69: vec2(-0.6493049,-0.4945979),
70: vec2(0.6104985,0.7838438)
71: );
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
73: {
74: vec3 qvec = q.xyz;
75: vec3 uv = cross(qvec, v);
76: vec3 uuv = cross(qvec, uv);
77: uv *= (2.0f * q.w);
78: uuv *= 2.0f;
79: return v + uv + uuv;
80: }
81: float packEmission(float emission)
---
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/tonemap/extractluminance_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/extractluminance_HDR_EXTRACT_LUMINANCE0_fs.shb), defines = "HDR_EXTRACT_LUMINANCE;"Code:
---
62: vec2(0.6547356,0.373677),
63: vec2(-0.1999273,0.4483816),
64: vec2(0.167026,0.2838214),
65: vec2(0.2164582,0.6978411),
66: vec2(-0.7202712,-0.07400024),
67: vec2(-0.6624036,0.559697),
68: vec2(-0.1909649,0.8721116),
69: vec2(-0.6493049,-0.4945979),
70: vec2(0.6104985,0.7838438)
71: );
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
73: {
74: vec3 qvec = q.xyz;
75: vec3 uv = cross(qvec, v);
76: vec3 uuv = cross(qvec, uv);
77: uv *= (2.0f * q.w);
78: uuv *= 2.0f;
79: return v + uv + uuv;
80: }
81: float packEmission(float emission)
---
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/tonemap/extractluminance_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/extractluminance_MAIN0_fs.shb), defines = "MAIN;"Code:
---
62: vec2(0.6547356,0.373677),
63: vec2(-0.1999273,0.4483816),
64: vec2(0.167026,0.2838214),
65: vec2(0.2164582,0.6978411),
66: vec2(-0.7202712,-0.07400024),
67: vec2(-0.6624036,0.559697),
68: vec2(-0.1909649,0.8721116),
69: vec2(-0.6493049,-0.4945979),
70: vec2(0.6104985,0.7838438)
71: );
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
73: {
74: vec3 qvec = q.xyz;
75: vec3 uv = cross(qvec, v);
76: vec3 uuv = cross(qvec, uv);
77: uv *= (2.0f * q.w);
78: uuv *= 2.0f;
79: return v + uv + uuv;
80: }
81: float packEmission(float emission)
---
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/tonemap/extractluminance_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/extractluminance_FINAL0_fs.shb), defines = "FINAL;"Code:
---
65: vec2(0.6547356,0.373677),
66: vec2(-0.1999273,0.4483816),
67: vec2(0.167026,0.2838214),
68: vec2(0.2164582,0.6978411),
69: vec2(-0.7202712,-0.07400024),
70: vec2(-0.6624036,0.559697),
71: vec2(-0.1909649,0.8721116),
72: vec2(-0.6493049,-0.4945979),
73: vec2(0.6104985,0.7838438)
74: );
>>> 75: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
76: {
77: vec3 qvec = q.xyz;
78: vec3 uv = cross(qvec, v);
79: vec3 uuv = cross(qvec, uv);
80: uv *= (2.0f * q.w);
81: uuv *= 2.0f;
82: return v + uv + uuv;
83: }
84: float packEmission(float emission)
---
Error: (75,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/tonemap/extractluminance_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/extractluminance_HDR_EXTRACT_LUMINANCE0_vs.shb), defines = "HDR_EXTRACT_LUMINANCE;"Code:
---
65: vec2(0.6547356,0.373677),
66: vec2(-0.1999273,0.4483816),
67: vec2(0.167026,0.2838214),
68: vec2(0.2164582,0.6978411),
69: vec2(-0.7202712,-0.07400024),
70: vec2(-0.6624036,0.559697),
71: vec2(-0.1909649,0.8721116),
72: vec2(-0.6493049,-0.4945979),
73: vec2(0.6104985,0.7838438)
74: );
>>> 75: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
76: {
77: vec3 qvec = q.xyz;
78: vec3 uv = cross(qvec, v);
79: vec3 uuv = cross(qvec, uv);
80: uv *= (2.0f * q.w);
81: uuv *= 2.0f;
82: return v + uv + uuv;
83: }
84: float packEmission(float emission)
---
Error: (75,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/tonemap/extractluminance_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/extractluminance_MAIN0_vs.shb), defines = "MAIN;"Code:
---
65: vec2(0.6547356,0.373677),
66: vec2(-0.1999273,0.4483816),
67: vec2(0.167026,0.2838214),
68: vec2(0.2164582,0.6978411),
69: vec2(-0.7202712,-0.07400024),
70: vec2(-0.6624036,0.559697),
71: vec2(-0.1909649,0.8721116),
72: vec2(-0.6493049,-0.4945979),
73: vec2(0.6104985,0.7838438)
74: );
>>> 75: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
76: {
77: vec3 qvec = q.xyz;
78: vec3 uv = cross(qvec, v);
79: vec3 uuv = cross(qvec, uv);
80: uv *= (2.0f * q.w);
81: uuv *= 2.0f;
82: return v + uv + uuv;
83: }
84: float packEmission(float emission)
---
Error: (75,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/tonemap/extractluminance_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/extractluminance_FINAL0_vs.shb), defines = "FINAL;"Could not open pipelines/compiled_gl/extractluminance_final0_vs.shbCould not open pipelines/compiled_gl/extractluminance_main0_fs.shbCould not open pipelines/compiled_gl/extractluminance_main0_vs.shbCould not open pipelines/compiled_gl/extractluminance_hdr_extract_luminance0_fs.shbCould not open pipelines/compiled_gl/extractluminance_hdr_extract_luminance0_vs.shbCould not open pipelines/compiled_gl/extractluminance_final0_fs.shbCode:
---
62: vec2(0.6547356,0.373677),
63: vec2(-0.1999273,0.4483816),
64: vec2(0.167026,0.2838214),
65: vec2(0.2164582,0.6978411),
66: vec2(-0.7202712,-0.07400024),
67: vec2(-0.6624036,0.559697),
68: vec2(-0.1909649,0.8721116),
69: vec2(-0.6493049,-0.4945979),
70: vec2(0.6104985,0.7838438)
71: );
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
73: {
74: vec3 qvec = q.xyz;
75: vec3 uv = cross(qvec, v);
76: vec3 uuv = cross(qvec, uv);
77: uv *= (2.0f * q.w);
78: uuv *= 2.0f;
79: return v + uv + uuv;
80: }
81: float packEmission(float emission)
---
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/tonemap/tonemap_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/tonemap_MAIN0_fs.shb), defines = "MAIN;"Code:
---
62: vec2(0.6547356,0.373677),
63: vec2(-0.1999273,0.4483816),
64: vec2(0.167026,0.2838214),
65: vec2(0.2164582,0.6978411),
66: vec2(-0.7202712,-0.07400024),
67: vec2(-0.6624036,0.559697),
68: vec2(-0.1909649,0.8721116),
69: vec2(-0.6493049,-0.4945979),
70: vec2(0.6104985,0.7838438)
71: );
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
73: {
74: vec3 qvec = q.xyz;
75: vec3 uv = cross(qvec, v);
76: vec3 uuv = cross(qvec, uv);
77: uv *= (2.0f * q.w);
78: uuv *= 2.0f;
79: return v + uv + uuv;
80: }
81: float packEmission(float emission)
---
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/tonemap/tonemap_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/tonemap_MAIN1_fs.shb), defines = "MAIN;FIXED_EXPOSURE;"Code:
---
65: vec2(0.6547356,0.373677),
66: vec2(-0.1999273,0.4483816),
67: vec2(0.167026,0.2838214),
68: vec2(0.2164582,0.6978411),
69: vec2(-0.7202712,-0.07400024),
70: vec2(-0.6624036,0.559697),
71: vec2(-0.1909649,0.8721116),
72: vec2(-0.6493049,-0.4945979),
73: vec2(0.6104985,0.7838438)
74: );
>>> 75: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
76: {
77: vec3 qvec = q.xyz;
78: vec3 uv = cross(qvec, v);
79: vec3 uuv = cross(qvec, uv);
80: uv *= (2.0f * q.w);
81: uuv *= 2.0f;
82: return v + uv + uuv;
83: }
84: float packEmission(float emission)
---
Error: (75,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/tonemap/tonemap_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/tonemap_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/tonemap_main1_fs.shbCould not open pipelines/compiled_gl/tonemap_main0_fs.shbCould not open pipelines/compiled_gl/tonemap_main0_vs.shbCode:
---
68: vec2(0.6547356,0.373677),
69: vec2(-0.1999273,0.4483816),
70: vec2(0.167026,0.2838214),
71: vec2(0.2164582,0.6978411),
72: vec2(-0.7202712,-0.07400024),
73: vec2(-0.6624036,0.559697),
74: vec2(-0.1909649,0.8721116),
75: vec2(-0.6493049,-0.4945979),
76: vec2(0.6104985,0.7838438)
77: );
>>> 78: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
79: {
80: vec3 qvec = q.xyz;
81: vec3 uv = cross(qvec, v);
82: vec3 uuv = cross(qvec, uv);
83: uv *= (2.0f * q.w);
84: uuv *= 2.0f;
85: return v + uv + uuv;
86: }
87: float packEmission(float emission)
---
Error: (78,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/pbr/pbrlocallight_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/pbrlocallight_MAIN0_fs.shb), defines = "MAIN;"Code:
---
68: vec2(0.6547356,0.373677),
69: vec2(-0.1999273,0.4483816),
70: vec2(0.167026,0.2838214),
71: vec2(0.2164582,0.6978411),
72: vec2(-0.7202712,-0.07400024),
73: vec2(-0.6624036,0.559697),
74: vec2(-0.1909649,0.8721116),
75: vec2(-0.6493049,-0.4945979),
76: vec2(0.6104985,0.7838438)
77: );
>>> 78: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
79: {
80: vec3 qvec = q.xyz;
81: vec3 uv = cross(qvec, v);
