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Created December 9, 2016 00:04
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Rust gfx triangle example using SDL2
// Copyright 2014 The Gfx-rs Developers.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
extern crate sdl2; // 0.18.0
#[macro_use]
extern crate gfx; // 0.12.2
extern crate gfx_window_sdl; // 0.3.0
use sdl2::event::Event;
use gfx::traits::FactoryExt;
use gfx::Device;
gfx_defines!{
vertex Vertex {
pos: [f32; 2] = "a_Pos",
color: [f32; 3] = "a_Color",
}
pipeline pipe {
vbuf: gfx::VertexBuffer<Vertex> = (),
out: gfx::RenderTarget<gfx::format::Srgba8> = "Target0",
}
}
const VERTEX_SHADER: &'static [u8] = br##"#version 150 core
in vec2 a_Pos;
in vec3 a_Color;
out vec4 v_Color;
void main() {
v_Color = vec4(a_Color, 1.0);
gl_Position = vec4(a_Pos, 0.0, 1.0);
}
"##;
const FRAGMENT_SHADER: &'static [u8] = br##"#version 150 core
in vec4 v_Color;
out vec4 Target0;
void main() {
Target0 = v_Color;
}
"##;
const TRIANGLE: [Vertex; 3] = [
Vertex { pos: [ -0.5, -0.5 ], color: [1.0, 0.0, 0.0] },
Vertex { pos: [ 0.5, -0.5 ], color: [0.0, 1.0, 0.0] },
Vertex { pos: [ 0.0, 0.5 ], color: [0.0, 0.0, 1.0] }
];
const CLEAR_COLOR: [f32; 4] = [0.1, 0.2, 0.3, 1.0];
pub fn main() {
let sdl = sdl2::init().unwrap();
let mut builder = sdl.video().unwrap().window("Triangle", 800, 600);
let (window, _gl, mut device, mut factory, color_view, _depth_view) =
gfx_window_sdl::init(&mut builder);
let command_buffer = factory.create_command_buffer();
let mut encoder: gfx::Encoder<_, _> = command_buffer.into();
let pso = factory.create_pipeline_simple(
VERTEX_SHADER,
FRAGMENT_SHADER,
pipe::new()
).unwrap();
let (vertex_buffer, slice) = factory.create_vertex_buffer_with_slice(&TRIANGLE, ());
let data = pipe::Data {
vbuf: vertex_buffer,
out: color_view
};
let mut events = sdl.event_pump().unwrap();
'main: loop {
for event in events.poll_iter() {
match event {
Event::Quit { .. } => {
break 'main;
},
_ => { }
}
}
encoder.clear(&data.out, CLEAR_COLOR);
encoder.draw(&slice, &pso, &data);
encoder.flush(&mut device);
window.gl_swap_window();
device.cleanup();
}
}
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