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<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>ChatGPT Twitter-like Webpage</title>
<style>
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Helvetica, Arial, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol';
background-color: #f5f8fa;
using System.Diagnostics;
using System.Net.Http.Headers;
using System.Text;
using System.Text.Json;
using System.Text.Json.Nodes;
// https://platform.openai.com/docs/guides/chat
const string apiKey = "(APIKEY)";
async Task<string> Send(HttpClient httpClient, IEnumerable<(string Role, string Content)> history)
using System;
using System.IO;
using Unity.RuntimeSceneSerialization;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
public static class MenuItem
{
[UnityEditor.MenuItem("Sandbox/CreateAssetPack")]
using UnityEngine;
public class Sandbox : MonoBehaviour
{
public void Start()
{
普通はVector2も渡せちゃう(Vector3.one);
普通はVector2も渡せちゃう(Vector2.one);
絶対にVector3を渡してほしい(Vector3.one);
絶対にVector3を渡してほしい(Vector2.one); // ここはビルド通らない
/*
AddressableWrapper
MIT License
Copyright (c) 2021 kyubuns
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
using System;
using System.Linq;
using System.Linq.Expressions;
using MasterMemory.Validation;
namespace Sandbox
{
public static class ValidatorExtension
{
public static void Single<TElement>(this ValidatableSet<TElement> self, Expression<Func<TElement, bool>> predicate)
using System;
public sealed class Dummy<T> { private Dummy() {} }
public interface IInterfaceA { }
public interface IInterfaceB { }
public class Hoge : IInterfaceA { }
public class Sandbox
@kyubuns
kyubuns / AnimeTaskUniRxExtensionSample.cs
Last active February 23, 2021 04:17
https://github.com/kyubuns/AnimeTask 1.4.0で入ったUniRxExtensionのサンプル
var score = new ReactiveProperty<int>(0);
score
.SubscribeTask(async (x, c) =>
{
scoreCounter.text = $"{x}";
await Easing.Create<OutBounce>(Vector3.one * 2f, Vector3.one, 0.5f).ToLocalScale(scoreCounter, c);
});
while (true)
{
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using AnKuchen.KuchenLayout;
using AnKuchen.Map;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
public class Quiz : MonoBehaviour
{
public UICache titleUiCache;
public UICache quizUiCache;