82: vec3 uuv = cross(qvec, uv);
83: uv *= (2.0f * q.w);
84: uuv *= 2.0f;
85: return v + uv + uuv;
86: }
87: float packEmission(float emission)
---
Error: (78,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/pbr/pbrlocallight_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/pbrlocallight_MAIN1_fs.shb), defines = "MAIN;HAS_SHADOWMAP;"Code:
---
77: vec2(0.6547356,0.373677),
78: vec2(-0.1999273,0.4483816),
79: vec2(0.167026,0.2838214),
80: vec2(0.2164582,0.6978411),
81: vec2(-0.7202712,-0.07400024),
82: vec2(-0.6624036,0.559697),
83: vec2(-0.1909649,0.8721116),
84: vec2(-0.6493049,-0.4945979),
85: vec2(0.6104985,0.7838438)
86: );
>>> 87: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
88: {
89: vec3 qvec = q.xyz;
90: vec3 uv = cross(qvec, v);
91: vec3 uuv = cross(qvec, uv);
92: uv *= (2.0f * q.w);
93: uuv *= 2.0f;
94: return v + uv + uuv;
95: }
96: float packEmission(float emission)
---
Error: (87,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/pbr/pbrlocallight_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/pbrlocallight_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/pbrlocallight_main1_fs.shbCould not open pipelines/compiled_gl/pbrlocallight_main0_fs.shbCould not open pipelines/compiled_gl/pbrlocallight_main0_vs.shbCode:
---
63: vec2(0.6547356,0.373677),
64: vec2(-0.1999273,0.4483816),
65: vec2(0.167026,0.2838214),
66: vec2(0.2164582,0.6978411),
67: vec2(-0.7202712,-0.07400024),
68: vec2(-0.6624036,0.559697),
69: vec2(-0.1909649,0.8721116),
70: vec2(-0.6493049,-0.4945979),
71: vec2(0.6104985,0.7838438)
72: );
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
74: {
75: vec3 qvec = q.xyz;
76: vec3 uv = cross(qvec, v);
77: vec3 uuv = cross(qvec, uv);
78: uv *= (2.0f * q.w);
79: uuv *= 2.0f;
80: return v + uv + uuv;
81: }
82: float packEmission(float emission)
---
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/pbr/pbr_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/pbr_MAIN0_fs.shb), defines = "MAIN;"Code:
---
66: vec2(0.6547356,0.373677),
67: vec2(-0.1999273,0.4483816),
68: vec2(0.167026,0.2838214),
69: vec2(0.2164582,0.6978411),
70: vec2(-0.7202712,-0.07400024),
71: vec2(-0.6624036,0.559697),
72: vec2(-0.1909649,0.8721116),
73: vec2(-0.6493049,-0.4945979),
74: vec2(0.6104985,0.7838438)
75: );
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
77: {
78: vec3 qvec = q.xyz;
79: vec3 uv = cross(qvec, v);
80: vec3 uuv = cross(qvec, uv);
81: uv *= (2.0f * q.w);
82: uuv *= 2.0f;
83: return v + uv + uuv;
84: }
85: float packEmission(float emission)
---
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/pbr/pbr_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/pbr_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/pbr_main0_fs.shbCould not open pipelines/compiled_gl/pbr_main0_vs.shbCode:
---
64: vec2(0.6547356,0.373677),
65: vec2(-0.1999273,0.4483816),
66: vec2(0.167026,0.2838214),
67: vec2(0.2164582,0.6978411),
68: vec2(-0.7202712,-0.07400024),
69: vec2(-0.6624036,0.559697),
70: vec2(-0.1909649,0.8721116),
71: vec2(-0.6493049,-0.4945979),
72: vec2(0.6104985,0.7838438)
73: );
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
75: {
76: vec3 qvec = q.xyz;
77: vec3 uv = cross(qvec, v);
78: vec3 uuv = cross(qvec, uv);
79: uv *= (2.0f * q.w);
80: uuv *= 2.0f;
81: return v + uv + uuv;
82: }
83: float packEmission(float emission)
---
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/blur_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/blur_BLUR_H0_fs.shb), defines = "BLUR_H;"Code:
---
64: vec2(0.6547356,0.373677),
65: vec2(-0.1999273,0.4483816),
66: vec2(0.167026,0.2838214),
67: vec2(0.2164582,0.6978411),
68: vec2(-0.7202712,-0.07400024),
69: vec2(-0.6624036,0.559697),
70: vec2(-0.1909649,0.8721116),
71: vec2(-0.6493049,-0.4945979),
72: vec2(0.6104985,0.7838438)
73: );
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
75: {
76: vec3 qvec = q.xyz;
77: vec3 uv = cross(qvec, v);
78: vec3 uuv = cross(qvec, uv);
79: uv *= (2.0f * q.w);
80: uuv *= 2.0f;
81: return v + uv + uuv;
82: }
83: float packEmission(float emission)
---
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/blur_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/blur_BLUR_V0_fs.shb), defines = "BLUR_V;"Code:
