Created
February 21, 2018 16:35
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#include <iostream> | |
#include <vector> | |
using namespace std; | |
struct Grain { | |
vector<float> data; | |
unsigned size; | |
void setGrain(unsigned start, unsigned end, vector<float>& sound, | |
vector<float>& window) { | |
size = end - start; | |
data.resize(size); | |
for (auto e : window) | |
cout << "setGrain(..., vector<float>& window) // " << e << endl; | |
for (unsigned i = start; i < end; i++) { | |
data[i] = sound[i] * window[i]; | |
// cout << "setGrain(..., vector<float>& window) // " << window[i] << | |
// endl; | |
} | |
rms = calcRMS(); | |
zcr = calcZCR(); | |
} | |
float rms, zcr; | |
float calcRMS() { return 0; } | |
float calcZCR() { return 0; } | |
}; | |
vector<Grain> grains; | |
void setCloud(unsigned grain_size, vector<float>& audio_sample, | |
vector<float>& window) { | |
unsigned num_grains = (int)(audio_sample.size() / grain_size); | |
grains.resize(num_grains); | |
for (unsigned i = 0; i + grain_size < audio_sample.size(); i += grain_size) { | |
Grain grain; | |
for (auto e : window) | |
cout << "setCloud(..., vector<float>& window) // " << e << endl; | |
grain.setGrain(i, i + grain_size, audio_sample, window); | |
grains.push_back(grain); | |
} | |
} | |
int main() { | |
vector<float> soundClip, windowFunction; | |
soundClip.resize(10001, 1); | |
windowFunction.resize(1000, 0.5); | |
setCloud(1000, soundClip, windowFunction); | |
} | |
// OUTPUT | |
// | |
// | |
// setCloud(..., vector<float>& window) // 0.5 | |
// setCloud(..., vector<float>& window) // 0.5 | |
// setCloud(..., vector<float>& window) // 0.5 | |
// setCloud(..., vector<float>& window) // 0.5 | |
// setCloud(..., vector<float>& window) // 0.5 | |
// setCloud(..., vector<float>& window) // 0.5 | |
// setCloud(..., vector<float>& window) // 0.5 | |
// setGrain(..., vector<float>& window) // 0.5 | |
// setGrain(..., vector<float>& window) // 0.5 | |
// setGrain(..., vector<float>& window) // 0.5 | |
// setGrain(..., vector<float>& window) // 0.5 | |
// setGrain(..., vector<float>& window) // 0.5 | |
// setGrain(..., vector<float>& window) // 0.5 | |
// setGrain(..., vector<float>& window) // 0.5 | |
// setGrain(..., vector<float>& window) // 0.5 |
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