Created
September 8, 2021 00:39
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using UnityEngine; | |
// @kurtdekker | |
public static class GeometryHelpers | |
{ | |
public static void ApplyMeshScaling( GameObject go, float scale) | |
{ | |
var MeshFilters = go.GetComponentsInChildren<MeshFilter>(); | |
foreach( var mf in MeshFilters) | |
{ | |
var mesh = mf.mesh; | |
var originalVerts = mesh.vertices; | |
var verts = new Vector3[ mesh.vertexCount]; | |
for (int i = 0; i < verts.Length; i++) | |
{ | |
verts[i] = originalVerts[i] * scale; | |
} | |
mesh.vertices = verts; | |
mesh.RecalculateBounds(); | |
mf.mesh = mesh; | |
{ | |
var mc = mf.GetComponent<MeshCollider>(); | |
if (mc) | |
{ | |
mc.sharedMesh = mesh; | |
} | |
} | |
} | |
} | |
} |
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