---
67: vec2(0.6547356,0.373677),
68: vec2(-0.1999273,0.4483816),
69: vec2(0.167026,0.2838214),
70: vec2(0.2164582,0.6978411),
71: vec2(-0.7202712,-0.07400024),
72: vec2(-0.6624036,0.559697),
73: vec2(-0.1909649,0.8721116),
74: vec2(-0.6493049,-0.4945979),
75: vec2(0.6104985,0.7838438)
76: );
>>> 77: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
78: {
79: vec3 qvec = q.xyz;
80: vec3 uv = cross(qvec, v);
81: vec3 uuv = cross(qvec, uv);
82: uv *= (2.0f * q.w);
83: uuv *= 2.0f;
84: return v + uv + uuv;
85: }
86: float packEmission(float emission)
---
Error: (77,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/blur_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/blur_BLUR_H0_vs.shb), defines = "BLUR_H;"Code:
---
67: vec2(0.6547356,0.373677),
68: vec2(-0.1999273,0.4483816),
69: vec2(0.167026,0.2838214),
70: vec2(0.2164582,0.6978411),
71: vec2(-0.7202712,-0.07400024),
72: vec2(-0.6624036,0.559697),
73: vec2(-0.1909649,0.8721116),
74: vec2(-0.6493049,-0.4945979),
75: vec2(0.6104985,0.7838438)
76: );
>>> 77: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
78: {
79: vec3 qvec = q.xyz;
80: vec3 uv = cross(qvec, v);
81: vec3 uuv = cross(qvec, uv);
82: uv *= (2.0f * q.w);
83: uuv *= 2.0f;
84: return v + uv + uuv;
85: }
86: float packEmission(float emission)
---
Error: (77,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/blur_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/blur_BLUR_V0_vs.shb), defines = "BLUR_V;"Could not open pipelines/compiled_gl/blur_blur_v0_fs.shbCould not open pipelines/compiled_gl/blur_blur_v0_vs.shbCould not open pipelines/compiled_gl/blur_blur_h0_fs.shbCould not open pipelines/compiled_gl/blur_blur_h0_vs.shbCode:
---
63: vec2(0.6547356,0.373677),
64: vec2(-0.1999273,0.4483816),
65: vec2(0.167026,0.2838214),
66: vec2(0.2164582,0.6978411),
67: vec2(-0.7202712,-0.07400024),
68: vec2(-0.6624036,0.559697),
69: vec2(-0.1909649,0.8721116),
70: vec2(-0.6493049,-0.4945979),
71: vec2(0.6104985,0.7838438)
72: );
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
74: {
75: vec3 qvec = q.xyz;
76: vec3 uv = cross(qvec, v);
77: vec3 uuv = cross(qvec, uv);
78: uv *= (2.0f * q.w);
79: uuv *= 2.0f;
80: return v + uv + uuv;
81: }
82: float packEmission(float emission)
---
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/screenspace/screenspacedebug_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/screenspacedebug_MAIN0_fs.shb), defines = "MAIN;"Code:
---
63: vec2(0.6547356,0.373677),
64: vec2(-0.1999273,0.4483816),
65: vec2(0.167026,0.2838214),
66: vec2(0.2164582,0.6978411),
67: vec2(-0.7202712,-0.07400024),
68: vec2(-0.6624036,0.559697),
69: vec2(-0.1909649,0.8721116),
70: vec2(-0.6493049,-0.4945979),
71: vec2(0.6104985,0.7838438)
72: );
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
74: {
75: vec3 qvec = q.xyz;
76: vec3 uv = cross(qvec, v);
77: vec3 uuv = cross(qvec, uv);
78: uv *= (2.0f * q.w);
79: uuv *= 2.0f;
80: return v + uv + uuv;
81: }
82: float packEmission(float emission)
---
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/screenspace/screenspacedebug_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/screenspacedebug_MAIN1_fs.shb), defines = "MAIN;ALPHA_TO_BLACK;"Code:
---
66: vec2(0.6547356,0.373677),
67: vec2(-0.1999273,0.4483816),
68: vec2(0.167026,0.2838214),
69: vec2(0.2164582,0.6978411),
70: vec2(-0.7202712,-0.07400024),
71: vec2(-0.6624036,0.559697),
72: vec2(-0.1909649,0.8721116),
73: vec2(-0.6493049,-0.4945979),
74: vec2(0.6104985,0.7838438)
75: );
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
77: {
78: vec3 qvec = q.xyz;
79: vec3 uv = cross(qvec, v);
80: vec3 uuv = cross(qvec, uv);
81: uv *= (2.0f * q.w);
82: uuv *= 2.0f;
83: return v + uv + uuv;
84: }
85: float packEmission(float emission)
---
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/screenspace/screenspacedebug_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/screenspacedebug_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/screenspacedebug_main1_fs.shbCould not open pipelines/compiled_gl/screenspacedebug_main0_fs.shbCould not open pipelines/compiled_gl/screenspacedebug_main0_vs.shbCode:
