Created
February 24, 2022 17:11
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Example ScriptableObject-based LevelDefinition object
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using UnityEngine; | |
// @kurtdekker | |
// | |
// An example "level definition" object. | |
// | |
// The purpose is to centralize all the things you need to | |
// present, select and launch a given level. | |
// | |
// To use: | |
// - right-click-create one of these for each level in your game | |
// - fill the fields out in the inspector | |
// - drag them into a list and use them as the basis for what you can select | |
[CreateAssetMenu] | |
public class LevelDefinition : ScriptableObject | |
{ | |
public string Description; | |
public Texture2D ThumbnailTexture; | |
// OR: (might be more useful) | |
public Sprite ThumbnailSprite; | |
// you could make this an array of additively-loaded Scenes too | |
public string SceneName; | |
// TODO: other defining things about this level here? | |
} |
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