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Where you able to produce a binary directly from the Rust build tools that you could submit to the app/play store?


Not quite, but I tried to get as close to that as was reasonably possible. Alas, things ended up a little convoluted.

For iOS, I have a nearly empty Xcode project with a build script that copies my cargo produced executable into the .app that Xcode generates (before Xcode signs it). The build script also uses lipo to merge the executables for each architecture I’m targeting (e.g. armv7 and aarch64 for non-simulator devices) into a single, universal binary.

On top of that, there are various iOS-y things that need to happen before my application’s main method is called. SDL2 provides the Objective-C code that does all of that. In a C or C++ game, SDL2 renames main to SDL_main, and then [inserts its own mai

@leonardo-m
leonardo-m / gist:6e9315a57fe9caa893472c2935e9d589
Last active October 13, 2024 14:40
A selection of 101 LINQ Samples converted to Rust
// Port of the C# 101 LINQ Samples rewritten into Apple's Swift 3.
#![feature(ordering_chaining, step_by)]
fn main() {
// linq5: Where - Indexed
/*
//c#
public void Linq5()
{
@Mic92
Mic92 / kexec-installer.nix
Last active July 30, 2025 07:23
kexec-based installer for nixos to install nixos from every linux!
## USAGE
# $ nix-build kexec-installer.nix
# can be deployed remote like this
# $ rsync -aL -e ssh result/ root@host:
# $ ssh root@host ./kexec-installer
## Customize it like this
# # custom-installer.nix
# import ./kexec-installer.nix {
# extraConfig = {pkgs, ... } {
# user.extraUsers.root.openssh.authorizedKeys.keys = [ "<your-key>" ];
@qnub
qnub / fonts.conf
Last active July 7, 2022 00:37 — forked from BojanStipic/fonts.conf
Linux color emoji
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE fontconfig SYSTEM "fonts.dtd">
<fontconfig>
<match target="pattern">
<test qual="any" name="family"><string>DejaVu Sans</string></test>
<edit name="family" mode="assign" binding="same"><string>Noto Sans</string></edit>
</match>
<match target="pattern">
<test qual="any" name="family"><string>FreeSans</string></test>
<edit name="family" mode="assign" binding="same"><string>Noto Sans</string></edit>
@bvssvni
bvssvni / example.rs
Last active September 17, 2016 10:33
Major breakthrough in path semantics: First working prototype of dependently paths!!!!
/*
Diary, Sven Nilsen, 15.09.2016:
Reading mathematical papers does help.
Woke up with an idea that arguments could be represented as tuples.
This idea turned into functional currying.
Started coding from scratch today (in Rust of course!) and came this far.
I think I'm starting to understand how dependently types work!
Path semantics is a new field that might make dependently types more powerful and practical.

This document has moved!

It's now here, in The Programmer's Compendium. The content is the same as before, but being part of the compendium means that it's actively maintained.

@johnspickes
johnspickes / tts_get.sh
Created August 20, 2016 13:57
Bash script to get Images and Models for Tabletop Simulator
#!/bin/bash
# This script gets all the URLs named in a Tabletop Simulator Mod or Save json
# file and saves them in Models or Images directories, with filename munging
# intended to match that used by TTS. These files can then be (manually)
# copied or moved into your Mods/Images and Mods/Models directories. On my
# system, these are located in "~/My Games/Tabletop Simulator/Mods".
#
# These files will be used by the game instead of trying to retrieve the URLs
# at runtime. This can be useful to avoid problems with TTS failing to
# retrieve certain URLs (possibly reporting SSL errors) on some operating
@ssaavedra
ssaavedra / 57-add-emoji-support.conf
Created June 19, 2016 10:36
Add Emoji to Linux Fontconfig
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE fontconfig SYSTEM "fonts.dtd">
<!--
EmojiOne Color SVGinOT Font
Author: Santiago Saavedra <ssaavedra@gpul.org>
License: CC0
Year: 2016
Install:
@flibitijibibo
flibitijibibo / flibitPackaging.md
Created June 17, 2016 16:00
Hope you like reading ldd output!

A week ago I was CC'd in on a thread about Linux packaging, and how to avoid doing it the wrong way (i.e. RPM, Deb, etc.). I've always used MojoSetup and I've never forced distributions to do any additional work, but this is still a new concept to a lot of people. Additionally, Amos suggested that I expand on Itch's FNA appendix, so here's a guide on how I package my games.

This is a bit of an expansion on my MAGFest 2016 presentation, which you can find here:

http://www.flibitijibibo.com/magfest2016/

https://www.youtube.com/watch?v=B83CWUh0Log

I would recommend looking at that first! After that, read on...

@spartanatreyu
spartanatreyu / init.lua
Last active August 13, 2024 16:31
Personal Window Management script (hammerspoon)
--Hammerspoon config to replace Cinch & Size-up (Microsoft Windows style) window management for free
--Windows Vista/7's Areo Snap on MacOS
--By Jayden Pearse (spartanatreyu)
-------------------------------------------------------------------
--Options, feel free to edit these:
-------------------------------------------------------------------
--Set this to true to snap windows by dragging them to the edge of your screen
enable_window_snapping_with_mouse = true