---
63: vec2(0.6547356,0.373677),
64: vec2(-0.1999273,0.4483816),
65: vec2(0.167026,0.2838214),
66: vec2(0.2164582,0.6978411),
67: vec2(-0.7202712,-0.07400024),
68: vec2(-0.6624036,0.559697),
69: vec2(-0.1909649,0.8721116),
70: vec2(-0.6493049,-0.4945979),
71: vec2(0.6104985,0.7838438)
72: );
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
74: {
75: vec3 qvec = q.xyz;
76: vec3 uv = cross(qvec, v);
77: vec3 uuv = cross(qvec, uv);
78: uv *= (2.0f * q.w);
79: uuv *= 2.0f;
80: return v + uv + uuv;
81: }
82: float packEmission(float emission)
---
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/screenspace/screenspace_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/screenspace_MAIN0_fs.shb), defines = "MAIN;"Code:
---
66: vec2(0.6547356,0.373677),
67: vec2(-0.1999273,0.4483816),
68: vec2(0.167026,0.2838214),
69: vec2(0.2164582,0.6978411),
70: vec2(-0.7202712,-0.07400024),
71: vec2(-0.6624036,0.559697),
72: vec2(-0.1909649,0.8721116),
73: vec2(-0.6493049,-0.4945979),
74: vec2(0.6104985,0.7838438)
75: );
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
77: {
78: vec3 qvec = q.xyz;
79: vec3 uv = cross(qvec, v);
80: vec3 uuv = cross(qvec, uv);
81: uv *= (2.0f * q.w);
82: uuv *= 2.0f;
83: return v + uv + uuv;
84: }
85: float packEmission(float emission)
---
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/screenspace/screenspace_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/screenspace_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/screenspace_main0_fs.shbCould not open pipelines/compiled_gl/screenspace_main0_vs.shbCode:
---
63: vec2(0.6547356,0.373677),
64: vec2(-0.1999273,0.4483816),
65: vec2(0.167026,0.2838214),
66: vec2(0.2164582,0.6978411),
67: vec2(-0.7202712,-0.07400024),
68: vec2(-0.6624036,0.559697),
69: vec2(-0.1909649,0.8721116),
70: vec2(-0.6493049,-0.4945979),
71: vec2(0.6104985,0.7838438)
72: );
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
74: {
75: vec3 qvec = q.xyz;
76: vec3 uv = cross(qvec, v);
77: vec3 uuv = cross(qvec, uv);
78: uv *= (2.0f * q.w);
79: uuv *= 2.0f;
80: return v + uv + uuv;
81: }
82: float packEmission(float emission)
---
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/imgui/imgui_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/imgui_MAIN0_fs.shb), defines = "MAIN;"Code:
---
66: vec2(0.6547356,0.373677),
67: vec2(-0.1999273,0.4483816),
68: vec2(0.167026,0.2838214),
69: vec2(0.2164582,0.6978411),
70: vec2(-0.7202712,-0.07400024),
71: vec2(-0.6624036,0.559697),
72: vec2(-0.1909649,0.8721116),
73: vec2(-0.6493049,-0.4945979),
74: vec2(0.6104985,0.7838438)
75: );
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
77: {
78: vec3 qvec = q.xyz;
79: vec3 uv = cross(qvec, v);
80: vec3 uuv = cross(qvec, uv);
81: uv *= (2.0f * q.w);
82: uuv *= 2.0f;
83: return v + uv + uuv;
84: }
85: float packEmission(float emission)
---
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/imgui/imgui_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/imgui_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/imgui_main0_vs.shbCould not open pipelines/compiled_gl/imgui_main0_fs.shbCode:
---
63: vec2(0.6547356,0.373677),
64: vec2(-0.1999273,0.4483816),
65: vec2(0.167026,0.2838214),
66: vec2(0.2164582,0.6978411),
67: vec2(-0.7202712,-0.07400024),
68: vec2(-0.6624036,0.559697),
69: vec2(-0.1909649,0.8721116),
70: vec2(-0.6493049,-0.4945979),
71: vec2(0.6104985,0.7838438)
72: );
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
74: {
75: vec3 qvec = q.xyz;
76: vec3 uv = cross(qvec, v);
77: vec3 uuv = cross(qvec, uv);
78: uv *= (2.0f * q.w);
79: uuv *= 2.0f;
80: return v + uv + uuv;
81: }
82: float packEmission(float emission)
---
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/draw2d_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/draw2d_MAIN0_fs.shb), defines = "MAIN;"Code:
---
66: vec2(0.6547356,0.373677),
67: vec2(-0.1999273,0.4483816),
68: vec2(0.167026,0.2838214),
69: vec2(0.2164582,0.6978411),
70: vec2(-0.7202712,-0.07400024),
71: vec2(-0.6624036,0.559697),
72: vec2(-0.1909649,0.8721116),
73: vec2(-0.6493049,-0.4945979),
74: vec2(0.6104985,0.7838438)
75: );
