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@kuoe0 kuoe0/EFI_Snake.c
Created Sep 28, 2013

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http://bbs.csdn.net/topics/320147085 在 EFI 下完貪食蛇...
#include "efi.h"
#include "efilib.h"
#include "she.h"
#include <atk_libc.h>
#include <stdio.h>
#include <stdlib.h>
#include "Bmp.h"
#include "Hii.h"
#include "ConsoleControl.h"
#include "GraphicsOutput.h"
#define Out ST->ConOut
#define In ST->ConIn
#define SCAN_CODE_UP 0x01
#define SCAN_CODE_DOWN 0x02
#define SCAN_CODE_RIGHT 0x03
#define SCAN_CODE_LEFT 0x04
#define SCAN_CODE_ESC 0x17
#define N 200
EFI_GUID gEfiConsoleControlProtocolGuid = EFI_CONSOLE_CONTROL_PROTOCOL_GUID;
EFI_GUID gEfiGraphicsOutputProtocolGuid = EFI_GRAPHICS_OUTPUT_PROTOCOL_GUID;
EFI_GUID gEfiHiiProtocolGuid = EFI_HII_PROTOCOL_GUID;
EFI_GUID gEfiUgaDrawProtocolGuid = EFI_UGA_DRAW_PROTOCOL_GUID;
EFI_CONSOLE_CONTROL_PROTOCOL *ConsoleControl;
EFI_GRAPHICS_OUTPUT_PROTOCOL *GraphicsOutput;
EFI_GRAPHICS_OUTPUT_BLT_PIXEL Color;
EFI_HII_PROTOCOL *mHii;
EFI_UGA_DRAW_PROTOCOL *UgaDraw;
EFI_SYSTEM_TABLE *gST;
EFI_BOOT_SERVICES *gBS;
EFI_RUNTIME_SERVICES *gRT;
#define _Clrscr(); ST->ConOut->ClearScreen(ST->ConOut);
static EFI_UGA_PIXEL EfiColors[16] = {
0x00, 0x00, 0x00, 0x00, // BLACK
0x98, 0x00, 0x00, 0x00, // BLUE
0x00, 0x98, 0x00, 0x00, // GREEN
0x98, 0x98, 0x00, 0x00, // CYAN
0x00, 0x00, 0x98, 0x00, // RED
0x98, 0x00, 0x98, 0x00, // MAGENTA
0x00, 0x98, 0x98, 0x00, // BROWN
0x98, 0x98, 0x98, 0x00, // LIGHTGRAY
0x30, 0x30, 0x30, 0x00, // DARKGRAY - BRIGHT BLACK
0xff, 0x00, 0x00, 0x00, // LIGHTBLUE - ?
0x00, 0xff, 0x00, 0x00, // LIGHTGREEN - ?
0xff, 0xff, 0x00, 0x00, // LIGHTCYAN
0x00, 0x00, 0xff, 0x00, // LIGHTRED
0xff, 0x00, 0xff, 0x00, // LIGHTMAGENTA
0x00, 0xff, 0xff, 0x00, // LIGHTBROWN
0xff, 0xff, 0xff, 0x00, // WHITE
};
UINTN Node;
EFI_INPUT_KEY Key;
UINTN Score = 0;
UINT8 Barrier = 1;
UINTN Gamespeed = 100000;
struct Food {
INTN x;
INTN y;
UINTN yes;
} food;
struct Snake {
INTN x[N];
INTN y[N];
UINTN node;
UINTN direction;
UINTN life;
} snake;
VOID DrawData(IN UINT8 *ImageBuffer, IN UINTN Col, IN UINTN Row);
VOID DrawWord(IN CHAR16 *Value, IN UINT16 X, IN UINT16 Y, IN UINT16 Background, IN UINT16 WordCount);
UINT8 Rand(IN EFI_HANDLE ImageHandle, IN EFI_SYSTEM_TABLE *SystemTable);
EFI_STATUS Init(IN EFI_HANDLE ImageHandle, IN EFI_SYSTEM_TABLE *SystemTable);
EFI_STATUS DrawK(IN EFI_HANDLE ImageHandle, IN EFI_SYSTEM_TABLE *SystemTable);
VOID PrintScore(IN EFI_HANDLE ImageHandle, IN EFI_SYSTEM_TABLE *SystemTable) {
CHAR16 Str1[50];
UINT8 Count1;
ValueToString(Str1,0,Score);
Count1 = (UINT8)StrLen(Str1);
DrawWord(ImageHandle, SystemTable, Str1, 160, 65, 3, Count1);
return;
}
VOID GameOver(VOID);
EFI_STATUS GamePlay(IN EFI_HANDLE ImageHandle, IN EFI_SYSTEM_TABLE *SystemTable);
Main(IN EFI_HANDLE ImageHandle, IN EFI_SYSTEM_TABLE *SystemTable) {
EFI_STATUS Status;
UINT8 Count,Countsize;
UINTN i,j,k;
CHAR16 *Str = L"Start Load";
CHAR16 *Str2 = L"JJDD";
Count = 11;
//--- if(Barrier == 1)
//--- {
Init(ImageHandle,SystemTable);
ConsoleControl->SetMode (ConsoleControl, EfiConsoleControlScreenGraphics);
// UgaDraw->Blt(UgaDraw,&EfiColors[0],EfiUgaVideoFill,0,0,0,0,800,600,0);
//
if (GraphicsOutput != NULL) {
Status = GraphicsOutput->Blt(GraphicsOutput, &EfiColors[0], EfiBltVideoFill, 0, 0, 0, 0, 800, 600, 0);
}
else {
Status = UgaDraw->Blt(UgaDraw, &EfiColors[0], EfiUgaVideoFill, 0, 0, 0, 0, 800, 600, 0);
}
DrawData(sheData, 350, 250);
getchar();
//- DrawWord(Str,340,520,0,Count);
//- getchar();
k = 0;
for(j = 0; j < 14; j++) {
for(i = 0; i < 6; i++)
{
//- UgaDraw->Blt(UgaDraw,&EfiColors[15], EfiUgaVideoFill,0,0,k,565,8,16,0);
// I use Red color
Color.Green = 0;
Color.Blue = 0;
Color.Red = 255;
if (GraphicsOutput != NULL) {
Status = GraphicsOutput->Blt(GraphicsOutput, &EfiColors[6], EfiBltVideoFill, 0, 0, k, 565, 8, 16, 0);
}
else {
Status = UgaDraw->Blt(UgaDraw, &EfiColors[6], EfiUgaVideoFill, 0, 0, k, 565, 8, 16, 0);
}
k = k + 9;
BS->Stall(500000);
}
}
getchar();
//--- }
//- DrawK(ImageHandle,SystemTable);
/*
if(Barrier = =1)
Str2 = L"The First Barrier" ;
else if(Barrier = =2)
Str2 = L"The Second Barrier" ;
else if(Barrier = =3)
Str2 = L"The Third Barrier" ;
Countsize = (UINT8)StrLen(Str2);
*/
//- DrawWord(ImageHandle,SystemTable,Str2,300,45,3,Countsize);
//- GamePlay(ImageHandle,SystemTable);
getchar();
ConsoleControl->SetMode(ConsoleControl, EfiConsoleControlScreenText);
return EFI_SUCCESS;
}
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