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/** | |
Provides the ability to verify key paths at compile time. | |
If "keyPath" does not exist, a compile-time error will be generated. | |
Example: | |
// Verifies "isFinished" exists on "operation". | |
NSString *key = SQKeyPath(operation, isFinished); | |
// Verifies "isFinished" exists on self. | |
NSString *key = SQSelfKeyPath(isFinished); | |
// Verifies "isFinished" exists on instances of NSOperation. | |
NSString *key = SQTypedKeyPath(NSOperation, isFinished); | |
*/ | |
#define SQKeyPath(object, keyPath) ({ if (NO) { (void)((object).keyPath); } @#keyPath; }) | |
#define SQSelfKeyPath(keyPath) SQKeyPath(self, keyPath) | |
#define SQTypedKeyPath(ObjectClass, keyPath) SQKeyPath(((ObjectClass *)nil), keyPath) | |
#define SQProtocolKeyPath(Protocol, keyPath) SQKeyPath(((id <Protocol>)nil), keyPath) |
Maybe worth noting that this will not validate keys backed only by ivars or keys not backed by anything and handled only by implementing valueForUndefinedKey:
, although neither of those cases are very common.
One addition we made to this in our project is to allow easier use in class methods (such as when defining the keyPathsForValuesAffecting... methods for KVO, for example) without having to repeat the class name each time:
#define SQClassKeyPath(keyPath) SQTypedKeyPath(SQKeyPath_CLASS, keyPath)
To use SQClassKeyPath, your implementation (.m) file should have a line like this (I usually put it after the @implementation in question):
typedef MyClass ISFKeyPath_CLASS;
Or if you have multiple classes defined in one .m file, you can use a macro, which you can undef.
#undef ISFKeyPath_CLASS
#define ISFKeyPath_CLASS MyClass
As a result, you can now define class methods that reference key paths of the class like so:
+ (NSSet *)keyPathsForValuesAffectingDependentKey
{
return [NSSet setWithObjects: SQClassKeyPath(dependedUponKey1),
SQClassKeyPath(dependedUponKey2),
nil];
}
Thank you!
Along the same lines: https://gist.github.com/quinntaylor/d3f124dd4f812d6cc6de
Whic is better? This or
https://github.com/ReactiveCocoa/ReactiveCocoa/blob/master/ReactiveCocoaFramework/ReactiveCocoa/extobjc/EXTKeyPathCoding.h ?
This gist has no requirements, I figure that's a pro.