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
77: {
78: vec3 qvec = q.xyz;
79: vec3 uv = cross(qvec, v);
80: vec3 uuv = cross(qvec, uv);
81: uv *= (2.0f * q.w);
82: uuv *= 2.0f;
83: return v + uv + uuv;
84: }
85: float packEmission(float emission)
---
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/draw2d_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/draw2d_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/draw2d_main0_fs.shbCould not open pipelines/compiled_gl/draw2d_main0_vs.shbCode:
---
63: vec2(0.6547356,0.373677),
64: vec2(-0.1999273,0.4483816),
65: vec2(0.167026,0.2838214),
66: vec2(0.2164582,0.6978411),
67: vec2(-0.7202712,-0.07400024),
68: vec2(-0.6624036,0.559697),
69: vec2(-0.1909649,0.8721116),
70: vec2(-0.6493049,-0.4945979),
71: vec2(0.6104985,0.7838438)
72: );
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
74: {
75: vec3 qvec = q.xyz;
76: vec3 uv = cross(qvec, v);
77: vec3 uuv = cross(qvec, uv);
78: uv *= (2.0f * q.w);
79: uuv *= 2.0f;
80: return v + uv + uuv;
81: }
82: float packEmission(float emission)
---
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/textmesh_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/textmesh_FORWARD0_fs.shb), defines = "FORWARD;"Code:
---
66: vec2(0.6547356,0.373677),
67: vec2(-0.1999273,0.4483816),
68: vec2(0.167026,0.2838214),
69: vec2(0.2164582,0.6978411),
70: vec2(-0.7202712,-0.07400024),
71: vec2(-0.6624036,0.559697),
72: vec2(-0.1909649,0.8721116),
73: vec2(-0.6493049,-0.4945979),
74: vec2(0.6104985,0.7838438)
75: );
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
77: {
78: vec3 qvec = q.xyz;
79: vec3 uv = cross(qvec, v);
80: vec3 uuv = cross(qvec, uv);
81: uv *= (2.0f * q.w);
82: uuv *= 2.0f;
83: return v + uv + uuv;
84: }
85: float packEmission(float emission)
---
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/textmesh_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/textmesh_FORWARD0_vs.shb), defines = "FORWARD;"Could not open pipelines/compiled_gl/textmesh_forward0_fs.shbCould not open pipelines/compiled_gl/textmesh_forward0_vs.shbCode:
---
62: vec2(0.6547356,0.373677),
63: vec2(-0.1999273,0.4483816),
64: vec2(0.167026,0.2838214),
65: vec2(0.2164582,0.6978411),
66: vec2(-0.7202712,-0.07400024),
67: vec2(-0.6624036,0.559697),
68: vec2(-0.1909649,0.8721116),
69: vec2(-0.6493049,-0.4945979),
70: vec2(0.6104985,0.7838438)
71: );
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
73: {
74: vec3 qvec = q.xyz;
75: vec3 uv = cross(qvec, v);
76: vec3 uuv = cross(qvec, uv);
77: uv *= (2.0f * q.w);
78: uuv *= 2.0f;
79: return v + uv + uuv;
80: }
81: float packEmission(float emission)
---
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/debugline_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_MAIN0_fs.shb), defines = "MAIN;"Code:
---
62: vec2(0.6547356,0.373677),
63: vec2(-0.1999273,0.4483816),
64: vec2(0.167026,0.2838214),
65: vec2(0.2164582,0.6978411),
66: vec2(-0.7202712,-0.07400024),
67: vec2(-0.6624036,0.559697),
68: vec2(-0.1909649,0.8721116),
69: vec2(-0.6493049,-0.4945979),
70: vec2(0.6104985,0.7838438)
71: );
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
73: {
74: vec3 qvec = q.xyz;
75: vec3 uv = cross(qvec, v);
76: vec3 uuv = cross(qvec, uv);
77: uv *= (2.0f * q.w);
78: uuv *= 2.0f;
79: return v + uv + uuv;
80: }
81: float packEmission(float emission)
---
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/debugline_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_EDITOR0_fs.shb), defines = "EDITOR;"Code:
---
64: vec2(0.6547356,0.373677),
65: vec2(-0.1999273,0.4483816),
66: vec2(0.167026,0.2838214),
67: vec2(0.2164582,0.6978411),
68: vec2(-0.7202712,-0.07400024),
69: vec2(-0.6624036,0.559697),
70: vec2(-0.1909649,0.8721116),
71: vec2(-0.6493049,-0.4945979),
72: vec2(0.6104985,0.7838438)
73: );
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
75: {
76: vec3 qvec = q.xyz;
77: vec3 uv = cross(qvec, v);
78: vec3 uuv = cross(qvec, uv);
79: uv *= (2.0f * q.w);
80: uuv *= 2.0f;
81: return v + uv + uuv;
82: }
83: float packEmission(float emission)
---
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/debugline_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_MAIN0_vs.shb), defines = "MAIN;"Code:
