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@kurtdekker
Created June 30, 2023 23:20
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CanvasScaler Orientation Driver - controls the CanvasScaler to simplify portrait / landscape adjustments
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
// @kurtdekker - to help fitting portrait / landscape UI stuff together
//
// Put this where the CanvasScaler is.
//
// You should set CanvasScaler to:
// ScaleWithScreenSize,
// MatchWidthOrHeight
// 100% height
// and author all your UI as above ^ ^ ^
//
// CAUTION: Takes Control of CanvasScaler! See below for what it does!
//
// Baselines to a height of 600, keeping that as the
// scale of the minimum axis (narrowest).
//
// This means in portrait it would assert 600 width,
// making the height larger...
public class CanvasScalerOrientationDriver : MonoBehaviour
{
bool? Landscape;
const float Baseline = 600;
void Drive()
{
var cs = GetComponent<CanvasScaler>();
cs.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
cs.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
float aspect = (float)Screen.width / Screen.height;
if ((bool)Landscape)
{
cs.referenceResolution = new Vector2( aspect * Baseline, Baseline);
cs.matchWidthOrHeight = 1;
}
else
{
cs.referenceResolution = new Vector2( Baseline, aspect * Baseline);
cs.matchWidthOrHeight = 0;
}
}
void Update ()
{
bool landscape = Screen.width > Screen.height;
if (Landscape != landscape)
{
Landscape = landscape;
Drive();
}
}
}
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