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# テクスチャの UV テーブル | |
spriteUV = ((0, 0, 0.125, 0.1875), | |
(0.125, 0, 0.125, 0.1875), | |
(0.25, 0, 0.125, 0.1875), | |
(0.375, 0, 0.125, 0.1875), | |
(0.5, 0, 0.125, 0.1875), | |
(0.625, 0, 0.125, 0.1875)) | |
# スプライト制御 | |
class PronamaChanSprite: | |
# 開始設定(今回の場合、x 座標の初期値だけ外部から指定する) | |
def setup(self, x): | |
self.x = x | |
self.y = random.random() | |
self.current_index = random.randint(0, len(spriteUV) - 1) | |
self.scale = 1 # テクスチャ画像のスケール(1倍にすると画面の縦幅の大きさで描画される) | |
# 更新処理(描画ごとに呼ばれる) | |
def update(self, aspect): | |
# スプライトインデックス更新 | |
self.current_index += 1 | |
if self.current_index >= len(spriteUV): | |
self.current_index = 0 | |
# 移動 | |
self.x -= 0.015 * aspect # 0.015 は移動量 | |
if self.x <= 0: | |
# 左側に移動したら位置を再設定 | |
self.setup(1 + self.scale * 0.125 * aspect) # 0.125 はテクスチャ内でのキャラの横幅 |
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