Created
June 27, 2015 04:36
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local hw= _screen.w * .5 | |
local low_pos= _screen.h + 16 | |
local fly_count= 200 | |
local flies= {} | |
local curr_fly= 1 | |
local function unzip_fly(offset) | |
local b = GAMESTATE:GetSongBeat() | |
if (b >= 224 and b <= 288) or b >= 422 then | |
local x1 = math.random()*hw + (hw * offset) | |
local x2 = math.random()*hw + (hw * offset) | |
local y1, y2 | |
if math.random() < 0.5 then | |
y1 = -16 | |
y2 = low_pos | |
else | |
y1 = low_pos | |
y2 = -16 | |
end | |
flies[curr_fly]:playcommand("Activate", {x1= x1, x2= x2, y1= y1, y2= y2}) | |
curr_fly= curr_fly + 1 | |
if curr_fly > fly_count then | |
curr_fly= 1 | |
end | |
end | |
end | |
local args= { | |
Def.Quad{ | |
Name= "xtl_actor_jej", | |
InitCommand= function(self) | |
self:sleep(1000) | |
end, | |
StepP1MessageCommand= function(self) | |
unzip_fly(0) | |
end, | |
StepP2MessageCommand= function(self) | |
unzip_fly(1) | |
end, | |
}, | |
} | |
for id= 1, fly_count do | |
args[#args+1]= Def.Sprite{ | |
Name= "fly" .. id, | |
Texture= "firefly.png", | |
InitCommand= function(self) | |
flies[id]= self | |
self:hibernate(math.huge) | |
end, | |
ActivateCommand= function(self, params) | |
self:hibernate(0):xy(params.x1, params.y1):linear(1) | |
:xy(params.x2, params.y2) | |
end, | |
} | |
end | |
return Def.ActorFrame(args) |
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