---
64: vec2(0.6547356,0.373677),
65: vec2(-0.1999273,0.4483816),
66: vec2(0.167026,0.2838214),
67: vec2(0.2164582,0.6978411),
68: vec2(-0.7202712,-0.07400024),
69: vec2(-0.6624036,0.559697),
70: vec2(-0.1909649,0.8721116),
71: vec2(-0.6493049,-0.4945979),
72: vec2(0.6104985,0.7838438)
73: );
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
75: {
76: vec3 qvec = q.xyz;
77: vec3 uv = cross(qvec, v);
78: vec3 uuv = cross(qvec, uv);
79: uv *= (2.0f * q.w);
80: uuv *= 2.0f;
81: return v + uv + uuv;
82: }
83: float packEmission(float emission)
---
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/debugline_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_EDITOR0_vs.shb), defines = "EDITOR;"Code:
---
62: vec2(0.6547356,0.373677),
63: vec2(-0.1999273,0.4483816),
64: vec2(0.167026,0.2838214),
65: vec2(0.2164582,0.6978411),
66: vec2(-0.7202712,-0.07400024),
67: vec2(-0.6624036,0.559697),
68: vec2(-0.1909649,0.8721116),
69: vec2(-0.6493049,-0.4945979),
70: vec2(0.6104985,0.7838438)
71: );
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
73: {
74: vec3 qvec = q.xyz;
75: vec3 uv = cross(qvec, v);
76: vec3 uuv = cross(qvec, uv);
77: uv *= (2.0f * q.w);
78: uuv *= 2.0f;
79: return v + uv + uuv;
80: }
81: float packEmission(float emission)
---
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/debugline_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_MAIN0_fs.shb), defines = "MAIN;"Code:
---
62: vec2(0.6547356,0.373677),
63: vec2(-0.1999273,0.4483816),
64: vec2(0.167026,0.2838214),
65: vec2(0.2164582,0.6978411),
66: vec2(-0.7202712,-0.07400024),
67: vec2(-0.6624036,0.559697),
68: vec2(-0.1909649,0.8721116),
69: vec2(-0.6493049,-0.4945979),
70: vec2(0.6104985,0.7838438)
71: );
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
73: {
74: vec3 qvec = q.xyz;
75: vec3 uv = cross(qvec, v);
76: vec3 uuv = cross(qvec, uv);
77: uv *= (2.0f * q.w);
78: uuv *= 2.0f;
79: return v + uv + uuv;
80: }
81: float packEmission(float emission)
---
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/debugline_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_EDITOR0_fs.shb), defines = "EDITOR;"Code:
---
64: vec2(0.6547356,0.373677),
65: vec2(-0.1999273,0.4483816),
66: vec2(0.167026,0.2838214),
67: vec2(0.2164582,0.6978411),
68: vec2(-0.7202712,-0.07400024),
69: vec2(-0.6624036,0.559697),
70: vec2(-0.1909649,0.8721116),
71: vec2(-0.6493049,-0.4945979),
72: vec2(0.6104985,0.7838438)
73: );
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
75: {
76: vec3 qvec = q.xyz;
77: vec3 uv = cross(qvec, v);
78: vec3 uuv = cross(qvec, uv);
79: uv *= (2.0f * q.w);
80: uuv *= 2.0f;
81: return v + uv + uuv;
82: }
83: float packEmission(float emission)
---
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/debugline_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_MAIN0_vs.shb), defines = "MAIN;"Code:
---
64: vec2(0.6547356,0.373677),
65: vec2(-0.1999273,0.4483816),
66: vec2(0.167026,0.2838214),
67: vec2(0.2164582,0.6978411),
68: vec2(-0.7202712,-0.07400024),
69: vec2(-0.6624036,0.559697),
70: vec2(-0.1909649,0.8721116),
71: vec2(-0.6493049,-0.4945979),
72: vec2(0.6104985,0.7838438)
73: );
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
75: {
76: vec3 qvec = q.xyz;
77: vec3 uv = cross(qvec, v);
78: vec3 uuv = cross(qvec, uv);
79: uv *= (2.0f * q.w);
80: uuv *= 2.0f;
81: return v + uv + uuv;
82: }
83: float packEmission(float emission)
---
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/common/debugline_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_EDITOR0_vs.shb), defines = "EDITOR;"Could not open pipelines/compiled_gl/debugline_editor0_fs.shbCould not open pipelines/compiled_gl/debugline_editor0_vs.shbCould not open pipelines/compiled_gl/debugline_main0_fs.shbCould not open pipelines/compiled_gl/debugline_main0_vs.shbCode:
---
64: vec2(0.6547356,0.373677),
65: vec2(-0.1999273,0.4483816),
66: vec2(0.167026,0.2838214),
67: vec2(0.2164582,0.6978411),
68: vec2(-0.7202712,-0.07400024),
69: vec2(-0.6624036,0.559697),
70: vec2(-0.1909649,0.8721116),
71: vec2(-0.6493049,-0.4945979),
72: vec2(0.6104985,0.7838438)
