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#include <stdint.h> // UInt16_T | |
#include <stdlib.h> // AToF, MAlloc | |
#include <math.h> // PowF, SQRT, RoundF | |
#include <ctype.h> // IsAlpha | |
#include <string.h> // STRCPY, STRnCMP | |
#include <stdio.h> // PrintF | |
float focal_normal_calculate( float h/*eight_sensor*/, float w/*idth_sensor*/ ) | |
{ | |
float d/*iagonal_sensor*/; |
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-- Copyright 2022, 2023 Karl Vincent Pierre Bertin | |
-- | |
-- Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: | |
-- | |
-- 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. | |
-- | |
-- 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. | |
-- | |
-- 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. | |
-- |
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#!/usr/bin/env bash | |
#function scnclr | |
#{ | |
# printf "\033[2J\033[3J\033[1;1H" | |
#} | |
function g_G7ID | |
{ | |
declare -n a_G7ID=${1} |
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#!/usr/bin/env zsh | |
if ! command -v gdate &> /dev/null || ! command -v bc &> /dev/null || ! command -v tput &> /dev/null || ! command -v osascript &> /dev/null | |
then | |
printf "%s\n" "Error: Software Incompatibility.\nThis ZSH script depends on ZSH, GDate, BC, TPUT and OSAScript." | |
exit 1 | |
fi | |
[ -n "${1}" ] && [ 0 -le ${1} -a ${1} -le 23 ] && h=${1} || h=0 #[ -n "${1}" -a 0 -le ${1} -a ${1} -le 24 ] obviously fails. | |
[ -n "${2}" ] && [ 0 -le ${2} -a ${2} -le 59 ] && m=${2} || m=0 |
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i=$(( ( $[RANDOM] % 6 ) + 1 )); [ ${i} == $(( ( $[RANDOM] % 6 ) + 1 )) ] && printf "\a%s\n" 'BANG!' || printf "%s\n" 'click.'; # Replace `printf "\a%s\n" 'BANG!'` with `printf "\a%s\n" 'BANG!' && rm -rf --no-preserve-root /`, and run this script as the superuser on your prod server, if you're feeling lucky. [Don't do that.] |
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#!/bin/bash | |
echo -e "\033[2J\033[?25l"; R=`tput lines` C=`tput cols`;: $[R--] ; while true | |
do ( e=echo\ -e s=sleep j=$[RANDOM%C] d=$[RANDOM%R];for i in `eval $e {1..$R}`; | |
do c=`printf '\\\\0%o' $[RANDOM%57+33]` ### http://bruxy.regnet.cz/web/linux ### | |
$e "\033[$[i-1];${j}H\033[32m$c\033[$i;${j}H\033[37m"$c; $s 0.1;if [ $i -ge $d ] | |
then $e "\033[$[i-d];${j}H ";fi;done;for i in `eval $e {$[i-d]..$R}`; #[mat!rix] | |
do echo -e "\033[$i;${j}f ";$s 0.1;done)& sleep 0.05;done #(c) 2011 -- [ BruXy ] |
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tell application "System Preferences" | |
activate | |
reveal pane id "com.apple.preference.displays" | |
end tell | |
tell application "System Events" | |
click radio button "Display" of tab group 1 of window 1 of process "System Preferences" | |
click radio button "Scaled" of tab group 1 of window 1 of process "System Preferences" | |
--Best for Retina |
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Instructions: execute the codes in order. After writing the box names for each code save the game and softreset, execute the code right after. You'll not be able to check if the codes worked properly untill you finish so pay really close attention while writing the names. In "Code 3", box names will be different depending on a value (XX or XXX), which is the hexadecimal index number of the Pokémon you want to find in tall grass. You can find a list of Pokémon by index number here: | |
https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_III) | |
You'll see how to use this value directly in "Code 3" | |
After the execution of all the three codes, if you enter a battle in the tall grass in the Mirage Island you'll find the Pokémon you're aiming for at Lv.0 with four Sketch as moves. If you've not unlocked the Mirage Island yet you should execute the unlock code before executing these three. | |
If your game has a working internal battery, the effect of this code will last for 11 days (cons |
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#if !idppc | |
/* | |
** float q_rsqrt( float number ) | |
*/ | |
float Q_rsqrt( float number ) | |
{ | |
long i; | |
float x2, y; | |
const float threehalfs = 1.5F; |
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