Last active
May 8, 2020 23:14
-
-
Save kwiss/2de03f29fa99639b873b2ab05c0f04db to your computer and use it in GitHub Desktop.
Generated by XState Viz: https://xstate.js.org/viz
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const { cancel } = actions; | |
const incrementPlayer = assign({ | |
currentPlayer: (context) => { | |
const currentPlayer = | |
context.currentPlayer === 4 ? 1 : context.currentPlayer + 1; | |
return currentPlayer; | |
}, | |
}); | |
const incrementTurn = assign({ | |
currentTurn: (context) => { | |
const currentTurn = | |
context.currentPlayer === 1 | |
? context.currentTurn + 1 | |
: context.currentTurn; | |
return currentTurn; | |
}, | |
}); | |
const sendIncrementAfter10Second = send('TIMER', { | |
delay: 10000, | |
id: 'incrementTimer', // give the event a unique ID | |
}); | |
const cancelTimer = cancel('incrementTimer'); | |
const gameIsOver = (context) => { | |
return context.currentTurn === 10 && context.currentPlayer === 4; | |
}; | |
const gameMachine = Machine( | |
{ | |
id: 'game', | |
initial: 'idle', | |
context: { | |
currentPlayer: 0, | |
currentTurn: 0, | |
}, | |
states: { | |
idle: { | |
on: { | |
START: { | |
target: 'autoIncrementing', | |
actions: ['start', 'notify'], | |
}, | |
}, | |
}, | |
autoIncrementing: { | |
entry: sendIncrementAfter10Second, | |
on: { | |
'': { | |
target: 'end', | |
cond: 'gameIsOver', | |
}, | |
TIMER: { | |
target: 'autoIncrementing', | |
actions: ['incrementPlayer', 'incrementTurn', 'notify'], | |
}, | |
INCREMENT: { | |
target: 'autoIncrementing', | |
actions: [ | |
cancelTimer, | |
'incrementPlayer', | |
'incrementTurn', | |
'notify', | |
], | |
}, | |
}, | |
}, | |
end: {}, | |
}, | |
}, | |
{ | |
actions: { | |
incrementPlayer, | |
incrementTurn, | |
notify: (context, event) => { | |
console.log(context); | |
console.log(event); | |
}, | |
}, | |
guards: { gameIsOver }, | |
} | |
); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment