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kvbc / .World.gd
Last active July 22, 2022 12:21
Godot 3 Infinite Tilemap Chunked World Generation with O(n) Clearance-Based Pathfinding (AA*)
extends Node2D
export var __CHUNK_SIZE = Vector2(32, 32)
export var __SIMPLEX: OpenSimplexNoise = OpenSimplexNoise.new()
var __tile_weight = {}
#
# World Generation
#