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March 4, 2019 07:44
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source code for 3D Audio Visualization https://www.youtube.com/watch?v=c1I0XjSaVmg
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import bpy | |
import math | |
nums = 18 | |
min = 20 | |
max = 8000 | |
min_log = math.log10(min) | |
max_log = math.log10(max) | |
step = (max_log - min_log) / nums | |
mp3 = "D:\\projects\\blender\\visualizer\\inthesun.mp3" | |
#mp3 = "D:\\projects\\blender\\visualizer\\test.mp3" | |
group_name = "cubes" | |
if group_name in bpy.data.groups: | |
if len(bpy.data.groups[group_name].objects): | |
bpy.ops.object.select_name(name=bpy.data.groups[group_name].objects[0].name) | |
bpy.ops.object.select_grouped(type='GROUP') | |
bpy.ops.object.delete() | |
else: | |
bpy.data.groups.new(group_name) | |
bpy.context.scene.frame_current = 1 | |
bpy.context.area.type = 'GRAPH_EDITOR' | |
for i in range(nums): | |
bpy.ops.mesh.primitive_cube_add(location=(i + .5, -.5, 5)) | |
active = bpy.context.active_object | |
active.dimensions = (1, 1, 10) | |
active.name="cube%.2d" % i | |
bpy.ops.object.transform_apply(scale=True) | |
bpy.context.scene.cursor_location = bpy.context.active_object.location | |
bpy.context.scene.cursor_location.z = 0 | |
bpy.ops.object.origin_set(type='ORIGIN_CURSOR') | |
bpy.ops.object.group_link(group=group_name) | |
active.keyframe_insert("scale", index=2) | |
action = active.animation_data.action | |
low = math.pow(10, min_log + i * step) | |
high = math.pow(10, min_log + (i + 1) * step) | |
bpy.ops.graph.sound_bake(filepath=mp3, low=low, high=high) | |
action.fcurves[0].lock = True | |
bpy.context.area.type = 'TEXT_EDITOR' |
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import bpy | |
group_name = "cubes" | |
cubes = bpy.data.groups[group_name].objects | |
nums = len(cubes) | |
start = bpy.context.scene.frame_start | |
end = bpy.context.scene.frame_end + 1 | |
#start = 5275 | |
#end = 5276 | |
colors = [ | |
(0, 0, 1), | |
(0, 0, 0.75), | |
(0, 0.50, 0.50), | |
(0, 1, 0.25), | |
(0, 0.66, 0), | |
(0.25, 0.33, 0), | |
(0.50, 0, 0), | |
(0.75, 0, 0), | |
(1, 0, 0), | |
(1, 0, 0), | |
] | |
def get_material(name): | |
if name in bpy.data.materials: | |
mat = bpy.data.materials[name] | |
else: | |
mat = bpy.data.materials.new(name) | |
return mat | |
def get_color(v): | |
r = g = b = 0 | |
n = len(colors) | |
step = 1 / (n - 1) | |
for k in range(3): | |
for i in range(n): | |
pp = 1 - (n - 1) * abs(v - step * i) | |
pp = max(0, min(1, pp)) | |
if k == 2: | |
r = max(r, colors[i][0] * pp) | |
elif k == 1: | |
g = max(g, colors[i][1] * pp) | |
elif k == 0: | |
b = max(b, colors[i][2] * pp) | |
return (r, g, b) | |
for cube in cubes: | |
mat = get_material(cube.name) | |
if len(cube.data.materials) == 0: | |
cube.data.materials.append(mat) | |
mat.diffuse_intensity = 1 | |
mat.specular_intensity = 0 | |
mat.emit = 2 | |
mat.use_transparency = True | |
#mat.transparency_method = 'RAYTRACE' | |
mat.transparency_method = 'Z_TRANSPARENCY' | |
mat.alpha = .3 | |
#mat.raytrace_transparency.ior = 1.3 | |
#mat.raytrace_transparency.depth = 5 | |
for i in range(start, end): | |
value = cube.animation_data.action.fcurves[0].evaluate(frame=i) | |
mat.diffuse_color = get_color(value) | |
mat.keyframe_insert("diffuse_color", frame=i) | |
for f in mat.animation_data.action.fcurves: | |
for k in f.keyframe_points: | |
k.interpolation = 'CONSTANT' |
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