73: );
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
75: {
76: vec3 qvec = q.xyz;
77: vec3 uv = cross(qvec, v);
78: vec3 uuv = cross(qvec, uv);
79: uv *= (2.0f * q.w);
80: uuv *= 2.0f;
81: return v + uv + uuv;
82: }
83: float packEmission(float emission)
---
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/editor/editorobjects_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/editorobjects_EDITOR0_fs.shb), defines = "EDITOR;"Code:
---
64: vec2(0.6547356,0.373677),
65: vec2(-0.1999273,0.4483816),
66: vec2(0.167026,0.2838214),
67: vec2(0.2164582,0.6978411),
68: vec2(-0.7202712,-0.07400024),
69: vec2(-0.6624036,0.559697),
70: vec2(-0.1909649,0.8721116),
71: vec2(-0.6493049,-0.4945979),
72: vec2(0.6104985,0.7838438)
73: );
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
75: {
76: vec3 qvec = q.xyz;
77: vec3 uv = cross(qvec, v);
78: vec3 uuv = cross(qvec, uv);
79: uv *= (2.0f * q.w);
80: uuv *= 2.0f;
81: return v + uv + uuv;
82: }
83: float packEmission(float emission)
---
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/editor/editorobjects_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/editorobjects_EDITOR1_fs.shb), defines = "EDITOR;DIFFUSE_TEXTURE;"Code:
---
72: vec2(0.6547356,0.373677),
73: vec2(-0.1999273,0.4483816),
74: vec2(0.167026,0.2838214),
75: vec2(0.2164582,0.6978411),
76: vec2(-0.7202712,-0.07400024),
77: vec2(-0.6624036,0.559697),
78: vec2(-0.1909649,0.8721116),
79: vec2(-0.6493049,-0.4945979),
80: vec2(0.6104985,0.7838438)
81: );
>>> 82: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
83: {
84: vec3 qvec = q.xyz;
85: vec3 uv = cross(qvec, v);
86: vec3 uuv = cross(qvec, uv);
87: uv *= (2.0f * q.w);
88: uuv *= 2.0f;
89: return v + uv + uuv;
90: }
91: float packEmission(float emission)
---
Error: (82,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/editor/editorobjects_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/editorobjects_EDITOR0_vs.shb), defines = "EDITOR;"Could not open pipelines/compiled_gl/editorobjects_editor1_fs.shbCould not open pipelines/compiled_gl/editorobjects_editor0_fs.shbCould not open pipelines/compiled_gl/editorobjects_editor0_vs.shbCode:
---
63: vec2(0.6547356,0.373677),
64: vec2(-0.1999273,0.4483816),
65: vec2(0.167026,0.2838214),
66: vec2(0.2164582,0.6978411),
67: vec2(-0.7202712,-0.07400024),
68: vec2(-0.6624036,0.559697),
69: vec2(-0.1909649,0.8721116),
70: vec2(-0.6493049,-0.4945979),
71: vec2(0.6104985,0.7838438)
72: );
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
74: {
75: vec3 qvec = q.xyz;
76: vec3 uv = cross(qvec, v);
77: vec3 uuv = cross(qvec, uv);
78: uv *= (2.0f * q.w);
79: uuv *= 2.0f;
80: return v + uv + uuv;
81: }
82: float packEmission(float emission)
---
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/imgui/imgui_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/imgui_MAIN0_fs.shb), defines = "MAIN;"Code:
---
66: vec2(0.6547356,0.373677),
67: vec2(-0.1999273,0.4483816),
68: vec2(0.167026,0.2838214),
69: vec2(0.2164582,0.6978411),
70: vec2(-0.7202712,-0.07400024),
71: vec2(-0.6624036,0.559697),
72: vec2(-0.1909649,0.8721116),
73: vec2(-0.6493049,-0.4945979),
74: vec2(0.6104985,0.7838438)
75: );
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v)
>>> 20: ^
77: {
78: vec3 qvec = q.xyz;
79: vec3 uv = cross(qvec, v);
80: vec3 uuv = cross(qvec, uv);
81: uv *= (2.0f * q.w);
82: uuv *= 2.0f;
83: return v + uv + uuv;
84: }
85: float packEmission(float emission)
---
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER
Failed to build shader.
Failed to compile pipelines/imgui/imgui_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/imgui_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/imgui_main0_vs.shbCould not open pipelines/compiled_gl/imgui_main0_fs.shbCode:
---
63: vec2(0.6547356,0.373677),
64: vec2(-0.1999273,0.4483816),
65: vec2(0.167026,0.2838214),
66: vec2(0.2164582,0.6978411),
67: vec2(-0.7202712,-0.07400024),
68: vec2(-0.6624036,0.559697),
69: vec2(-0.1909649,0.8721116),
70: vec2(-0.6493049,-0.4945979),
71: vec2(0.6104985,0.7838438)
72: );
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v)
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